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April 20, 2024, 01:17:05 AM

News:

MX Bikes beta18j available! :)


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Messages - 𝖙𝖋𝖈

2401
Tracks / Re: Paleta Raceway B2
April 29, 2015, 11:29:55 PM
Jesus teeds lol.. Good job man  ;D Wonder if lap times are going to rise or fall in B3..
2402
Off Topic / Re: Racing games
April 29, 2015, 11:20:48 PM
Copy the URL out from the middle of the 'embed' code on your vid page, replace the word 'embed' in the URL with 'v' and shove it inside some flash tags.. Something like  flash=640,400 works good  ;)
2403
Paints / Re: Paints Pack
April 24, 2015, 08:53:48 PM
Nice one teeds  ;)
2404
Track Editing / Re: Question about ramps
April 24, 2015, 12:11:58 AM
I ended up using soil. I think the others I tried were asphalt and concrete but it was a while ago so can't be sure. I know conc made the bike slip out and the other, whichever it was made the bike instantly nosedive..
2405
Paints / Re: Paints Pack
April 12, 2015, 12:06:40 PM
Hey Joe thanks for the offer but it's nearly finished  ;)

Plan is to launch with or very shortly after beta 3
2406
Off Topic / Re: 3D models / animations.
April 06, 2015, 11:12:25 PM
Really nice stuff! Gotta be honest though when I saw the screenshots I was hoping the blocks (at 15 sec) were going to be flowing like water  :D Good work man
2407
Media / Re: Videos
April 04, 2015, 09:07:28 PM
Still like the look of that teeds, wish I had the time and space!
2408
lol excuses excuses eh?  8)
2409
Other / Re: Import custom helmet
April 01, 2015, 10:07:03 PM
Nice job mate! I like the retro look, not sure I'd use it much but getting the model in game and working nicely that deserves a serious thumbs up!



Looking forward to seeing what you come out with in the future  ;)
2410
Off Topic / Re: 3D models / animations.
March 28, 2015, 04:14:26 PM
Wow Mace nice work mate! Media's a hard career to get into and harder to find a decent employer, or stick working for a not so good one, so I wish you the best of luck!  ;)
2411
Off Topic / Re: Random Question
March 27, 2015, 01:16:28 PM
I don't know blender specifically, but all 3d modeling programs provide the light sources, and the object materials will have texture properties (maybe additional like normals or just something like material type: metal in basic software) which will react with / reflect those light sources.

Of course you can always photoshop it afterwards to give a rendered image extra effects, but the effects you get from light, reflection and shadow in 3d software is all designed to mimic reality so normally the first choice!
2412
Tracks / Re: FMX - The Boondocks Jump Park
March 26, 2015, 09:08:51 AM
Good job man, that's what it's made for!

As for the bike / gameplay / controller settings all I remember is bike is stock. Can't check the rest right now
2413
Media / Re: Videos
March 25, 2015, 11:22:28 PM
Videos are great guys keep them coming! The more the better  ;D
2414
Off Topic / Re: Random Question
March 25, 2015, 01:39:31 PM
Any 3d program should give you the option to render a scene that you can export as an image, and you should be able to set things up like lights and shadows, normal maps and all the things that make 3d models shine.

But it depends what you are trying to make and how good your photoshop skills are. Programs like blender are all well and good but can take a long time to master. Things like Sketchup can render some nice looking scenes with a few plugins and is real easy to use but you don't get the same level of control over models.
2415
Suggestions and wishlist / Re: Getting roosted
March 25, 2015, 01:09:16 AM
Then face the roost :D at least it would sound good lol