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April 26, 2024, 05:17:57 PM

News:

MX Bikes beta18j available! :)


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Topics - iNsane

21
Thought about starting a feedback thread to gather proper feedback with actual pros and cons instead of "update is shit, game is broken, downgrade it is" bs.

Changelog so far:
MX Bikes beta14 - 2020/4/5:
Mx Bikes beta14 available.

Changelog:
fix: occasional simulation explosion on terrain berms
fix: transition bump between different terrain materials
fix: gearbox simulation
fix: rider dab
fix: bike reset under bridges
fix: occasional freezes in multiplayer
fix: smoothing of replays of multiplayer events
fix: multiplayer bandwidth optimization
fix: shifter lever animation in replays
fix: live screens
fix: rider rendering optimization
fix: tyres grass and sand sound
fix: replay VR mode
fix: transition to settings from the replay VR mode
new: alternate onboard views mode
new: option to export results after each session
new: option to add a prefix to exported results
new: server name in the dedicated server Window title and System Tray icon tooltip
new: the bike selection page remembers the latest bike for each category
new: revised crash camera in VR
new: head tracking linked to rider animation
new: rider dab animation
new: revised Mantua track
new: revised Washington track
new: revised Winchester MXoN track
new: Assen track
22
Bikes / [RELEASE] 2014 Husaberg TE/FE
March 16, 2020, 01:10:03 AM
I proudly present to you:


All credits go to Kording for creating this model and TM_Infidel/TMFR for releasing the source files of the Husaberg here and for the source files of the Husqvarna (where I took the 4t engine from) here.

This release includes:




As in the GASGAS release, the models here have some differences too.
The 125 has a stock exhaust whilst the 250/300 have a FMF mounted.
The 250f has a stock exhaust mounted whilst 300-501 have a FMF look-a-like which differs in color.
I like difference but I'd also love some selectable additional parts though.



I've taken the default paint that came with the source files as I didn't wanted to struggle around this much with this release, and it looked on-point anyways.

The bikes also support everything that MXB offers and a little extra. Again, as in the GASGAS release, there's a custom Matrix M64 Stand Paint (made by TFC here.) and a Stock Stand paint.
In addition there's no chassis number anymore but a License Plate number for a little extra detail.
The Steer number is still working and the custom Font uses a custom made License font + the default black font for the steer.
Again it has an animated spring and mud layers.




Facts:
- same geometry and characteristics of the OEM Husqvarna models (thanks Asdrael! ♥)
-> the TE300 and FE501 engines have been made by nilsdt96 (also thanks!)
--> I've adapted the gear ratios of all bikes to the values in the official manuals, they may feel a bit weird, and the 501 actually has a top speed of probably 200 kph+, this might be updated some day and be properly OEM'd
- fueltank has been increased to a capacity of 12 litres
- the glass on the lamp is see-through
- YAY NEXT ENDURO!



Installation:
Insert the bikes folder into your mods folder.
Insert the misc folder into your MX-Bikes INSTALLATION DIRECTORY (e.g. E:\GAMES\Steam\steamapps\common\MX Bikes\) for the license plate font.



Support MXB-Mods.com and



or Download directly via OneDrive

23
Bikes / [RELEASE] 2015 GASGAS EC Series
March 12, 2020, 12:38:24 AM
I proudly present to you:



All credits go to jre for creating this model, TM_Infidel/TMFR for releasing the files to the public here and all fund raisers which made this possible. Also a great thanks again to TM_Infidel/TMFR and the ECF project for the 4 stroke version here.

This release includes:




The 125 and 250 have a slightly different exhaust, just for the looks.
Same for the 250-300-450F, the 250 has a short Akrapovic, the 300 has a slightly longer Akrapovic and the 450 has a FMF PowerCore4 mounted. Again, just for the looks.
The shorter 2t FMF, Akrapovic and the 4t FMF look-a-like have been edited by me. I've no real modeling skills so I've decided to change the meshes a bit for some varieties. The textures of the blue 2t FMF and the 4t FMF are made by me.



