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April 25, 2024, 06:21:46 PM

News:

MX Bikes beta18j available! :)


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Messages - 𝖙𝖋𝖈

2671
Paints / Re: Bikes Skins Thread (releases)
October 10, 2014, 11:55:40 PM
Isn't that what the paints forum is for?
2672
General Discussion / Re: Create a Server
October 10, 2014, 11:54:48 PM
Quote from: PiBoSo on October 10, 2014, 11:27:26 PM
Quote from: TheFatController on October 10, 2014, 11:22:20 PM
Hey Chainsaw, I started a server, and other people could join - but not me.. is that normal? I just got a blank dialog box, no 'connecting'.. just blank with 'ok'

If the server is on the same PC of the client, a port different than 10410 should be used.

Thanks  8)  Good to know!
2673
General Discussion / Re: Create a Server
October 10, 2014, 11:22:20 PM
Hey Chainsaw, I started a server, and other people could join - but not me.. is that normal? I just got a blank dialog box, no 'connecting'.. just blank with 'ok'
2674
Track Editing / Re: Pictures of the tracks!
October 10, 2014, 10:16:14 PM
nah man more like an old local mx track  8)

Dont have objects yet..
2675
Track Editing / Re: Pictures of the tracks!
October 10, 2014, 08:55:06 PM


Coming soon  ;D
2676
Thanks Snappe, when I'm finished with textures ill give it a try!  :D
2677
I dont think I can.. the options are max altitude and horizontal scale (which by default is 10m)... I'm not sure how that relates  ???
2678
Track Editing / Figuring out scale for L3DT obj export
October 10, 2014, 10:17:35 AM
http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:io:import:hf

So im nearly ready to start adding objects, and im using L3DT for my raw conversion and some heightmap work. Only thing is im not sure about the scale. Its been a good tool for modding and smoothing the map.

when you import your heightmap it gives you some options but ive just been guessing to get it to look right as the export just packs the image into a raw file. Anyone got any ideas as to what values I should be putting in to get the correct scale so I can export as obj for use in sketchup?

The link at the top is a quick look at the import menu im referring to.. phone wouldn't let me paste down here lol.


Any advice appreciated, thanks in advance!

2679
Track Editing / Re: SimpleSX Test
October 10, 2014, 08:38:00 AM
I love the idea tone. I tried the same thing - made a rideable triple whoops and tighter corners got the scale right and it was hard! So hard I ditched it in favour of making an mx track. I think the game is capable of sx, I just think right now its working best with mx.
2680
Quote from: pulse on October 09, 2014, 01:47:11 PM
Quote from: TheFatController on October 09, 2014, 01:35:58 PM
Although I'm too busy to take a look right now,  when mine kept crashing my game it was because I had forgotten to resize the grass mask to 2048 x 2048, as I'd copied it from my heightmap which was 2049 x 2049.. might sound obvious but worth checking all sizes are right

well that was one issue, made them all 2049 but still crashes. :/


No man.. heightmap needs to be 2049, everything else needs to be 2048  ;)
2681
Although I'm too busy to take a look right now,  when mine kept crashing my game it was because I had forgotten to resize the grass mask to 2048 x 2048, as I'd copied it from my heightmap which was 2049 x 2049.. might sound obvious but worth checking all sizes are right
2682
Track Editing / Re: Confused
October 09, 2014, 08:52:44 AM
Hey tone - every heightmap change you make you need to run map.bat then terrain.bat(or something) then trh.bat.. then reload your centerline in tracked merge save then you should be good.. terrain or terrained.bat (I forget which one) deals with the 'map graphics' according to the wiki.. I think thats what generates the track mesh
2683
Paints / Re: Chest Protector Only
October 08, 2014, 11:56:35 PM
Good job man  :D
2684
This is my new standard ride  8)
2685
Paints / Re: D Series Husqvarna 350
October 08, 2014, 03:35:49 PM
Templates were updated a while ago duck, check the paints thread  ;)