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April 19, 2024, 11:00:06 PM

News:

MX Bikes beta18j available! :)


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Messages - PiBoSo

991
General Discussion / Re: Show us a whip please.
May 11, 2014, 10:36:23 AM
Quote from: Reaper on May 11, 2014, 09:37:07 AM
I've heard some rumors that this game won't be what people expect. (hopefully not true). Lots of what I heard is that the game is going to simulate an arcade trails riding game with small jumps. Can we see a big whip over a big ass table top ?

Of course everyone will be disappointed, to some degree. This is because everyone has different expectations about how MX Bikes should be: someone wants a new MXvsATV, someone wants a new MX Simulator, ...
Truth is, MX Bikes is completely different than anything you tried before, and alpha1 will be a work in progress.
992
General Discussion / Re: Questions
May 10, 2014, 11:37:48 AM
Quote from: onlyonetone on May 10, 2014, 12:51:38 AM
I actually have a question! In an online race when a faster rider is approaching will there be a warning?

When you are going to be lapped, a blue flag is shown.
993
General Discussion / Re: Questions
May 07, 2014, 12:03:31 AM
Quote from: Sandbiter on May 06, 2014, 11:53:25 PM
Quote from: thisisdef on May 06, 2014, 11:38:37 PM
Quote from: PiBoSo on May 06, 2014, 11:34:51 PM
Problem is, developing an MX sim is the final challenge of any sim programmer.
A car simulator, in comparison, is a pathetic toy for noobs.

I thought cars sims were the hardest because of all the parts you can have. What if you included damaging models? I could see how MX sims are difficult though.
A car is way easier to make stabel that a 2 wheeler, and especially a 2 wheeler in the sand.

This.
And also that there are countless books and papers and endless data about all kind of cars, but almost nothing about bikes, and zero, nothing, nada about dirt bikes.
994
General Discussion / Re: Questions
May 06, 2014, 11:34:51 PM
Problem is, developing an MX sim is the final challenge of any sim programmer.
A car simulator, in comparison, is a pathetic toy for noobs.
995
General Discussion / Re: Questions
May 06, 2014, 11:09:59 PM
Quote from: Jeston on May 06, 2014, 10:49:22 PM
1. He said 99.9% of a release in Q1 of 2014.

No.
996
General Discussion / Re: Release date?
May 05, 2014, 11:34:05 AM
Quote from: MotoRogers499 on May 05, 2014, 03:56:55 AM
Quote from: chriswattsmx192 on May 05, 2014, 02:31:15 AM
Quote from: MotoX745 on May 05, 2014, 02:17:35 AM
Chris you say that now but in reality you know you would get annoyed that everytime you practice or try to get better either the game crashes or does something really weird that it shouldn't do and it will get extremely irritating. I know right now its hard to be patient but you have no other choice, the game will be released whenever he thinks it will run smoothly for everyone so he can see where the game is and needs to be.

Yeah, i understand that though, after conquering the MXS learning curve, i'm not sure much more can make me rage on a video game. Oh well, the tracks that are being made are so sick, so maybe i'll try and figure out track making and contribute to the community more than i did in MXS. I do have a rough sketch of a private track drawn up  8)

I dont know about anybody else, but id rather wait to make sure the game is what Piboso intended instead of something that came out unfinished. It would suck if you learn the game and next update has some huge physics tweak.

The first release WILL be unfinished, and not what the final build is intended to be, even in terms of physics.
997
General Discussion / Re: Questions
May 04, 2014, 11:17:52 AM
Quote from: MXK_cdub85 on May 04, 2014, 09:37:07 AM
Man, some of you are being spoiled lil brats. I'm also disappointed to hear it might not release this month or as soon as we thought, but I'm not gonna cry about it. Saying that you are "done with this game" and stuff, I mean come on. Have any of you ever worked on something then had some unexpected issues? These dudes are only human. Also, you are pissed because it's not gonna release in the perfect time for you, right before your finals...boo hoo. Be prepared for a lot more disappointments in life. Be grateful a competent simulation developer is hard at work on a game based around something we all tremendously enjoy. We could be stuck with excite bike forever. Anyways, just ranting. Please don't take offense, just reflect on your behavior a bit maybe.