None of the included skins have been used, besides the stock engine/frame texture.
The plastics are completely redone to fit the 2015 look of the GASGAS EC models.
The left side plastics has been changed to the same mesh as the right one. I seriously was too lazy to mirror the right side livery onto the left side (different mesh, different uv, didn't fit 1:1).



The bikes support everything that MX Bikes offers. They have an animated spring, working number plates and custom stands (for stock and the Matrix M64 Stand by TFC).
Source for the Matrix: https://www.ktm-parts.com/m64-101.html
Source for the Stock: https://pcmoto.co.uk/?product=motocross-enduro-tagz-branded-stand-gas-gas




My goal was to achieve a 100% replica of the real deal. I think I've made it pretty well.

Facts:
- same geometry and engine characteristics of the OEM Husqvarna models (the EC300F is actually the FC350) (Thanks Asdrael! ♥)
- the fueltank has been increased to a capacity of 12 litres
- the glass on the lamp mask is see-through
- We've finally got a proper enduro in the game!



Installation:
Insert the folders inside the zip into your mods\bikes\ folder.



Support MXB-Mods.com and



or Download directly via OneDrive

24


Jaeckels Hillside SX 2 (MJSX2)



Merry Christmas y'all! That track has been on my todo for a long time now.
I made a little christmas special out of it, there will be a "normal" edition of the track soon.

Thanks to MJRace (Jaeckel) from the MX Sim forum for the heightmap and the permission!
I had to change it a bit and improvise here and there to make it rideable in MXB.

The track is basically still WIP but I wanted to share it now, as a little gift. :)

Sounds are from freesound.org




25
Other / [RELEASE] GoPro Hero 8 Black
December 13, 2019, 06:03:03 PM


GoPro Hero 8 Black (5 locations)

Model by LC Créations, imported by me.

This helmetcam comes with 5 locations to choose from.
Big thanks to LC Créations for his trust and the model!

Have fun.



26
Good evening fellow people,
here's the first episode of my tutorial series. This video shows from the beginning to the end on how I'm doing a bike import.


It came out way longer than I thought it would, but I think I've covered everything to know and some workarounds here and there.

Hope I'm able to help out some people which are interested in importing a bike.

Big thanks to LC Créations for letting me use his model!

And again, sorry for my relatively bad spoken english, I'm not used to speak this much :D
27
Bikes / [RELEASE] 1990 Piaggio Vespa PK50N v0.3
November 18, 2019, 08:49:07 AM


1990 Piaggio Vespa PK50N

Niente accade per caso, BELLA ITALIA!

It's go time bois. This is the first public release of the Vespa I spammed you all a bit in the Discord.

First release, no mud layers because hell I was too lazy to do them. Update will come, some wrongly moving parts though (suspension clipping through the front fender) and it rides not perfectly but somehow ok.

Have fun!




28
Paints / [RELEASE] SKDA Divide Honda v2
October 19, 2019, 02:01:52 PM





Bike paint for the Honda CRFs. Taken from SK Designs Australia (https://au.skda.com.au).

https://eu.skda.com.au/divide-blue-red-series-full-graphics-kit-honda/
https://eu.skda.com.au/divide-honda-teal-full-graphics-kit/
https://eu.skda.com.au/divide-black-series-full-graphics-kit-honda/

The paint comes in three variations (Promo, Teal and Grey) and custom bike fonts specially made for these paints. Installation instructions are in the readme.txt





29


Wanted to use the paints, but it was all glossy and the numbers didn't work.
Fixed that.

Original by Znat0x: http://forum.mx-bikes.com/index.php?topic=2100




30
Paints / [RELEASE] SKDA Smoke Husqvarna
October 18, 2019, 03:27:20 AM



Bike paint for the Husqvarna FCs. Taken from SK Designs Australia (https://au.skda.com.au).

https://au.skda.com.au/smoke-husky-white-full-graphics-kit/
https://au.skda.com.au/smoke-husky-grey-full-graphics-kit/

The paint comes in two variations (Smoke White and Smoke Grey) and a custom bike font specially made for both paints. Installation instructions are in the readme.txt





31
Paints / [RELEASE] VOLTA SUPPLY ROJO MOTO HONDA v2
October 18, 2019, 03:24:40 AM



Bike paint for the Honda CRFs. Taken from VOLTA SUPPLY (https://volta-supply.com).

https://volta-supply.com/products/rojo-moto-honda-graphics-kit





32
Server Hosting / MX Bikes Server Configurator v0.9a
July 15, 2019, 10:37:26 PM


Hello and welcome to the MX Bikes Server Configurator!
This tool aims at making life easier and having a GUI to create server configs easily and fast.


