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April 27, 2024, 03:03:44 AM

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MX Bikes beta18j available! :)


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Messages - iNsane

196
Documentation / Re: global.ini questions
October 14, 2020, 03:42:20 PM


197
Other / Re: [RELEASE] iNsane's PiBoSo Lock Tool
October 04, 2020, 12:20:26 PM
Update 01/10/20:
- fixed the connection timeout/error 500 when uploading big files. This should now be fixed to a more reasonable timeout setting.

Update 04/10/20:
- added a total locked files counter on the upper left, just for fun
199
Tracks / Re: Problems with Tracks, please help
October 01, 2020, 09:35:38 AM
There's absolutely no need to open PKZ files. Just move it into your mods/tracks/ folder and boom, you can select it ingame.
200
Track Editing / Re: HELP 3D Grass wont show
September 28, 2020, 11:10:16 AM
3D Grass enabled in game settings?
202
General Discussion / Re: several pc on 1 connection
September 27, 2020, 07:10:57 AM
I'm wondering if they found a solution
203
Other / [RELEASE] iNsane's PiBoSo Lock Tool
September 24, 2020, 02:49:09 PM
Four weeks development later and I finally can say:
Welcome to iNsane's (un)official PiBoSo Lock Tool web service! Short:

an iNsane PiBoSo service (pun)

please read
iNLock makes it possible for PiBoSo content creators to secure their mods and make them unaccessible for others.
The locked files are still usable in-game but the content can't be extracted anymore.
This is a security measure as PiBoSo's games are becoming more and more known.
Due to the easiness of accessing said content there's even more people re-using content creators' designs, data, configurations and general modifications without creditting the original authors.

We, in the MX Bikes community, lost some modders that way.
This led me to give my best to make this a thing.

I had a lot of chats with PiBoSo and tried to convince him to release the lock tool to the public, but there are also a lot reasons for him to not do, which I mostly agreed with and had full understanding.

I still wanted to do something.
And now we're here.

This project was very fun and I learned a bunch new stuff in the last weeks!

TL;DR
The web service makes it possible to be an easy-to-access and user friendly environment for securing your work.
The steps are easy and self-explanatory. The website offers a "?" button with a little explanation.
Nearly all PiBoSo files should be supported, but you most likely want to lock your paints (PNT) or your packed bike, track or model mod (PKZ).

!!! This is now the first "mass" test, so please bear in mind that errors and bugs may or may not happen. !!!

I hope there's people who have some use for it.
Please do not exploit the service, there's one feature missing which will never be included for public use as it could split the modding community (also another reason) and make "paid mods"a thing: the GUID Lock.

I do all this for free and I don't want people to make money that way, this is disgusting and should never happen.
See here if you remember the time when Skyrim introduced paid mods.

Nonetheless, if you like my work and want to support me, the development and the hosting, feel free to donate via PayPal.
Every donation is greatly appreciated. ♥
If you don't want to donate and you use an adblocker, please consider deactivating it for the domain. The 1 to max. 3 ads I run on all my pages really help me.

Enough talking, start with your iNLock project here:
https://lock.mxb-mods.com

How To:
https://mxb-wiki.com/how-to-lock-mods/

(no I really didn't have a better idea for the name)
204
General Discussion / Re: several pc on 1 connection
September 24, 2020, 02:47:57 PM
just my two cents ...
1)
Do you both have a different license key?

2)
One of you could try using a VPN such as ProtonVPN or Windscribe and then test if you still can't play on the same server.
It might be that the game compares your IPs and since you are both in the same network, it's not possible that the same two IPs are on the same server.

Please tell me if it worked.
205
Documentation / Re: Live Timing
September 15, 2020, 08:03:46 PM
You could get the max laps per server from my or the official server page

Simple XML or JSON parse should do the trick
206
Quote from: Alliance MX on September 14, 2020, 03:44:56 AMHi,
I was wondering if you have had time to add GP Bikes as an option in your server config program?
Looking forward to using it for both MX Bikes and GP Bikes; I think it is a great tool.

Kind regards

Been working on a new web service I just got green light for, I'll have to prioritize it first because it'll really be a benefit to the community :)
Then I'll continue on the configurator for sure!
208
Hello everyone,
for those who've seen it in the MXB Discord, these won't be big news for you.

But anyways: I made something :)

Tought about giving PHP and JS a try and learn on how to parse XML values into something useful. First it was meant to be a workaround for a Discord function I wanted to realize: Join a server by clicking on a hyperlink in an embed.
Sadly Discord doesn't like links that don't start with "http(s)://", so that was the moment I realized I should start on a workaround and it was pretty much quite quickly done.

 

But somehow I hadn't had enough and thought about expanding it ... 3 weeks later I can proudly present to you:



iNsane's PiBoSo Server Browser
or "PiBoSo Connect" I'm not sure how I should call it. Maybe it'll be different again in some weeks.





basically nothing else than Pibs' stats and server pages merged together and differently organized, modern and easier to use interface.

Features:
  • including all available PiBoSo games
  • a landing page which I really like, took me a day to figure out how to make proper transitions between images
  • list of all servers sorted by player count (default for now)
  • direct join servers, disabled on locked servers but might update that soon with a little prompt or something
  • see player count and players
  • see GUIDs of players and copy on click (asked feature, for easier moderating of bad boys)
  • looks nice
  • not responsive
  • will update it regularly, I think, I still have some ideas

I hope anyone has some use for it. I'm always open for feedback as long as it's constructive and helpful.

If there's interest to parse server data to use it in an RSS reader or anything, these are the links which are being refreshed every 60s to prevent a rebuild each time someone connects to the website:
http://connect.mxb-mods.com/servers/mxb/servers.xml
http://connect.mxb-mods.com/servers/gpb/servers.xml
http://connect.mxb-mods.com/servers/wrs/servers.xml
http://connect.mxb-mods.com/servers/krp/servers.xml


209
General Discussion / Re: Sound Mods NEED HELP
September 07, 2020, 06:35:46 AM
Simply drag and drop the sound files into the desired bike folder. No need to replace anything, once a file is in a folder, these will be chosen instead of the files in the PKZ.

If you're using BEYER's sound packs, just move the "bikes" folder from his zip into your mods folder, the packs come with pre-installed sounds.