• Welcome to MX Bikes Official Forum. Please login or sign up.
 
April 28, 2024, 06:59:36 PM

News:

MX Bikes beta18j available! :)


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - 𝖙𝖋𝖈

2656
Track Editing / Re: Distance shadow
October 15, 2014, 02:40:08 PM
How did you fix???  :o  I assumed it was just the game engine - Maryland has it as well..
2657
Track Editing / Re: Pictures of the tracks!
October 15, 2014, 12:14:31 PM
While waiting on getting objects working on my first track, I thought I'd try and release something that didn't need objects, so I'm doing like a quarry run style track. Nearly done!  ;D







2658
Track Editing / Re: Videos of the tracks!
October 15, 2014, 08:45:30 AM
Looks like a great start man!..

Take it its still a work in progress,  whats your plan with the rest of it?
2659
Bug Reports / Re: Off Map Crash
October 14, 2014, 08:40:57 PM
Quote from: Sandbiter on October 14, 2014, 08:24:30 PM
Quote from: TheFatController on October 14, 2014, 02:40:51 PM
Ooohh. does that mean we're going to be able to add heightmap surrounding scenery tiles?

You can always just make a track object with collisions on it.

Sure.. would be nice to get the same tileable textures masks and grass involved though hey!  8)
2660
Suggestions and wishlist / Re: Mx bikes on steam
October 14, 2014, 03:08:56 PM
This question has already been asked if you use the search
2661
Bug Reports / Re: Off Map Crash
October 14, 2014, 02:40:51 PM
Ooohh. does that mean we're going to be able to add heightmap surrounding scenery tiles?
2662
Jlou, try turning 'wheelie help' off. This has stopped 90% of the nose dive I was getting early on.
2663
In fact thinking about it more, I think one of the most important aspects of riding is the ability to absorb the bike forces with your arms, legs and center of gravity. Everything like jumps (especially rhythm sections) whoops, exiting corners, landing etc in real life is heavily influenced by pointing the bike in the right direction and predictably letting it go where it wants (I.e knowing how the bike will react and controling it underneath you).

I know from many many years of riding mtb and bmx dirt that part of the problem for new riders is that they are too stiff. People say relax and loosen up. But thats just my opinion, watch any mx vid and you will see how loose a pro rider is and how they adjust their center of gravity to control the bikes natural movements given the speed and terrain. This is more than evident in something like mx sim where the rider is very stiff, and not so evident in mx bikes. But im sure this is a very hard element to play with. Again just my opinion.
2664
Quote from: m121c on October 12, 2014, 09:06:32 PM
Simply putting a gp bike on a mx track will not work and really that is what it feels like right now, sorry to be harsh about it.

I couldn't disagree more, sorry. Feels nothing like a gp bike. I can only go from experience of riding 80's crossers when I was younger and riding a couple of road bikes but its enough experience to be able to disagree.
2665
Track Editing / Re: Pictures of the tracks!
October 12, 2014, 11:30:20 AM
Quote from: kamloops on October 12, 2014, 11:27:10 AM
Quote from: TheFatController on October 10, 2014, 10:16:14 PMDont have objects yet..
Do you mean you work on objects currently or you need someone to make your objects?

Not sure yet lol.. Problem is L3DT isn't letting me export the heightmap into a 3ds. If I could find something to convert then I could probably do objects in sketchup OK.. trying to figure it out at the moment in between work which is busy so not a lot of free time
2666
Track Editing / Re: Distance shadow
October 11, 2014, 11:59:09 PM
Got it in there.. everything works fine.. looks great on cloudy or rainy, its just clear sunny and I get the block shadows...

Edit.. thanks for the advice though. I have searched the PiBoSo forums too, just as an FYI
2667
Track Editing / Re: Pictures of the tracks!
October 11, 2014, 11:48:54 PM
My favorite section so far.. sorry about the framerate!

http://www.youtube.com/v/sGkTiG-bT9o?rel=0

http://www.youtube.com/v/sGkTiG-bT9o?rel=0
2668
Track Editing / Distance shadow
October 11, 2014, 11:16:17 PM
Hey.. sorry for the constant help topics!



Is there any way to increase the distance of the shadows on the map? It looks a little square and close, and I'm not sure if this has started happening since adding the normal maps or not, but it seems to be more noticeable..

Edit: Might add as well that this is happening what seems like about 20 meters in front of wherever I am, very noticeable  :(
2669
Track Editing / Re: Normal maps
October 11, 2014, 12:52:04 PM
Thanks will double check  :D
2670
Track Editing / Normal maps
October 11, 2014, 11:53:21 AM
Hey  :D

Just wondered if anyone has experimented with normal maps? Using the stock ones that come with the example track everything looks great, but I tried making my own using crazybump? Worked great until I got them in map viewer....


Any ideas on what I'm doing wrong? same shininess setting as using the stock ones... also tried reducing intensity in crazybump.. 

Other than the odd thing I don't understand.. having a lot of fun with track editing!