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March 29, 2024, 01:40:27 PM

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MX Bikes beta18j available! :)


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Messages - MotoX745

16
Track Editing / Re: Pictures of the tracks!
April 28, 2014, 07:58:30 PM

its getting there i fixed the masks so that looks a lot better now, i added some objects thanks to sandbiter for the help (switching from bales to cones) and if anyone knows how to texture objects that would be a lot of help and how to create a SHD?
17
Track Editing / Re: Track editing questions/help
April 26, 2014, 12:22:18 AM
ok that worked sandbiter thank you :D
18
Track Editing / Re: Track editing questions/help
April 25, 2014, 10:48:19 PM

theres my hmf file
19
Track Editing / Re: Track editing questions/help
April 25, 2014, 10:06:49 PM

i found my objects but they are off the map. its confusing me because i set it up how sandbiter explained

also the pivot point is at the bottom left of the plane.
20
Track Editing / Re: Track editing questions/help
April 25, 2014, 11:20:15 AM
i did in exporting, and i tried setting the units to meters in the actual units panel as well before exporting and tried exporting again but when i just hide the plane it still exports it out and it comes out like 50 mb's and if i delete the plane and just export the toughblocks then the toughblocks don't show up on the map when i go in to view them. unless i have to regenerate the map and trh files again?
21
Track Editing / Re: Track editing questions/help
April 25, 2014, 09:39:46 AM
i know thats what i had the plane set to and in the displace i had the scale or the strength set to 14
22
Track Editing / Re: Track editing questions/help
April 25, 2014, 08:17:46 AM
went through with those steps exactly as you said and not sure if i got the calculations wrong or what. I made a plane and set the dimensions to 1025x1025 and not sure about the height part? just set it to 14 and it didnt look tall enough so not sure what to do for that, but still not getting objects in game.
23
Track Editing / Re: Track editing questions/help
April 24, 2014, 11:35:27 PM
would this be possible to do in blender, or is it required to be done with 3ds max. I know how to use both just curious if ti would be  possible to do in blender.

nevermind just saw the programs listed...
24
Track Editing / Re: Track editing questions/help
April 24, 2014, 10:05:52 PM
could someone fill me in on how to add objects to the tracks, ive been in tracked trying to get a obj in but it never shows up when i try to go to the folder where it is to create it
25
Track Editing / Re: Example Track Released
April 24, 2014, 11:10:59 AM
asking a lot of questions lately but ive been in TrackED for most of the day trying to get models into the game. is there a specific output other then .obj < i have already tried exporting out as that and everytime i try to go and pick the folder for the obj nothing shows up so that i can create it.
26
Track Editing / Re: Pictures of the tracks!
April 24, 2014, 09:46:52 AM
thanks man will try that.
27
Track Editing / Re: Pictures of the tracks!
April 24, 2014, 07:06:13 AM

i've got this far but i havent figured out how to delete the old track objects just yet.
28
Track Editing / Re: Example Track Released
April 23, 2014, 09:47:01 AM
same here, got my heightmap to work but still messing around with scale and i tried to do the mask and stuff and now it crashes my mapview when i try to open it not sure what the issue is?
29
Track Editing / Re: Example Track Released
April 23, 2014, 07:59:40 AM
so u would run the map file with all the other track files provided? how long should it normally take for the map file to run and finish?
30
Track Editing / Re: Example Track Released
April 23, 2014, 06:39:04 AM
still having issues with getting a trh file to generate, and not sure how or what to put in the same folder to get a track to preview in the map viewer if someone could either reply or help me out. I would love to have some experiments with making tracks but not understanding this quite well. (note: already went through the read me and the creation guide but still not understanding how to get it to preview in map viewer)