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April 19, 2024, 05:44:58 AM

News:

MX Bikes beta18j available! :)


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Messages - PiBoSo

841
Cockpit view settings do not apply to replay cameras.
842
Quote from: jgetner on March 19, 2015, 03:58:11 AM
Hello Poboso,

I have a few questions for you on what some of the software, engines, or libraries you are using in development of the game. So below i have outlines a few questions i have for you. If you could answer them that would be awesome.  To give you a little understanding I'm a capable programmer and like yourself have the interest in building a next gen dirt bike game. 

1. For the 3d models are you using blender  or some other 3d software for game objects and models, gear etc...?

2. For the game programming are you using a game engine such as unity, unreal engine others etc...?

3. The programming language your programming the game C++, C#, C, Python, Java Etc...?

4.  OpenGL or DirectX or Abstraction Libraries such as SDL?

5. Are you open any help?

6. platform support? *nix, windows, mobile?


Hey Thank you for reading and letting us know.

1. 3dsmax
2. No
3. C
4. OpenGL
5. No
6. Windows, of course. Linux and Mac versions coming as soon as possible
843
Please note that stats are recorded online only.
844
Quote from: MXK_cdub85 on March 15, 2015, 03:25:07 AM
Any input on this piboso or snappe? It's a small complaint, but it's something that would be extremely convenient. Especially as a person with an absurdly large monitor, I sit far back from it which means ever time I go from gameplay to menu I'm always having to scoot back and forth. Really a lazy ass problem but still would be nice.

A complete rewrite of the UI code would be needed, so unfortunately there are no plans to add this feature.
845
Quote from: TheFatController on March 14, 2015, 10:28:52 AM
Sounds interesting, how would we set it up for mouse look?

I tried:

free_look=1
free_look_input=h

But the 'h' key did nothing and it seemed to randomly look around.. Guess free_look_input needs to define mouse?

???
You can set it in MX Bikes -> Settings -> Simulation -> Cockpit View
846
Quote from: TheFatController on March 13, 2015, 10:03:13 PM
Edit: By the way - PiBoSo - What does 'free_look' do and how is it used? I tried it and it felt like I was drunk lol  ???

Free Look -> Tracking for the FreeTrack interface
Free Look -> Face Tracking for the Kinect protocol
Free Look -> Mouse Look for mouse tracking
847
Quote from: daffernn on March 13, 2015, 07:32:44 PM
First i believe.

Have you tried the second? What do you think of it?
848
Are you all talking about the first or the second onboard view?
849
Support / Re: invalid login
March 11, 2015, 04:32:00 PM
Replied via PM.
850
Support / Re: How do we get a new "key"
March 11, 2015, 04:31:18 PM
Quote from: KaseoDip on March 11, 2015, 03:31:02 AM
I bought the game on my surface a long time ago when my desktop was messed up. I transferred it over to my desktop and now I can't get my key to work. I tried the ID that is in my profile on my surface but I can't remember what email I used to buy the game. Is there a way I can be sent a new key so I can play on my desktop?

If you haven't deleted it, the license key should be saved on your Surface, in "My Documents"/PiBoSo/MX Bikes/license.ini.
It is possible to simply transfer the file on another PC, in the same location.
851
Quote from: TheFatController on March 08, 2015, 12:33:09 PM
Mace-x: How do you assign controller axis and buttons to the replay functions?

It is possible to assign camera movement controls:
MX Bikes -> Settings  -> Input 3
852
Quote from: Mace-x on March 05, 2015, 10:34:02 PM
80k!
That's nice!
Mx simulator models where about 10k-15k tops, at least that was the target.

Please note the budget includes the tyres, though.
853
Quote from: Vortex_Damien on March 05, 2015, 07:53:20 PM
PiBoSo was wondering what is poly limit for the game? and when importing a bike are there set wheels or do they have to be with the model when you import it in?

There is no limit, but it would be better to stay under 80k triangles for the full bike, and to use LODs.
854
Quote from: teeds on March 04, 2015, 06:25:31 PM
OK ta, I'll try removing the ping limit. He didn't mention any warnings (he had only been playing 5 mins or so) but I could only briefly communicate via his friend after he got booted.  Does the server intentionally ban people after these ejections and if it does how can the ban be removed please?

The ban is intentional.
The only way to remove bans is to restart the server.
855
Quote from: teeds on March 04, 2015, 11:20:04 AM
Last night we had a few on track and for no apparent reason someone got "ejected" from the server. The ejected player was then told he was banned from the server when trying to rejoin. Any idea why this happened and how it can be stopped? Ping limit was 1000 and I don't think he exceeded this but can't be sure, and if he did get booted for high ping is the ban automatic?
Any other default reason for auto eject and ban?

The only reason for automatic eject is ping over limit.
The client should have got a couple warnings.