• Welcome to MX Bikes Official Forum. Please login or sign up.
 
April 18, 2024, 06:26:48 AM

News:

MX Bikes beta18j available! :)


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - kawirider276

1
Tracks / Re: USGP of Motocross @ Carlsbad Raceway
January 02, 2023, 05:37:49 PM
Small update,  I know I know its been a while.  I spent most of the summer away from a computer so any work I was doing came to a screeching halt,  by about November I had time to start working again and with a fresh set of eyes and a bit more knowledge, I needed to make some changes there are a lot of things wrong with this track yet.
Some things I am working on
-Reducing the amount of layers (there are 14)  I have to redo all the layer makes in a new way to help reduce that down to around 5-8
-A lot the objects were made very quick and with little knowledge of blender and object optimization that need to be re worked and some even redone all together. 
-I have been doing a lot of work on much smaller projects (backyard supercross tracks and such)  to learn new ways to achieve the play-ability that the best tracks have in this game (making ruts and using Photoshop for better precision).
-I have also learned a lot more involving the normal and spec maps that just kept confusing me before,  so there's a whole bunch of things I need to go back and check with textures.

I want to make sure this isn't just some piece of eye candy but actually a track people want to spend time racing each other on,  keeping some of the amazing history of our sport alive.

I appreciate the interest in the track immensely, it truly started as just a personal project to get back into tack-making as I loved doing as a kid and has really kind of blown my mind that people are into the old school as much as I am!

Thank you all,
kawi-

This thing is coming I swear!
P.S. I can't wait till ya'll see what I got cooking up next  ;)
2
This might be right in front of me but where are the stock track files?  lol  :o
3
Tracks / Re: USGP of Motocross @ Carlsbad Raceway
July 14, 2022, 08:07:56 PM
I don't have an exact date yet unfortunately, summers are always a busy time for me so I just haven't had the time to get the stuff done that I need to so the track is race ready, last thing I wanna do is half ass it on the finish line lol.  Don't worry it is coming though, at least by the end of the summer!
4
I think he was serious. ;)
5
Tracks / Re: USGP of Motocross @ Carlsbad Raceway
June 12, 2022, 07:33:10 PM
Hey everyone don't worry track is still on its way, life got in the way the last few months but was able to start chipping away again just the other day on some more stuff, I got real burnt out making vehicles a while back, totally unnecessary I know but once I got going I wanted to get the few things I had in my head made lol. Still have a few smaller things I want to get finished trying to find good images of more time period looking fans but its a bit of a challenge ha. Here's a look at the vehicles, I have more colorways just not in this shot.
6
Tracks / Re: USGP of Motocross @ Carlsbad Raceway
March 19, 2022, 07:59:17 PM


Here's a shot from where I parked.
7
Tracks / Re: USGP of Motocross @ Carlsbad Raceway
March 19, 2022, 07:57:33 PM

A lap around the track so far,  sorry about the YouTube compression, it really hinders the details but it's still a good  look at how it is going.  I actually just got back home from a road trip out in the southwest and was able to convince my wife to go to where the track was, pretty neat to see, from where we stood I could make out devils drop, the first and second turn and first straight.
8
Tracks / Re: USGP of Motocross @ Carlsbad Raceway
February 22, 2022, 03:30:13 AM
 
Here's a small update with some the objects I've been working and the textures updated, I still have a few things I want to do, finish the grass, match the trees, create a sky/backdrop, and few more objects need to be made, but I'm really pleased with how things are coming along.
9
Tracks / Re: USGP of Motocross @ Carlsbad Raceway
January 19, 2022, 07:59:26 AM


I have been learning a lot more about blender and object creation (admittedly from not bothering with it in the past) to a point I wanted to redo all of my original objects and upgrade the textures, still a WIP but I'm starting to get real excited about this project overall.  I also have some trees and bushes not pictured that fit the SoCal vibe that I was really happy with the way they turned out.

Just wanted to give an update, as this project is more about me learning/re-learning things so there's no real deadline, I originally wasn't sure if I was even gonna release this track but now with the interest I feel it is worth it, but with that said I'm a protectionist and I always find things I can fix, so bare with me if it feels slow lol.
10
Right under my nose! haha

Tanks a bunch!!
11
Hey all!

I know this has been talked about before but I never really found a solid answer so I figured I'd just save the week of looking around for what to do and just ask lol, but my question is how do you properly save objects with a normal map? (and/or other maps if possible?)  I've been slowly learning blender and started getting into working with normal maps and roughness maps on objects, I have the ground textures pretty understood at this point, so I moved onto the objects for a bit more realism.  I have everything working in blender but when I export and convert everything all my normals end up not doing anything, does it have to do with file naming?  I know that can be a bit sensitive or could it be something I need to do in blender?

-Thanks a bunch guys!
(I can't express how much help you all have given!!)
Nick
12
Tracks / Re: USGP of Motocross @ Carlsbad Raceway
December 28, 2021, 06:21:42 AM
Damn that is super cool!! would love to make the trip some day, looks real fun (I'm all the way up in Minnesota haha).
13
Tracks / Re: USGP of Motocross @ Carlsbad Raceway
December 23, 2021, 03:38:30 AM
14
Tracks / Re: USGP of Motocross @ Carlsbad Raceway
December 23, 2021, 03:33:50 AM
Trust me I've spent many of hours watching and re-watching any video I could find on coverage of this track,  the Carlsbad freeway is defiantly steep, this track is fast but also as to scale as I can get.  Devils drop (the steep tabletop) at the finish wasn't exactly a table in the early days as much as a leveled off drop jump (so kind of a table lol),  it seems a lot more about the drop off than the "jump"  hence the name. 
15
Tracks / Re: USGP of Motocross @ Carlsbad Raceway
December 22, 2021, 06:59:42 PM


You mean something like this? haha
Unfortunately I've been real busy as of late so I haven't been able to work on it much, and to add to that I've got like 7 other random tracks all at varying stages that I keep bouncing between, I do have a lot more for this track, vintage style billboards, the old walk bridges and score shakes, looking to make a couple vintage campers and box vans too.  My next major phase is to get the trees in and start getting the textures fine tuned.