Piboso, most of us won't jump on the hate bandwagon. Keep up the good work and release when you feel comfortable with a product that you attach your name to.

Thank you very much for the kind words.
998
General Discussion / Re: Questions
May 03, 2014, 11:12:59 PM
Quote from: Sandbiter on May 03, 2014, 11:11:03 PM
Quote from: robos on May 03, 2014, 11:00:22 PM
Quote from: Sandbiter on May 03, 2014, 10:57:16 PM
Quote from: onlyonetone on May 03, 2014, 10:56:18 PM
Still patiently waiting.
I'm actually not waiting anymore. I'm moving on with my life.  ;D

Me too, Im done with this game right now
Not that much. Still exited, but I won't keep this forum on 24/7 anymore. I've been waiting since last year August since that was the first planned release date. Not sure what was going on that time tho, but I guess there happended something major since there changed some things in gpbikes etc I guess (new forum etc? idk.).

???
MXB was never planned to be released in 2013. The plan has always been Q1 2014.
999
General Discussion / Re: Questions
May 03, 2014, 11:11:30 PM
Quote from: robos on May 03, 2014, 11:00:22 PM
Quote from: Sandbiter on May 03, 2014, 10:57:16 PM
Quote from: onlyonetone on May 03, 2014, 10:56:18 PM
Still patiently waiting.
I'm actually not waiting anymore. I'm moving on with my life.  ;D

Me too, Im done with this game right now

Sorry you are disappointed. This is why it was a very bad idea to post a date  :(
1000
General Discussion / Re: Questions
May 03, 2014, 10:07:53 PM
Quote from: ChrisK on May 03, 2014, 11:41:53 AM
u must hate this question piboso but how near(close) is the release  ;D ;D

sry  :-X

Release is not far away, but announcing a date was a huge mistake, huge!
1001
General Discussion / Re: Questions
May 02, 2014, 03:10:23 PM

robos and MX181, please keep it quiet...
We already have development to take care of, no need for additional work on the forum.
A ban can strike anytime...
1002
General Discussion / Re: Questions
May 02, 2014, 03:08:39 PM
Quote from: ChrisK on May 02, 2014, 09:53:21 AM
Do we have the direct lean option in mxb?

Yes.
1003
General Discussion / Re: Questions
May 02, 2014, 02:34:15 PM
Quote from: MXK_cdub85 on May 02, 2014, 10:32:21 AM
Quote from: PiBoSo on May 02, 2014, 09:42:03 AM
There are a 15 seconds 3D board and a screen helper.
Gate drop is random.
30 seconds were tried, but they were too long.

Ok great! I was more or less just curious about the board itself rather than the amount of time. Also agree that 30 secs would become annoying, good call.  What do you mean by a screen helper? Countdown prompt, or green and red lights or something?

Just a 2D version of the 3D board, to avoid visibility problems.
1004
General Discussion / Re: Questions
May 02, 2014, 09:42:03 AM
Quote from: MXK_cdub85 on May 02, 2014, 08:18:09 AM
Will there be a 30 second girl or board onscreen for the gate drop? Or will it be a 3..2..1.. Go type of thing. Also, I'm assuming the gate drop will be random?

There are a 15 seconds 3D board and a screen helper.
Gate drop is random.
30 seconds were tried, but they were too long.
1005
Track Editing / Re: Track editing questions/help
May 01, 2014, 03:53:18 PM
Quote from: geofanatec on May 01, 2014, 03:40:14 PM
Sorry, full of questions I guess.

Anyone know if the gate.edf that came with example track is functional? Like will it go up and down?

I put it in the track and looks good, just don't know if it will do anything or just be a static model

It works.
The requirements for a gate to work correctly are:
1) have an object called "bar"
2) have the "bar" pivot in the correct position and the X axis pointing right
3) the object "bar" must be down