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April 23, 2024, 02:05:06 PM

News:

MX Bikes beta18j available! :)


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Messages - Vortex_Damien

286
Track Editing / Re: Pictures of the tracks!
July 22, 2014, 01:30:25 AM
Quote from: Sandbiter on July 20, 2014, 04:07:28 PM
As promised, I started to work on some outdoor objects. I want to make a huge pack with a lot of different objects which the community can use on their tracks. I started on the big object behind the MXGP start, there's still some stuff to do eg. duplicate some things since the engine that was used to make this game doesn't support 2 sided planes and fix some of the modelling.

All the seperate unwrapped parts:
http://gyazo.com/5b420ac83758776d8a2bbda89b3474db

Whole object:
http://gyazo.com/6caac94e1efc827ff3376c4a3047777e
http://gyazo.com/13c7d5e6de5661bdccbcd6da3d6885d0

Podium:
http://gyazo.com/a7b016a097e5c762a1ccfb72eed504b4

In map viewer:
http://gyazo.com/a2040282ff7638a900ba2e9db5b0a1da
http://gyazo.com/0ad77aefe75874a4177e28f9400becd1

I choose not to use the img tag because I don't like to page rape.
Looks amazing!
287
General Discussion / Re: Release date?
May 05, 2014, 05:01:37 AM
Lol im sure its fine.. also its going to be a ALPHA RELEASE.. it isnt suppose to be the full version lol.. im all fine for waiting n shit lol
288
General Discussion / Re: Questions
March 27, 2014, 05:56:11 PM
Hey Guys, Was just wondering when you guys are planning to release the uv layout for the ktm :)
289
General Discussion / Mx Bikes Modeling
February 25, 2014, 02:38:50 AM
Hey guys, wanted to start off saying this game is looking amazing and cant wait to try it out/ make things for it :). What i wanted to know was how would importing models work? would you name things for a certain bike class like Mx Simulator Did?, Will you be able to make custom physics for the said bike to make like 50's, 85's, etc.., Also with rider models, Will we be able to model neck braces and other small parts for the rider? Sorry for all the questions and i bet half of them were already answered..