• Welcome to MX Bikes Official Forum. Please login or sign up.
 
March 29, 2024, 06:31:20 AM

News:

MX Bikes beta18j available! :)


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Toddscott785

1
Nice rims. I wonder who made them.
2
Paints / Photopea to Skin
October 21, 2021, 03:33:37 AM
Does anyone else use Photopea to make skins? When I export to a TGA, the file always comes out completely black in-game.
4
Suggestions and wishlist / Request Thread
April 17, 2021, 02:43:16 AM
Can we please get a dedicated request thread so releases don't get lost in a sea of random requests?
5
Paints / Helmet .pnt Alignment
March 20, 2021, 05:52:43 PM
Are there any tips or tricks on how to align designs on helmets especially on the back where the helmet PSD usually splits. I'm having a hard time aligning anything specifically with the Bell PSD. Any advice would be appreciated. 
6
Support / Re: PROBLEM WITH 2K RESOLUTION IN MXB
March 02, 2021, 02:37:27 AM
change it to full screen borderless to get the full resolution.
7
Support / Re: Spec Maps
March 02, 2021, 02:36:23 AM
Okay so I did some research and I think I figured out what TFC is saying but using photoshop.

Step 1



Go to the template you want to use and ensure that the normal layer doesn't already have the spec in the alpha channel. I'm using the CR500 template as an example because it doesn't.

Step 2



You're going to click the channel tab to view the channels. There should by default be an RGB, Red, Blue, and Green channel. in this step, you'll use the option at the bottom right to create a new channel, which will usually be named "alpha"

Step 3



Once you've made a new channel go to your spec map and select the entire layer using CRTL + A. Then copy the layer using CTRL + C.

Step 4



Then go to the normal map layer and go to its channels where we made the alpha channel in step 2. Select only the alpha channel to be visible then press CTRL + V to paste the copied spec map into the normal map's alpha channel. Once complete you should see the spec map image in the alpha map thumbnail if the spec is light enough. Finally, de-select the alpha channel and select the RGB, Red, Blue, and Green channels to be visible again for your normal map. It shouldn't look any different after all these steps but your in-game skin should have the correct specular map applied so the bike isn't glossy.
8
Support / Re: Spec Maps
February 27, 2021, 10:03:51 PM
Can you explain that a little more? How do I get the spec into the alpha channel of the norm?
9
Support / Spec Maps
February 25, 2021, 10:22:41 PM
Just a simple question, how do you save spec maps on this game? I'm trying to make a 2021 CRF450 paint and the paint comes out extremely glossy here is my naming and saving convention:

2021crf.tga - 24bit
2021crf_n.tga - 32bit
2021crf_s.tga - 32bit

What am I doing wrong here? I've also seen reflection maps and I don't know how to save those either. In the past I've saved them as such:

2021crf_r.tga - 32bit

Someone please help me.
10
Paints / Re: KTM Exhausts
February 24, 2021, 10:38:07 PM
Quote from: Krog-_- on February 18, 2021, 06:54:53 PMhow do you install them? don't get it. ahaha sorry for being dumb. 
You have to put them on a PSD in photoshop or Gimp.
11
Paints / Re: FC 2020 Bell Moto 9 Flex Paints
February 24, 2021, 10:36:54 PM
Quote from: Frosty122 on February 24, 2021, 05:03:58 AMAppreciate it man! I believe he released the PSD on the same post as the helmets but I could be wrong
Wow I didn't see the link directly under the paints link. Is there a way to re-arrange the PSD? It looks like a mess and I have no idea where to start with it.
12
Suggestions and wishlist / Re: Rider Model .OBJ?
February 24, 2021, 10:33:34 PM
I'm going to bump this. Guessing small detail placement shouldn't take longer than actually making the rest of the paint.
13
Bikes / Re: custom skin
February 24, 2021, 10:26:05 PM
Cool is this for a Husky?
14
General Discussion / Photoshop Plug Ins
February 24, 2021, 01:11:08 AM
I'm looking into making paints for bikes and gear and it's pretty frustrating having to load the game any time I'm trying to get the alignment right for something. Is there a photoshop plugin that exists or some sort of program where I can see my paint before it's in-game? I'm mainly having issues lining up the rear of helmets.
15
Paints / Re: AfterShock Honda CRF250
February 23, 2021, 08:41:13 PM
Quote from: RkrdM on February 23, 2021, 07:55:13 PMNice!
But fix forksguard logos. :)
Are you talking about the spacing or the direction that they're facing?