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April 28, 2024, 06:22:25 PM

News:

MX Bikes beta18j available! :)


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Messages - 𝖙𝖋𝖈

2641
Track Editing / Re: Normal maps
October 18, 2014, 10:17:58 AM
Thanks man but I spend waaay to long messing with this stuff lol..
2642
Track Editing / Re: Video of my first track
October 18, 2014, 10:16:51 AM
Good start man. Nice to see a little rhythm section in there!
2643
Track Editing / Re: Normal maps
October 17, 2014, 06:27:27 PM
Sorry for the multitude of posts... Think I've got em good. What do you reckon? Normal mapped rutts  ;D (and all other surfaces of course ::))

Now on to foliage lol

2644
Track Editing / Re: Normal maps
October 17, 2014, 06:15:21 PM
I think being the first time I've played around with normals and speculars that my spec level was waaaay to bright..

I think lol
2645
Track Editing / Re: Normal maps
October 17, 2014, 06:00:18 PM
Sorry, yes - that's what I meant.

In Gimp, add my normal map which appears blue, create alpha mask, paste the specular map in which appears black and white, and save the whole thing as say - mud_n.tga

Just tried it on another texture and the white shiny is back lol   :-\
2646
Track Editing / Re: Normal maps
October 17, 2014, 05:35:18 PM
In fact, very strange. I re-did, didn't get so much of the shiny as I did before, went in game and don't see ANY shiny??? could it be a mapview thing?
2647
Track Editing / Re: Normal maps
October 17, 2014, 04:55:55 PM
Hey Snappe,

I have generated a spec map and put it in underneath the normal map as an alpha layer, and I'm still getting the crazy plastic look!..

Any ideas?
2648
Track Editing / Re: Track editing questions/help
October 17, 2014, 12:58:11 PM
fair enough, would be a nice touch in the future..  the mud roost looks a bit daft on stoney sand atm
2649
Track Editing / Re: Track editing questions/help
October 17, 2014, 12:49:12 PM
Anyone know a way of changing the roost colour?  ???
2650
Ive had green track in tracked before.. it was missing params.ini and or another .ini which I cant remember.

edit: Might have been trh params
2651
Track Editing / Re: Track editing questions/help
October 16, 2014, 12:53:22 PM
Looking good man  :D
2652
General Discussion / Re: People say you can't whip.
October 15, 2014, 11:40:09 PM
Still a wip at the moment 8)
2653
You using keyboard or controller?

I'm normally a keyboard player. I could run with the best of them at most games that people would use a controller for like racing games, flight games etc.. But this. I think I lasted 10 minutes before getting the controller out lol
2654
General Discussion / Re: People say you can't whip.
October 15, 2014, 05:32:01 PM
https://www.youtube.com/watch?v=eUIj6D-YPPk&feature=youtu.be

For some reason the embed isn't working. Here you go - a whip by me from a couple of angles. It is possible, but it's hard!
2655
Track Editing / Re: Pictures of the tracks!
October 15, 2014, 02:42:05 PM
Quote from: onlyonetone on October 15, 2014, 01:31:20 PM
Holy crap that looks fun. What do you make your tracks in Fat?

L3DT so far. Start in paint shop do the layout and hills then all jumps and terrain in L3DT