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April 28, 2024, 06:19:31 AM

News:

MX Bikes beta18j available! :)


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Messages - 𝖙𝖋𝖈

2611
Track Editing / Re: Video - Got Ruts?
October 30, 2014, 06:57:20 PM
Hey Chris does it work directly on youtube? https://www.youtube.com/watch?v=b535vSZ932M
2612
Track Editing / Video - Got Ruts?
October 30, 2014, 06:37:07 PM
So - I don't wanna give the game away just yet although I'm sure some of the guys with track making knowledge will figure it out straight away...

Something occurred to me the other day, I gave it a try on a new track I'm working on and it worked beautifully. Spent a LOT of time trying to make good ruts with normals and basically gave up because it was never going to look good. So here you go - the new method. What do you guys think?

Be sure to crank the quality up!  8)

http://www.youtube.com/v/b535vSZ932M?rel=0
2613
Bikes / Re: [Bikes] Upcoming Models/Paints
October 30, 2014, 08:21:17 AM
Amazing lol. That old beater looks like a lot of fun! How far off done do you think they are?
2614
Suggestions and wishlist / Re: First Person view
October 29, 2014, 07:55:39 PM
You're not the only person to mention it, and to be fair you were less hostile. Never mind - maybe It's just my period..
2615
Suggestions and wishlist / Re: First Person view
October 29, 2014, 09:53:42 AM
I don't understand the issue some people have with 3rd person. It's in game for a reason, it's in 99% of simulators.. if you don't like using it then great! But why insult people that do? Is that what this community is all about?

I doubt you would see things like '3rd person is cheating' on the gp bikes forum.. it's probably more at home on the mxs forum and I know most people here want more from the mx bikes community.

Please give it a rest.
2616
Physics / Re: KTM450 - engine
October 28, 2014, 10:16:05 AM
just rename it from bikes.pkz to bikes.zip and you should then have access
2617
Track Editing / Re: Big SX by GDUBMX (BETA VIDEO)
October 26, 2014, 06:24:26 PM
Well as much as I agree that Im not sure I like ES from what I've seen - I've never used it so can't pass judgement. L3DT here. Free, easy to use and spend a bit of time with it and you learn how to shape whatever you want in seconds.

But at the end of the day, whatever you use you can master and come out with some great stuff - all down to personal preference IMO
2618
Track Editing / Re: Grass Draw Distance
October 26, 2014, 11:28:57 AM
OK Thanks  ;)
2619
Track Editing / Re: Grass Draw Distance
October 26, 2014, 11:21:48 AM
guess this is not possible then? I've tried everything I can think of  :(
2620
Track Editing / Re: Big SX by GDUBMX (BETA VIDEO)
October 26, 2014, 10:48:33 AM
Wow man you have more patience than me man, cant wait to see how this turns out!
2621
Track Editing / Grass Draw Distance
October 24, 2014, 11:42:30 AM
Hey all,

I was just wondering if there was a way of increasing the draw distance for the grass?

I'm not using it as grass, but instead for track markers (thin white (plastic?) bollards) which is actually working pretty well. But - being as the draw distance is only about 20 feet or so, It looks a bit odd..

Any way I can increase this? I can't see it affecting performance as I only have 1 pixel for each bollard.

2622
Tracks / Re: The Gravel Pit v.1
October 23, 2014, 09:10:16 AM
Thanks Geo, think I probably need to release a v2 huh lol
2623
Track Editing / Re: Pictures of the tracks!
October 22, 2014, 05:32:58 PM
Quote from: LOGANYZ125 on October 22, 2014, 05:12:39 PM
Quote from: TheFatController on October 15, 2014, 02:42:05 PM
Quote from: onlyonetone on October 15, 2014, 01:31:20 PM
Holy crap that looks fun. What do you make your tracks in Fat?

L3DT so far. Start in paint shop do the layout and hills then all jumps and terrain in L3DT

Wait so you make your jumps in L3DT?

yup?
2624
Tracks / Re: The Gravel Pit v.1
October 22, 2014, 01:57:21 PM
Thanks, and thanks Alibaskins, although I tried to run some laps earlier and got connection timeout  :(
2625
Tracks / The Gravel Pit v.1
October 22, 2014, 09:43:33 AM
Hey  :D

Here is my first released track (not first made)

Wanted to make something that didn't really need objects as I really made it as a track to learn advanced texturing on such as normals masks and getting them right, so you got nothing but rock, stoney sand and compact track surface. Supposed to have that kind of locally made feel while also being race-able, so you got gates / pits etc.. Got big jumps and elevation changes, but it's not 100% perfect..

The ruts look OK, they are tire tracks with normal maps and you do notice them on lips and going slow, but I know they don't look too great on corners, I tried having the ruts mask twice the size but it really started slowing the game down and didn't really help, need to find a new way to do those!

Hope you guys like it!

Get it on Sim Races - http://www.simraces.com/MXB/MXBTrackDepot
Direct Download - http://www.simraces.com/MXB/Download?fileLocation=%2FTracks%2Fgravelpit.zip


https://www.youtube.com/watch?v=OaYbdYWqJjw&list=UUrhoHnxKZCHSj43jRoK8rxA