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February 16, 2026, 05:44:34 AM

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MX Bikes beta19 available! :)


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Messages - giopanda

16
Tracks / [release] MAC Lierop 2012
June 21, 2020, 01:26:06 AM



MAC Lierop

here it is guys, after around three years i found the will and strength to finish this!
i used this as a benchmark and test ground for all the things i had to learn to mod this game, i did it all almost from scratch 3 times.. but still it's not exactly as i wanted it to be, too bumpy and not enough wavy (like Lommel is) but i coulnd't do any better and honestly after all this time i just wanted to see it done!
hope you guys will enjoy it anyway after all this waiting!

the huge file size is due to the 8k normal map overlay i had to use (it is around 280mb of the total folder size), the terrain is so large that 8k still isn't enough and it looks very pixelated at times!

two layouts included, amateur and pro (the 2012 mxgp layout)

be sure to ride in the rain as i think its visuals are at best.
the mxgp pitlane is there but it's abandoned, as i wanted to give this feeling to a gret track that has been closed for good for years..

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any feedback is greatly appreciated, i'm not promising updates since i have a lot on the plate already but you'll never know, and it will be valuable for all my current and future projects!

a big shout out to everyone who helped me during the years, Piboso, InSane, TFC, Gdub, Niko Mouk and everyone else for the patience and support!

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for server setup, here are the names of the two layouts:

mxgp layout (mac_lierop_2012_pro folder)
- name=MAC Lierop - Pro track
- short_name=Lierop - Pro

amateur layout (main folder)
- name=MAC Lierop - Amateur track
- short_name=Lierop - Amateur

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if you want to support me and see more, please consider a small donation by clicking the Paypal button here..you don't have to, but i would really appreciate and you will have my eternal gratitude!


17
Bikes / Re: 20XX ktm line
June 19, 2020, 03:56:31 PM
Quote from: Niklas Sports on June 19, 2020, 03:40:18 PMCant wait! Will there be Enduro-Supermotos too or just Motocross-Supermotos?

when we have the models we can do whatever we like..but why enduro supermoto?  ???
18
Bikes / 20XX ktm line
June 19, 2020, 02:45:58 PM
here's my attempt at the full ktm line for actually 2020 (i know we have them already) but i will updated them to 2021 if there are noticeable changes.
not that the actual ones we have in the OEM pack aren't good enogh, but i wanted to have a go with some 'modern' bikes (after the '97 cr250) and ktm is the obvious choice.

the plan is to have them all, motocross, supermoto and enduro (thanks for the bribe Kraken!)

so here's the progress so far, shared parts are done, 250 and 450f engines (with relative frame differences) are done.
everything else will come!

cheers


19
Quote from: iNsane | WW on June 18, 2020, 07:32:11 AMBest way would be to make it possible to set the laps like

race_length_minutes = 20
race_length_laps = 2

So we can have real 20+2 races like IRL

that, but in game
maybe those settings could be the 'stock' when you select a race at that track, but then you can change on the fly from the game menu.
i mean any way it's ok to me, all i want is to have that option :D
20
it's weird that in a motocross game that option is missing, since i guess every motocross race is based on that format.
being able to choose how many minutes plus how many laps (or a fixed +2 laps) should be implemented to add realism.
we already have an ingame timer that right now is pretty much useless..lets put it to work!
21
i'm with you guys especially on #4 and #5!
having a few more soil types is definitely needed, especially mud since is not rare to have muddy tracks without the need of rain..
also changing track conditions (they are present in krp for sure, don't know about gpb and wrs) would be a game changer..having dynamic weather would be a dream come true!
and i'm also down on semi-solid meshes..speaking of mud wouldn't it be nice to have water puddles that reacts to the bike visually (with splashes) and physically (by slowing the bike down)
and last changing time of day would also be another interesting addition!
22
Track Editing / Re: Pictures of the tracks!
May 14, 2020, 12:46:15 AM
after you read the docs and watch tfc tutorial twice everything makes sense :D
23
update to version 1.1 and template added to first post!
24
Track Editing / Re: Pictures of the tracks!
May 13, 2020, 11:23:01 AM
good luck but looks like you got things sorted out so far..
25
Support / Re: Terrained
May 13, 2020, 09:32:41 AM
Quote from: 𝖙𝖋𝖈 on May 13, 2020, 09:15:08 AMMine normally runs for a split second, blink and you will miss it. If it opens and closes instantly then it's done it's job 👍
yeah it takes a bit more than a second for a track with thousands of objects, so for a simple one is super quick
26
update to version 1.2 in first post!
27
thank you so much guys, glad you like them!

Quote from: 𝖙𝖋𝖈 on May 09, 2020, 08:26:57 PMI'm glad we will soon be able to do the same for the rider mud  8)

sometimes you just have to push the right buttons ;)
28


MAXXIS MaxxCross IT version 1.2 Beta15

Update to version 1.1
- added some thickness to the sprocket and discs as suggested by DoluTattoo on Discord
Update to version 1.2
- update to Beta15 new physics

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here they are finally!
took some time but i wanted to make them as good as possible!

based on real dimensions for both rims and tires, they are

- 80/100 R21 MAXXIS Maxxcross IT with Excel signature rim front
- 110/80 R19 MAXXIS Maxxcross IT with Excel signature rim back

i actually wanted to also make a 100/100 R18 for the back but maybe in a future update..when we actually have more chances of customization!

they come with black rims and aluminum Talon hubs

a big shout out to Piboso for his help, iNsane for keeping up with me for long nights trying do decipher all the files and names and ini files and meshes parenting and tons of other crazy things, DoluTattoo on discord for trying to understand my needs..thank you so much!

to install simply extract the zip in your ..Documents/PiBoSo/MX Bikes/mods/tyres

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PSD Template

- included 7 colors of Talon hubs (black, silver, gold, orange, red, blue, green)
- included 7 colors of Excel rims (black, silver, gold, orange, red, blue, green)
- included normal and specular maps
- don't touch or remove the sprocket and discs area, it's needed from version 1.1
- name them wheel.tga and you're good to go

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- they feature 'adaptive' dirt layers based on the gfx.cfg of each track (please track makers add that file to your folders so we don't have the stock Nutella colored dirt)
- there's no wear or blur effect, they would make the folder size 3 times bigger and won't be noticeable since they get covered in dirt before wearing out
- disc rotors and the sprocket are not modeled, they would have been more polygon heavy then the tires so i went for simple planes, they look as good (if not better) at almost any distance but with way less geometry!

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if you want to support me and see more, please consider a small donation by clicking the Paypal button here..you don't have to, but i would really appreciate and you will have my eternal gratitude!


29
updated to version 1.1!
check first post for the download link!
30
That's what I thought but at least you won't have such a 'smooth' surface