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April 26, 2024, 01:08:08 PM

News:

MX Bikes beta18j available! :)


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Messages - 𝖙𝖋𝖈

2356
Media / Re: Videos
May 05, 2015, 02:47:44 PM
Hey Iceberg, copy the URL out from the middle of the 'embed' code on the YouTube page, replace the word 'embed' in the URL with 'v' and shove it inside some flash tags.. Something like  flash=640,400 works good
2357
Tracks / Re: Paleta Raceway B2
May 05, 2015, 02:35:45 PM
Just re-read that..

Typo lol  :-[

Supposed to be 2:15.. My bad. Still a nice improvement but I see why you were so suprised lol
2358
Tracks / Re: Paleta Raceway B2
May 05, 2015, 01:17:25 PM
Yeah, on the 250.. I'm going with the stability rather than speed of the bikes though. That's a lot of 2nd gear lol
2359
General Discussion / Re: MX Bikes beta3
May 05, 2015, 12:25:41 PM
Agreed on the biggest problem there.. Any update on this PiBoSo? I'm guessing we won't have to wait until Beta 4 for a fix (hoping anyway, I'm really missing the online!)

As to the rest, it does still feel like there's way too much stability on the front and not the rear, but I also think that's improved since B2. Looking forward to seeing what happens in B4!

I haven't tried saving deformed terrain, but I would be interested to know if that's dependent on a compile (i.e, if you recompile the track with different surface thickness can you still load the deformation from a previous compile)
2360
Tracks / Re: Paleta Raceway B2
May 05, 2015, 12:14:47 PM
Think I've got the deformation how I want it, although without testing online it's going to be hard to tell what 4 or 5 bikes will do to it over a bunch of laps with multiple lines..

Just as an FYI.. Riding conservatively I'm hitting 1:15 regularly
2361
Support / Re: Nvidia Shadow Player
May 05, 2015, 12:00:53 PM
Afterburner here too, does a perfect job.
2362
Media / Re: MX Bikes on Facebook
May 05, 2015, 09:35:30 AM
Nice one, all for growing the community, could you give www.mxb-central.com a post on there?
2363
Tracks / Re: Paleta Raceway B2
May 05, 2015, 09:10:41 AM
I will try and upload something for you guys today  ;)
2364
Paints / Re: [SKIN] The Punisher
May 05, 2015, 09:09:23 AM
Hey Docfumi, thanks for uploading  :D

Please feel free to share the MXB Central link in your original post http://www.mxb-central.com/the-punisher/

This way, everything is organised and will always be available. Could you also share the MXB Central link to your Rossi skin?

One more upload and you will be the first full member with no need for us to moderate your uploads.  Quick question though, is it a rider skin? I downloaded but it's just a single .pnt, and the preview pic shows both a rider and a bike.. Just checking!
2365
Track Editing / Re: Track editing questions/help
May 05, 2015, 01:06:37 AM
Good to know, thanks  :)
2366
Tracks / Re: Paleta Raceway B2
May 05, 2015, 12:45:38 AM
Definitely  ;D



It's a fine balance this deformation thing, still not happy with it lol
2367
Track Editing / Re: Track editing questions/help
May 05, 2015, 12:41:25 AM
So I don't want to flog a dead horse here, or sound stupid, but after spending a couple of evenings messing around with this, couple of questions..

1. How do you control how fast a track deforms, is it dependent on surface type? i.e soft soil deforms faster than compact soil?

2. Is the overall depth of deformation determined by the thickness of all layers? i.e if you have three layers all at 0.25, it will only ever become 0.75 deep?

Again, sorry if this sounds ignorant but I'm having trouble deciding if this is the way it works from testing..

2368
Tracks / Re: Paleta Raceway B2
May 04, 2015, 11:14:28 PM
Majorly yes. But I don't want to resize. Not sure if the 'too fast' issue is going to be addressed, but it's possible to overshoot things in real life so being a simulation it will be possible to overshoot things on Paleta  ;)

But in reality, it's not too bad. Definitely not a track breaker..
2369
Paints / Re: [SKIN] Valentino Rossi
May 04, 2015, 11:09:21 PM
Nice man, gonna enjoy using it. Can you upload it to MXB Central?  :D
2370
Tracks / Re: Paleta Raceway B2
May 04, 2015, 09:40:22 PM
Yeah, I've got it in game, just trying to get the deformation right.