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April 25, 2024, 02:32:52 AM

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Messages - kawirider276

16
Track Editing / Re: Object Faces Issues
November 20, 2021, 08:14:42 PM
Quote from: PiBoSo on November 18, 2021, 11:57:16 AM
Quote from: kawirider276 on November 17, 2021, 06:14:40 PMI do yeah, for the bottom chain link part

Please try adding the "CK_" prefix to the texture file name.

OMG you are MAN!!
I also feel kinda stupid, I had seen that in another post a while back but didn't rename the texture only the object in blender.

Thank you a bunch!!
(out of curiosity what does the CK represent/stand for?)
17
Track Editing / Re: Object Faces Issues
November 17, 2021, 06:14:40 PM
I do yeah, for the bottom chain link part
18
Track Editing / Re: Object Faces Issues
November 16, 2021, 06:30:26 PM


That was what I had initially thought was the case so I spent hours a few days ago cycling back and forth, weird thing is it does basically the same thing inside or inside-out.


19
Track Editing / Re: Object Faces Issues
November 16, 2021, 05:14:56 AM
Gave those things a try (triangulating just gave me more split up layers in triangles ha).  Looks like I'll have to come up with some kind of work around, FBX2EDF just doesn't like what I'm trying to do lol
20
Track Editing / Object Faces Issues
November 12, 2021, 09:14:38 PM
I'm having trouble getting my fence poles to work right,  I've double checked the face orientation in blender but for some reason I keep having the weird inside out effect when I load up in game.

21
Track Editing / Re: Advanced texturing help?
July 31, 2021, 09:11:41 PM
Awesome! thanks guys, I kinda had figure that to be the case but wanted to check and see if there was another way of doing it that might be less taxing on performance.
22
Track Editing / Advanced texturing help?
July 29, 2021, 04:30:23 PM
Hey everyone loving all the information out there on track building, been having a blast getting back into it all the way back from the MCM days, so thank you to everyone who has put work out there making this a much easier job than in the past!

Anyways I've run into something I haven't been able to figure out and that's how to add detailing ruts and tractor treed over the top track layer that flow, I can get a good amount of detail out of using the masks to add general definition but nothing like really detailed top layers you see in some of the high end tracks these days.  Is there anywhere to look or just a general concept I can check out?

Thanks again guys!