There are no plans to make a terrain sculpting editor, because there already are so many on the market.
There ARE plans to turn TerrainEd into a proper editor to interactively edit the texture layers and place the objects.
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Quote from: HornetMaX on March 17, 2016, 02:24:33 PM
Checkpoints are all good for hotlapping, but they do cause an issue when racing: if you miss one, your lap will not be counted.
On GPB forum we have proposed to disregard checkpoints during races, but I don't know if this is included in GPB b8 and MXB b4.
Quote from: Phathry25 on March 12, 2016, 07:34:24 AM
It would seem to me the game isn't simulating a rim, just a large rubber tire. On hard landings you can watch the tire compress much further than the rim/tire should allow. Is this a slow ground collision detection, or is the rim missing?
Anywho, the result is the crazy bounces we see when not landing jumps perfectly, either coming up short or going long.
Quote from: Kermit on March 09, 2016, 02:00:32 AM
I havnt played the game for some time so i need my key again
[framerate]
cap = 200
Quote from: phillrich22 on March 08, 2016, 09:30:43 PM
I think I have input the wrong name when registering is there anyway changing name without knowing the old one? Thanks for the response.
Quote from: Paradox28 on March 08, 2016, 04:42:11 AM
biggest problem I seem to be having is that when in the air the rear end doesn't seem to wanna come back in line no matter what I try to do. Any suggestions? My stab is at 40 but tried at 35 with the same result