How to use it:
1. Open the app
2. Select your mxbikes.exe
3. Either click on "New Config" and select where to save it, or Browse for an existing one.
4. The button "New Config" changes to "Copy Config", where you can select a new filename and after pressing save, the same settings will be used for the new Config.
5. Change what you want.
6. After you finished setting up the server, hit the Save button and the config has been stored.

Credits:
Thanks to Cody for his help with the targa code!
Thanks to Resolute Kraken who helped me to access the pkz files again!

Head over to http://forum.mx-bikes.com/index.php?topic=197.0 to setup a dedicated server.

Update History

v0.1:
initial release

08/08/19 - v0.2:
fix: mod tracks were not found if mod location is default (My Documents).
add: capped the MOTD length. There are not more than 149 characters allowed.

05/07/20 - v0.3:
disabled: track images (to save resources during tests, had some trouble, will fix in later release)
add: you can now set up to 3 tracks for a server
modified: dropdowns (so you can easily open the dropdown menu and select the value)
modified: track selections are a dropdown now, too. It will read your mxbikes.exe mxbikes.ini and list all tracks from your mods folder and tracks.pkz
modified: you can now either type in allowed categories into the textbox, or you tick them in the checkboxes. This is really buggy currently, sometimes you need to tick one category to be able to untick/remove another one. Kept this at first.

05/08/20 - v0.4:
basically same bugs as v0.3, but:
fix: PKZs are now included in the three dropdown menus for tracks (thanks to Kraken!*)
fix: bandwidth was 0-3, now there's 0-4 (very low - very high)
add: enduro category

tip: if something's not working, please re-select the mxbikes.exe and take a look at the message. If it says it uses the stock mod folder (which is documents) but you have added a custom mod path (global.ini) - you might move the mods= line from global.ini to the mxbikes.ini in the MX Bikes installlation folder

05/11/20 - v0.5:
fix: Now using a logic to identify the modpath (if closed with \ or not) - this should now enable the documents/standard mods path way instead of inserting the documents mods path into the ini with [mods] folder=
fix: the tool checks the mxbikes.ini first, if there's no mod folder entry, it'll check the global.ini in documents (recommended to use), if still empty, it'll use the standard path (documents).
fix: The categories are now being read and unchecked/checked once a configuration has been loaded
(don't check/uncheck too fast, it might not recognize it then)
add: 7 more Track groups - now a total of 10 tracks can be set
add: each track group has a "X" (clear) and a Random button, to either clear the track (disable it) or randomly choose a track by the ones that are recognized and inside the dropdowns
add: master "Randomize" and "Clear" buttons
add: all new values (export - prefix, incremental; replay - prefix; live - file, track_position; polls - disable_during_races; deformation - auto_reset)

10/28/20 - v0.8:
I've not logged the changes I did between v0.5 and v0.8 so that's what I have in my mind with what I definitely done recently:
modified: various changes to the GUI
disabled: track preview
fixed: crash if mod folder not found
fixed: I think I fixed various stuff between 0.5 and 0.8
add: all new dedicated server values as of recent release of beta 15 (10/27/20)

11/03/20 - v0.9:
Obviously there was a little bug in the last version that skipped the "read mod path" thing. Guess what:
fix: mod tracks not being recognized anymore
NOTE: added a new default server.ini, it's recommended to load that first, modify it and then save it.
NOTE2: you really want to do it the way I recommmended it above!
modified: look & feel.
- added numeric boxes to inputs which are meant to be numbers only
-- added reasonable min and max values
- changed some texts
- added some texts
- now certain options disable certain other options since they disable these in game (e.g. quick race disables some race settings, weather set on 1 disables weather settings and so on)
add: allowed bikes
add: the configurator should read all .PKZs from your mods\bikes\ folder and list it below

11/07/20 - v0.9a:
fix: tab index values were wrong (pressing the tabulator tab should bring you to the next box, not a random one somewhere)
fix: couple UI things
add: tool is resizable

How to Use:


Download v0.9 (11/03/20):
hosted on MXB-Mods.com
33
Sup,
so since there are some people having issues with the push forward/backward key assignment, I figured a maybe working fix out.

