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November 07, 2025, 05:28:37 PM

News:

MX Bikes beta19 available! :)


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Messages - holtergeist

16
when exiting/leaving a online server, upon returning to main "race" menu, the game crashes to desktop. this happens most of the time. even when returning to menu from my own online server.
17
Suggestions and wishlist / Re: First Person Camera
April 06, 2020, 12:50:47 AM
i understand and enjoy the new FPV cam aspects and how you can turn it off to go back to the way it was before. one part that i think can be tweaked is how the rider begins to look downward as the bike drops back down to land. it seems the higher the front end is, the lower the rider drops his head and looks downward. see my vid for an example. otherwise, i think its a great improvement.


the more i play, i may change my mind on this, and maybe leaning forward while landing will help. maybe i will learn how not to make this happen. but for now, it is my suggestion
18
Paints / Re: TLD Replica Gears
March 22, 2020, 04:57:26 AM
incredible. thanks for the work. they look great
19
Tracks / Re: Hill Valley MX
March 16, 2020, 10:09:00 PM
hes also the lead dev at rainbow studios and has been making many tracks for MXVSATV games for years. but yes, he started with MCM. yea, quite a stretch lol
20
Tracks / Re: Hill Valley MX
March 16, 2020, 08:02:16 PM
hey RS, are you "Roncada, Stephane" ...as in "RS"?? this seems like a track he would make for the MX vs ATV series? lol. and who else just comes out of the blue with a bangin track like that on there first track? lol
21
Setups / Re: Ruub's Control Settings Video??
March 16, 2020, 04:10:46 PM
i understand that two of the fastest guys in the game dont use rider lean, but imo that doesnt mean it cant and shouldnt be implemented correctly. i mean its a simulator and weighting the outside peg is used often in real life. in game, it certainly helps in flat corners. now, on tracks with berms, no you dont need to weight the peg becuase you can just sink into the berm and stay neutral on the bike. i would venture to say, even tho the fastest may not be using it, that does not mean that someone else couldnt implement rider lean to go even faster, or atleats to go just as fast. i think theres a fine line between to much weight to the outside peg and just enough. if you throw too much weight it actually prohibits you from cornering well. but like i said, imo, i think these guys are an anomaly and using rider lean does help in some (quite a few) situations. remember, theres a lot of factors that go into why these guys are fast (line selection, consistency) so that isnt to say that someone else cant be faster through a long left hand flat sweeper while getting on top the bike when cornering.
22
Tracks / Re: MXGP 2013 - St Jean d'Angely
March 07, 2020, 03:37:57 AM
if this track doesnt get your skills up, i dont know what will. so much detail. thanks for the frustration :P
23
Tracks / Re: We need a Hard Enduro track.
February 27, 2020, 05:15:37 PM
https://www.youtube.com/watch?v=pMUENi51Cx0&t=2s


heres the track i was referring to
24
Tracks / Re: [RELEASE] FREESTONE NATIONAL RACEWAY
February 20, 2020, 03:11:25 AM
i think its a great track. sure, some areas seem strange....like some of the flat turns and the way they jack-knife, but im sure its close to how it is in real life. i only say this cause i just got done hosting a lobby and about 7 people came in went after a lap, and someone said "idk how i feel about this track." also, as with alot of your tracks, for example Gatorback, the track gets better and better the more its raced and ridden on because all the bumps and rough terrain will start actually being able to be seen from all the track deformation and "darker spots" made by the bikes. so i think people ride the track fresh and they dont get the full experience. when you ride the track fresh its hard to see all the deformation and event the ruts. im not complaining tho, i think its an amazing track. it rides well. i do notice that some of your faces of the jumps tend to have a knuckle in the top portion of them that make them feel a bit strange. but like i said, the track is great and thanks for making it. i love the jump before the single into the sand rollers, doubling out of them and then seat bouncing the next two mounds and doubling them. great section. blake bagget comes to mind lol. im sure youll know exactly what i mean haha. thanks for the hard work man, see you around
25
Tracks / Re: We need a Hard Enduro track.
February 16, 2020, 11:32:23 PM
Resolute kraken has hinted at being in the process of making something of the sort. He's a proper enduro track fan, I'd look for something to drop from him "soon"
26
Tracks / Re: TempeckMX
February 03, 2020, 03:12:48 AM
imo this is another instant classic. i tend to love everything though so if you guys notice me commenting on all the new tracks saying its an instant classic, it just means im super pumped on it lol. love all the big lines, different lines, the feel of the sand, i mean its all just good. the last like 3-4 tracks released in the last few weeks have simply been amazing. thanks for all the time you put into it.
27
Tracks / Re: MOOZELAND
January 30, 2020, 12:36:44 AM
lol this place is so fun. you created a very good sand/loam feel too imo. love the inside and outside options. the crossover jump is so fun and the section after is amazing. well done man, im really enjoying it all
28
Tracks / Re: [RELEASE] 2020 GATORBACK MOTOCROSS
January 25, 2020, 11:46:56 PM
man this track just keeps getting better as it gets ridden on. ive raced here before so its awesome to be able to ride it again. thanks for all the time put into it
29
Tracks / Re: Enduro Loop- 'Tarpeian Springs'
December 24, 2019, 09:23:13 PM
ive really enjoyed the half hour i spent ripping around here. its really cool after a few laps when the ruts start forming and theres a rut through the grass when you go off the main trail. really gives a realistic feel. the more you learn the trail the more you can sorta hop through sections and its super good training for motocross because of all the leaning forward, backward, weighting the outside peg and overall balance. this is epic if you ask me. really appreciate the effort bud

holtergeist
30
Tracks / Re: Blue Quarry MX
December 20, 2019, 11:35:51 PM
this track is really great. the track deformation is really good and i enjoy the tight, sx feel in some of the sections. i actaully hosted a lobby and ended up riding around with the creator.

there also a unfinished supercross track on the map too. you can tell thats going to be awesome as well.

good job to the creator and this is the kinda stuff that makes this game awesome.

thanks for all the time you guys put in to making tracks!