• Welcome to MX Bikes Official Forum. Please login or sign up.
 
April 19, 2024, 11:09:45 PM

News:

MX Bikes beta18j available! :)


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - 𝖙𝖋𝖈

2461
And how do you add normal maps to objects for tracks? Does it happen after the export process and before track compiling? Neither me or Geo can figure it out..  ???
2462
Thanks rc, I'll take a good look!

Damien that's looking really promising! Keep up the good work can't wait to see more!
2463
Figured you were Gdub saw you left message on steam this morning, just call a sicky  ;D
2464
What time you normally on teeds? I'm up for a bit of racing tonight - Mrs is out for a couple of hours  ;D
2465
 :o Amazing! I've been waiting for a YZ  ;D

Great work as always man. Super clean.. Love it!
2466
Media / Re: Mx Bikes - Screenshots!
March 04, 2015, 12:06:55 AM
 :D Awesome can't wait. Good job man!
2467
Media / Re: Mx Bikes - Screenshots!
March 04, 2015, 12:03:31 AM
Quote from: RiccoChicco on March 03, 2015, 11:58:12 PM
Thanks guys!

@TheFatController :

Unfortunately, we can't add objects to an already existing helmet. To have it ingame, I exported it directly with a custom helmet. So it cannot be released for default one.


@PiBoSo :

Maybe we need a new section in "Mods"? :)

I see, so can you release the helmet? Or - do you plan on releasing it? On a second look I can see it's not the default, I was too engrossed in the GoPro lol.

We definitely need a new section  ;)
2468
Thanks rc, I did have a quick look through the GPB forums but couldn't find anything useful. Any specific keywords you can remember I should search for?
2469
Media / Re: Mx Bikes - Screenshots!
March 03, 2015, 11:49:35 PM
Hey Ricco,

That was something I wanted to do make I opened the thread today on custom models.

How does it work, does it just go into the helmet folder you want it on?

Looks perfect, can you release it for the default helmet? please?  ;D
2470
General Discussion / Modeling bikes / rider etc..
March 03, 2015, 10:15:38 PM
Hey, couldn't think of the best place to put this so thought I'd ask here.

Is there any documentation or user made tutorials on creating things like custom helmets, custom bikes etc?

Had a look at the PiBoSo Wiki, and tried a search on http://forum.piboso.com/ but couldn't find anything useful.
2471
Count me in. We could even start by just using a public server, see how many people turn up and start the race when people are ready?
2472
Quote from: gdubmx on March 03, 2015, 07:20:32 PM
:) btw I think we need to sort a race out for all forum members this weekend,would be cool having a 15 man moto on Paleta raceway! Anyone fancy it?

I'm up for that, on any track!  ;D

Lets keep this thread OT tho - Start a topic in the races forum.
2473
I'd be interested in seeing a video if you fancy making one. I don't agree with all of your points (note the 'all' please!) - Think I was going to reply but thought I'd wait to see what PiBoSo / others said.

Sometimes I feel like one of the only ones who doesn't suffer all the problems people constantly bring up. I think firstly a lot of issues people have are repeated and already mentioned, and also think that seeing as PiBoSo is aware of not only all genuine problems but also what the community think then you guys should wait and see what happens in beta 3 - As MaX said above, the difference between b1 and b2 is huge and heading in the right direction nicely (remember GP bikes is in beta 6c - That's a fair amount) 

Personally I'm starting to think that something is wrong with the weight of things. Note here that PiBoSo has already made posts regarding this and although we don't know if it's fixed or not, it's being looked at which is good enough for me. Sometimes it feels like the bike is too front heavy - Nosedives still happen in unexplained situations although not nearly as often as beta 1, and it could also be a factor in the front wash out and rear slide. Try getting the bike a bit sideways going up a hill and it behaves far more like you'd expect.
2474
Tracks / Re: Lost Lands
March 03, 2015, 12:55:14 PM
I had fun with this one, track does need some work.. I spent most of my time on the downhill. Nice scrubbin!  8)

https://www.youtube.com/v/FCRGvNG8ISg?rel=0
2475
No I agree with teeds, not sure what you mean by facts, MXB is very ride-able and a lot of fun when you start to master it.