So let's start with a fresh installation of MX Bikes with a non-existing controls.txt, which first appears when you change something in the settings and press "DONE".

The location of the controls.txt should be "Your Documents\PiBoSo\MX Bikes\profiles\YourProfile\".

1. Start MX Bikes and change something in your controls, i.e. assign the push forward/backward buttons to what you want.




2. Press DONE

3. Go to your profile folder and check if there's a controls.txt present.
if that's not the case, then there's something wrong with your Read/Write permissions in the documents folder, which doesn't make any sense. So the file should be there.
4. Open the controls.txt and go to line #23, "CTRL_LOWSPEED". That line looks unchanged like that:


After you changed it with e.g. a Xbox One controller it should somewhat look like this:


5. Copy the line and save it somewhere.
6. Close MX Bikes and the controls.txt and reload the documents folder.
7. Open the controls.txt and check if the line "CTRL_LOWSPEED" changed back to the unchanged setting I mentioned above.
8. If that's the case, replace the line with what you just copied and save.
9. Start MX Bikes. The setting should be correct now.

IF that's still not the case, change every setting and click on DONE. Go to the profile folder and right click on the controls.txt Click on properties and then on the "Security" tab. Click on "Edit..." and check "deny" on "full control". This should prevent random changes happening.

Maybe that fixes it for some of you, I don't have that problem but that's how it maybe could be prevented.

SINCE BETA12 THIS IS NO LONGER NEEDED
34
Other / [Release] Camper Menu Background v1.0
December 23, 2018, 12:02:47 PM





I present to you my first custom main menu background!

Somehow I was in need of a new way to saying welcome when starting the game, so I created this background.

Hope you like it!

Original:
https://mxb-mods.com/1604/camper-menu-background-v1-0

Installation Instructions:
move the misc folder into your MX Bikes installation directory, these kind of mods are not working as regular mods, so it has to be installed into the installation dir.

Download:
https://1drv.ms/u/s!AmFynRoK33UNg_odbh3lhD3ENP_kVQ

35
General Discussion / [Alpha] MXB-Mods.com
November 25, 2018, 11:35:31 PM


ALPHA 1




Hello community!
Today I want to present to you a new website I've just finished that much that I can say we're good to go for a first test.
I missed MXBC so much that I was forced by myself to start a new project.

MXB-Mods.com aims at being the new home for all of our user created content. Tracks, Bikes, Paints, everything at one place.
Have the best overview about new and old mods, without digging through years of pages on our forum.

(don't get me wrong, I love using the forum and discuss here! But finding (old) mods is a mess. Yes, Syncback is an option, but having the opportunity to find mods easy and fast is an important thing imo)

Register your account, and submit your stuff! The page moderation will take a look at your upload and as soon as it's checked, you will see it there!




Becoming a member of MXB-Mods.com is easy, just follow these steps:

1. Visit MXB-Mods.com


2. Create your account


3. Activate your account


4. Submit your mod


5. Wait for the confirmation

Done!





As of it's currently a very early alpha run, there are still couple bugs and limitations. I'm digging as much as I can to squish those bugs out and make the page perfect in every form.

Current known bugs/limitations:

Bug: After activating the registration, you're redirected to a weird page which is not available in any form through the frontend
Bug: Sometimes if someone has submitted a new mod and it got activated by the staff, there's the possibility that the new post ist visible under the "news" tab. It's just a matter of time because it has to be unticked then
Limitation: Sometimes the upload may fail or you're left with a blank page or a weird HTTP Error. Try uploading again or if that's still not working, tick the "The mod is bigger than 50mb or the upload won't work." box and you're able to enter a link to download the file from an external site.




