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June 17, 2024, 09:01:23 AM

News:

MX Bikes beta18j available! :)


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Topics - JV

1
Tracks / MXGP of The Netherlands 2021 Oss Replica
August 21, 2021, 10:23:23 PM

MXGP of The Netherlands 2021 Oss replica. The track is 1:1 and tried to replicate as close as possible to the real thing. It also features a live camera set closely replicated to the real angles.

 

This track is pretty hard. I don't recommend it to newer players or people who don't like a challenge. My hope is that intermediate and pro players will have fun on it. It's very fun once you get in a good rhythm with lots of different options around the whole track.

 

No fences has collision since this seemed to be a lot of people got stuck on MXGP of Russia.

 

The track comes with a standard HQ version, MQ version, LQ version and Ultra LQ version.

HQ – The original.
MQ – The original but deleted some "fluff" such as crowd, tearoffs, semi trailers, cars, tents, toitois, etc.
LQ – All unnecessary objects to gameplay deleted, LQ object textures. Deleted SHAD prefix on objects.
Ultra LQ – Same as LQ but most objects do not have any textures/shaders. Deleted SHAD prefix on objects.
 

The track also comes with a Re-shade preset if you want to try.

 

Thanks to:

Ruubs for beta testing and help in general.

Resolute Kraken for track builder tool and some objects.

Giopanda – ToiToi's and live timer.

 

Alot of hard work and hours went into this, I hope you enjoy it.

 

 If you like my work, please consider making a donation.

 

JV

Get it here: https://mxb-mods.com/mxgp-of-the-netherlands-2021-oss
2
Tracks / MXGP of Russia 2021 Orlyonok
July 11, 2021, 06:09:50 PM

https://mxb-mods.com/mxgp-of-russia-2021-orlyonok

This is a replica of MXGP of Russia 2021, I originally intended to make the 2019 track but once I saw Orlyonok was back on the calendar for 2021 I decided to wait for the GP to run. The track is 1:1 and tried to replicate as close as possible to the real thing. It also features a live camera set closely replicated to the real angles.

 

The track comes with a standard version and LQ (low quality) version (deleted many objects, background objects and SHAD prefix, not as nice looking). If you have a slow PC I strongly recommend you use the LQ. Before going LQ, try first turning on vsync, as a second measure 3D grass and as a third measure you can lower screen resolution.

 

The track also comes with a Re-shade preset if you want to try.

 

Thanks to:

Resolute Kraken for track builder tool and general support.

Insane, Ruubs and Niko Mouk for support in general.

Giopanda – ToiToi's.

 

Alot of hard work and hours went into this, I hope you enjoy it.

 

 If you like my work, please consider making a donation.

 

JV
3
Tracks / MXGP of Sweden 2010 Uddevalla
May 20, 2021, 05:27:11 PM

This is a replica of Uddevalla from MXGP of Sweden 2010. As a Swede it felt like the right thing to do a replica of Uddevalla from a time when I personally feel the track was it's best and most epic to spectate, with typical Uddevalla GP weather.

The track comes with a standard version and LQ (low quality) version (deleted many objects). If you have a slow PC I strongly recommend you use the LQ. If you still want to run the standard version you can turn off 3D grass and lower screen resolution for better performance.

The track also comes with a Re-shade preset if you want to try.

I strongly recommend Vsync , it seems to do wonders for this track.
 

Big thanks to:

Resolute Kraken – track builder tool and general support.

Niko Mouk, Insane, Ruubs – discord support in general.

Hellmachine – beta testing and cooking up an epic release video.

Jimbo – beta testing.

Also thanks to the people who donated on my last track, it really means a lot! All the money was re-invested into future projects.

 

As always a lot of hard work and many hours went into this track.

I hope you enjoy it.

 

If you like my work, please consider making a donation.


JV

Download here: https://mxb-mods.com/mxgp-of-sweden-2010-uddevalla
4
Tracks / Linköping (Replica)
March 15, 2021, 06:42:50 PM

Download the track here

Here is my first track release for MX Bikes. It's a replica of my home track in Linköping, Sweden. My goal for this project was to make the track as close to reality as possible and have the same look and feel I would get on an open practice night in the summer.

I would describe the track as quite hard/technical but very fun and satisfying once you get the flow going. If you like to go wide open at all times and rail berms dragging the bars in the ground this is not a track for you.

For those who are running on a slower PC, I'd strongly recommend that you turn down screen resolution and perhaps also turn off 3D grass.

Big thanks to:

Resolute Kraken - track builder tool and tutorials.
TFC - tutorials and answering my questions in forum/discord.
Niko Mouk - tutorials and being super responsive in the discord.
Ruubs - answering questions in the discord.
Insane - answering questions in the discord.
Giopanda - for a few of the objects from his objects pack.
Hellmachine - beta testing and cooking up an epic release video.

A Lot of hard work went into this track to make it beautiful and optimized enough to be raceable for most people.

I hope you enjoy it.

 If you like my work, please consider making a donation.

JV
5
Track Editing / Linköping (WIP)
February 17, 2021, 01:05:57 PM
Hello, Thought i'd share a WIP of my first track for mx bikes. It's a replica of my hometrack. Cheers!

6
Track Editing / Shadow color
February 06, 2021, 03:11:31 PM
Hello, Is there a way to set shadow color? I'm doing a track with sunset lighting, would like to tint the shadow color to more blueish rather than black. I cannot find anythting about this looking through the manual or opening up all the files in notepad++.
7
Track Editing / Trees alpha sorting issues
February 04, 2021, 05:39:07 PM
Hello,

I'm having an alpha sorting issues with my trees, this has happened with other custom objects I made as well. Anyone who knows what could be the issue? Here is a video showing an example of the issues im having.

8
Track Editing / Directional tyre treads texture
February 02, 2021, 07:26:39 PM
Hello,

I'm new to the mx bikes community and started to build my first track. I've been doing tracks since Unleashed days so I'm not all new to it.

Anyway my question is how to achieve the tyre treads texturing in the direction of the track, either in the normals or color map like in Paleta raceway 2 or MXB Club? It seems to me that it would have something to do with the centerlines?

Thankful if someone could help answer this and how to achieve this effect :).