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April 25, 2024, 02:52:02 PM

News:

MX Bikes beta18j available! :)


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Messages - PiBoSo

826
Documentation / profile.ini
May 01, 2015, 12:25:20 AM
There are a few settings that are only available manually editing profile.ini file that is located in profile directory under "profiles" in "My Documents"\PiBoSo\MX Bikes\ save path.


[testing]
deformation_multiplier = 1


1 is the default value. Increase it ( up to 20 ) to have the tires deform the terrain faster.
Testing session only.
827
General Discussion / Re: MX Bikes beta3
April 30, 2015, 11:28:48 PM
Release notes

We already know that there still is A LOT of work to do on physics.
However, we thought it would be a good idea, after five months of wait, to release a "snapshot" of development to:
- let you test all the new features and changes
- collect feedback
- allow modders to use the tracks created with the latest tools

From now on, having completed the biggest tasks ( that were the dynamic track surface and wet terrain ), you can expect more frequent updates.
828
General Discussion / MX Bikes beta3
April 30, 2015, 11:28:41 PM
MX Bikes beta3 released:
http://www.mx-bikes.com/?page=news

Download:
http://www.mx-bikes.com/?page=downloads
( mirrors would be extremely helpful and welcome )

To update:
1) delete everything in the MX Bikes installation folder and in "My Documents"/PiBoSo/MX Bikes/ except for license.ini
2) launch the new installer

Please note that replays are not compatible with the previous version.
829
General Discussion / Oculus Rift DK2
April 30, 2015, 10:25:44 PM
To enable Oculus Rift DK2 support, download the file oculus.dll and move it in the MX Bikes installation folder.

While on track, press Left Ctrl + R to reset the camera tracking position.
830
Track Editing / Question about ramps
April 23, 2015, 11:52:59 PM
A question for track makers:
what material are you using for ramps placed over the terrain?
831
Bikes / Re: Polygons limit
April 06, 2015, 11:37:31 PM
Quote from: Dan on April 06, 2015, 05:37:29 PM
hi,
there's there a limit-polygon objects for export? (helmet and other)

thks

There is no limit.
However, as a reference: LOD1 of the helmet -> 4000 triangles; LOD2 -> 2000 triangles; LOD3 -> 1000 triangles.
832
Track Editing / Re: Add news layouts
April 02, 2015, 04:09:30 PM
New objects must be added to the text file objs.cfg in misc/objs/
833
Track Editing / Re: MXB Track Modding
April 02, 2015, 12:44:40 PM
New example track for the updated tools:
http://www.mx-bikes.com/downloads/mxb_track_example.zip

It shows:
- how wet layers work
- the new reflections shader
- how to generate the track code ( needed to register the track here: http://www.piboso.com/trackreg/trackreg.php )

Please note that, because of a bug of the old TerrainEd, this example track only works with the new tools, that allow textures in sub-folders.
834
Track Editing / Re: Checkpoints
March 29, 2015, 02:41:31 PM
Quote from: Dan on March 29, 2015, 02:29:32 PM
ok,
I use: left:3.000000 right:-3.000000 I tested with : left :5.000000 right:-5.000000 but but it's the same, maybe I would have put no penalty ... i will try ...

For you it would be: left:-5.000000 and right:5.000000 ?

It should be:
left:-3.000000 right:3.000000
835
Track Editing / Re: Checkpoints
March 28, 2015, 11:17:31 AM
Quote from: Dan on March 27, 2015, 10:48:51 PM
Hi,
why when I place correctly checkpoints, the lap times are not displayed. Yet I enabled "start" on the first and I spend much on others checkpoints in lap. Did I forget something?

"Start" is unused at the moment.
Please make sure that "Left" is lower than "Right".
836
Track Editing / Re: MXB Track Modding
March 25, 2015, 04:36:04 PM
Track tools updated to fix a TerrainEd bug:
http://www.kartracing-pro.com/downloads/tt.zip
837
General Discussion / Re: Questions
March 24, 2015, 06:06:16 PM
Quote from: daffernn on March 24, 2015, 02:27:23 PM
Piboso will this ever go on steam i feel like it will reach a bigger player base?

Maybe, no decision about Steam yet.
The platform shouldn't make a big difference anyway, as long as MX Bikes is properly advertised.
838
General Discussion / Re: Questions
March 24, 2015, 01:01:52 PM
Quote from: gdubmx on March 24, 2015, 10:57:29 AM
Piboso we have 880 members here on the forum, I'm curious to know how many of which own the full game? I've only ever seen a maximum of 7racing online which is sad, beta 2 is still a lot of fun especially racing with guys online.

Many licenses were sold, but that's not really the point.
Until physics is improved and online is smoother, most users will not race.

Even Kart Racing Pro, that has 10 times the MX Bikes users, is not used much online.
839
Support / Re: how to get old licesne key
March 24, 2015, 12:10:45 AM
Quote from: radtad988 on March 23, 2015, 10:44:25 PM
recently i got my computor fixed but everything was missing so we got it restored but mx bikes wastn there help please

License key to your email address.
Please check the spam folder, too.
840
Track Editing / Re: MXB Track Modding
March 20, 2015, 08:14:45 PM
Track tools updated for Beta3:
http://www.kartracing-pro.com/downloads/tt.zip

Changelog:
- Added support for the dynamic terrain
- Added support for the wet version of the terrain layers
- Added support for DDS textures ( DXT1, DXT3 and DXT5 only )
- Updated fbx2edf to the 2015 SDK

Please note that the file format of MAP files has been changed, and is not compatible with MX Bikes beta2.
Beta3 will be needed to load the generated files. In the meantime it is possible to use the Map Viewer to check the tracks.
Please also note that the existing tracks will have to be recompiled to work with future builds of MX Bikes.
Hopefully the format is now final and there will be no more changes in the future.

Documentation and example track files will be updated as soon as possible.