That's all for now.
I hope you like the project and want to be a part of the (possibly) new home for our content.

If you have any questions, suggestions, bug reports or anything, contact me here on the forum or on discord! I'd like to listen to you :)


36
Races / WeekendWarriors Server Tracks Survey
November 24, 2018, 09:32:37 AM
Copied out of discord:

I want to change the tracks running on my servers every week. So we're starting today until next saturday.
Will host 1 nationals, 1 supercross and 24/7 straight rhythm for now, to see how b10 performs in multiplayer action and on host computers.

Created a google form where you can vote. I will collect the results later and I will try to put the servers online during the day!

-> https://goo.gl/forms/ZQanV3XFLGkfQ1Il2
37
Tracks / [Supercross] Forest SX
November 16, 2018, 06:40:40 PM

Forest SX - 16.11.2018 - updated 19.12.2018
Another track in the middle of a forest, this time a supercross track. Somehow I like forest tracks :p







Installation instructions:
Move the .PKZ archive into your MX Bikes mods/tracks/ folder, and that's all!

Read the post on MXB-Mods.com:
https://mxb-mods.com/327/forest-sx

Download:
https://1drv.ms/u/s!AmFynRoK33UNg_gVdda4YJeeTTiN0Q

Changelog:

v1
Initial release

v2 - 19.12.2018
– Fixed centerline/checkpoint bugs causing cutting messages
– Removed collisions of all scenery objects (tires are still collidable!)




Thanks to Sandbiter for his well done trees! ♥

38
Sup,
so like the topic subject somewhat tries to say, I thought it would be a benefit for the future of MXB to have full compatibility for Straight Rhythm tracks.

For now, or I just didn't figured it out yet, TrackEd and MXB are only capable of having circuit races/tracks. Means, theres a gate that's for start and finish.
Therefore to complete a full lap, you have to ride one full circuit. That's how races go, sure.

But Straight Rhythm has a little problem with that type of limitation. It's a race with a start, and a finish gate.

I found a workaround for my Straight Rhythm track, making it possible to return to the start and finish the race riding through the Start/Finish gate. But that's not quite the point behind Straight Rhythm. I mean, it's working, and if we're doing tournaments or races in general, we can detect who did the holeshot or who was the fastest/who finished the Rhythm first, with the timings of the Splits. That's okay for now, but it's still not really correct.

Dunno if that's possible, or in your interest Pibs, but I'd like to hear your opinion about that, and if this feature comes before/with/after b10. Hope it's clear what I'm about to say.
39
Tracks / [Straight Rhythm] Forest Rhythm v0.1
November 04, 2018, 07:36:13 PM

Forest Rhythm - 04.11.2018
A slightly abandoned Straight Rhythm track in the middle of a forest. (At least it should look like that)

This is my first track, maybe it gets changed someday a little bit. But for now it's pretty and rideable I'd say.




Rules for Straight Rhythm in MX Bikes (04.11.2018)


- The map has its splits located at the Holeshot and at the Finish gate
- Timings are getting count as soon as you finish the lap
- Timings may only count in race mode, so you're not having a head start


"Races are 1 Lap, may only two people race at the same time, the other's have to get disqualified to let the race start and go into replay mode. That's the only way in how it's gonna work."







Installation instructions:
Move the .PKZ archive into your MX Bikes mods/tracks/ folder, and that's all!

Download:
https://1drv.ms/u/s!AmFynRoK33UNg_dvZ6xf2biQ0f2fSA




Montage of the track by aroca (thanks!):
https://www.youtube.com/v/mZMkNNcFVj4
https://www.youtube.com/watch?v=mZMkNNcFVj4




Thanks to Sandbiter for his well done trees! ♥


@PiBoSo
maybe it's possible to implement a function in TrackEd to allow sprint races (without laps, one start gate one finish lap)?


40
The Supermotos have been updated to b15 long time ago. Since this is the first thing that pops up when googling "mx bikes supermoto oem" I edited the post.

Find the new SM OEMs here:
https://mxb-mods.com/supermoto-oem-v0-15-1