Quote from: TheFatController on January 15, 2016, 11:11:51 PM
While on the subject, helmet_n.tga doesn't seem to apply at all.
Just letting you know - Hopefully can be fixed alongside the boots
There is no normal map on the stock helmet. Hence it cannot be changed.
Boots have been tested and boots_n is correctly replaced.
Are you doing something wrong or has the bug already been fixed in Beta4 thanks to other changes?