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June 17, 2024, 08:46:11 AM

News:

MX Bikes beta18j available! :)


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Messages - JV

16
Tracks / Re: Linköping (Replica)
March 16, 2021, 04:15:06 PM
Thank guys! Since the track is so big the deformation gets very lowres and un-interesting anyway, you're not missing out. It's in there but it takes time to penetrate through.
17
Tracks / Linköping (Replica)
March 15, 2021, 06:42:50 PM

Download the track here

Here is my first track release for MX Bikes. It's a replica of my home track in Linköping, Sweden. My goal for this project was to make the track as close to reality as possible and have the same look and feel I would get on an open practice night in the summer.

I would describe the track as quite hard/technical but very fun and satisfying once you get the flow going. If you like to go wide open at all times and rail berms dragging the bars in the ground this is not a track for you.

For those who are running on a slower PC, I'd strongly recommend that you turn down screen resolution and perhaps also turn off 3D grass.

Big thanks to:

Resolute Kraken - track builder tool and tutorials.
TFC - tutorials and answering my questions in forum/discord.
Niko Mouk - tutorials and being super responsive in the discord.
Ruubs - answering questions in the discord.
Insane - answering questions in the discord.
Giopanda - for a few of the objects from his objects pack.
Hellmachine - beta testing and cooking up an epic release video.

A Lot of hard work went into this track to make it beautiful and optimized enough to be raceable for most people.

I hope you enjoy it.

 If you like my work, please consider making a donation.

JV
18
Track Editing / Re: Linköping (WIP)
March 03, 2021, 10:09:17 PM
Will be released soon!
19
Track Editing / Re: Linköping (WIP)
February 18, 2021, 09:52:15 AM
Thanks everyone :) Sorry no beta tests at this moment.
20
Track Editing / Linköping (WIP)
February 17, 2021, 01:05:57 PM
Hello, Thought i'd share a WIP of my first track for mx bikes. It's a replica of my hometrack. Cheers!

21
Track Editing / Re: Shadow color
February 06, 2021, 10:27:40 PM
Yes I know about those, I'm looking to change the color of the actual shadow of the bike and rider. :)
22
Track Editing / Shadow color
February 06, 2021, 03:11:31 PM
Hello, Is there a way to set shadow color? I'm doing a track with sunset lighting, would like to tint the shadow color to more blueish rather than black. I cannot find anythting about this looking through the manual or opening up all the files in notepad++.
23
Track Editing / Re: Trees alpha sorting issues
February 04, 2021, 07:21:04 PM
Ahh thanks man, adding CK prefix fixed it!  :D
24
Track Editing / Trees alpha sorting issues
February 04, 2021, 05:39:07 PM
Hello,

I'm having an alpha sorting issues with my trees, this has happened with other custom objects I made as well. Anyone who knows what could be the issue? Here is a video showing an example of the issues im having.

25
Track Editing / Re: Directional tyre treads texture
February 02, 2021, 11:56:33 PM
Hum okay, might skip then. I'm currently struggling with optimization atm so adding an 8k map for tractor tracks do not seem worth it. My initial idea tho was to just have some tractor tracks in some mud puddles around my track :)
26
Track Editing / Re: Directional tyre treads texture
February 02, 2021, 09:20:42 PM
I think you might have mis-interpeted me. I mean the tractor/dozer tracks, those cannot be masks right? Got to be atleast 8k then to do that resolution?

Southwick looks very accurate btw, good job!
27
Track Editing / Directional tyre treads texture
February 02, 2021, 07:26:39 PM
Hello,

I'm new to the mx bikes community and started to build my first track. I've been doing tracks since Unleashed days so I'm not all new to it.

Anyway my question is how to achieve the tyre treads texturing in the direction of the track, either in the normals or color map like in Paleta raceway 2 or MXB Club? It seems to me that it would have something to do with the centerlines?

Thankful if someone could help answer this and how to achieve this effect :).