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April 28, 2024, 12:01:20 AM

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MX Bikes beta18j available! :)


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Messages - Jose Reina

16
What Asdrael says is also right, with Direct Lean to 100, these shimmys do not happen or happen less.

I particularly use the Direct Lean to 20 or as high as 40 (For me much more real), but then if it is true that I can happen more times this shimmy.

Here an example of Shimmy or Wobble

http://www.youtube.com/v/54fTFm5Dc-I&featurereload
17
That's a shimmy, I guess you know what it is.
That happened to me in real life with the supermoto, in a straight at 120km / h and I had a big accident hahaha.
Unfortunately, in the Gbbikes and Mxbikes, these shimmys are very common, and they exist since the first Alpha of GPBikes.
This basically happens when the front wheel is not 100% in contact with the asphalt (before doing a wheelie for example), which is what happens to you in the video, when you accelerate, the front wheel wants to get up and while You are turning the steering, then when the front wheel is in contact with the asphalt at 100%, its wheel is turned, and that is when the side movements or shimmies begin.

It is very difficult for me to give you a correct explanation, so it is possible that another person is able to explain it better, but basically, I think you can understand something I have explained.

Also I would like to leave the opinion that this problem comes as I said from the first version of GPbikes (Alpha), and I personally think this happens because of the way the bikes have to turn. If you look, when you do a wheelie on a straight, and you want to turn from left to right, you can not, and you will only see that what moves is the handlebar, but the bike is still straight doing the wheelie. This happens because the way of turning the bike is 100% on the steer, which I see incorrect, because in real life, any rider is able to spin the bike without hands on the handlebars, or do a wheelie and spin the bike by doing a wheelie.

This is why I said, that the physics that makes the bike turn, is on the steer 100%, that's why the direction is so sensitive and makes those movements strange (that the shimmies exist and are normal, but here many times Is excessive)

I hope someone has been able to understand something that I have explained hahahahaha, sorry but you know that I am very very bad with English, and helped me google translator hahaha.
That's why I'm really sorry if you can not understand me ;)
18
Bikes / Re: SuperMoto Mod || update 29-03-2017
March 30, 2017, 04:11:16 PM
Hahahaha thanks.

Tonight or tomorrow I will finish the two remaining bikes to complete the Mod, then it will be finished!
19
Bikes / Re: SuperMoto Mod || update 28-03-2017
March 29, 2017, 11:20:17 PM

Updated
Honda CRF 450SM for use with Beta6

Added the modifications of chassis flexion of the new Beta 6.
Honda CRF 450 SM tuned in 3d geometries, improved textures, and set the bike chain and positions of the hands. Added three skins of the bike
Attached also the templates of the bike Honda CRF 450 SM

The bike are in a .rar file, they should only export the "bikes" and "tires" folders inside the root folder \MX Bikes\

Updated Bike Link  https://drive.google.com/uc?id=0Bx-AiEDnyjD6T1ZJSkRLUjN3VGc&export=download

Templates Honda CRF 450  https://drive.google.com/uc?id=0Bx-AiEDnyjD6eVl4RGJjUXFuNGc&export=download

Note: The names of the textures should be in .tga, and as they are called the .PSD, example ... bike.psd, must export it as bike.tga, the same for the rest, rim.tga, grips.tga, handguard.tga, etc.

To paint the seat must create a .tga to be called, bikeseat.tga.
To paint the upper fork you must create a .tga that is called, bikesteer.tga
To paint the down fork you must create a .tga that is called, bikesusp.tga

If you have any doubts, do not hesitate to ask me ;)

PD: Links updated in the first post
20
Bikes / Re: SuperMoto Mod || update 28-03-2017
March 28, 2017, 06:17:54 PM
Thank you very much  ;)

I imagine that when there are mixed circuits (asphalt, sand and jumps), it will attract more people
21
Bikes / Re: SuperMoto Mod || update 17-03-2017
March 28, 2017, 12:52:11 PM


Updated
Aprilia SXV450 SM and Kawasaki KXF450 SM for use with Beta6

Added the modifications of chassis flexion of the new Beta 6.
Aprilia SXV 450 SM and Kawasaki KXF 450 SM tuned in 3d geometries, improved textures, and set the bike chain and positions of the hands. Added three skins of each bike
Attached also the templates of the bike Aprilia SXV 450 and Kawasaki KXF 450

The bikes are in a .rar file, they should only export the "bikes" and "tires" folders inside the root folder \MX Bikes\

I added a Yamaha YZF 450 bike file, because it was wrong, it's just the gfx.cfg file, which is included inside the SM_Yamaha_YZF450 folder, you just have to replace it. Are the positions of the hands in the first person view ;)

Updated Bikes Link  https://drive.google.com/uc?id=0Bx-AiEDnyjD6bElBQ29ZQV9FeFU&export=download

Templates Aprilia SXV and Kawasaki KXF  https://drive.google.com/uc?id=0Bx-AiEDnyjD6RkVYVTVPNHRta2c&export=download

Note: The names of the textures should be in .tga, and as they are called the .PSD, example ... bike.psd, must export it as bike.tga, the same for the rest, rim.tga, grips.tga, handguard.tga, etc.

To paint the seat must create a .tga to be called, bikeseat.tga.
To paint the upper fork you must create a .tga that is called, bikesteer.tga
To paint the down fork you must create a .tga that is called, bikesusp.tga

If you have any doubts, do not hesitate to ask me ;)

PD: Links updated in the first post
23
Bikes / Re: RM 125 & 250 Stock and OEM Pack
March 20, 2017, 04:06:08 PM
good job! Great bike!!!
24
Bikes / Re: SuperMoto Beta
March 17, 2017, 06:58:07 PM

Updated
Yamaha YZF450 SM, TM SMM450 SM and Suzuki RMZ450 SM for use with Beta6

Added the modifications of chassis flexion of the new Beta 6.
Suzuki RMZ450 SM tuned in 3d geometries, improved textures, and set the bike chain.
Attached also the templates of the bike Suzuki RMZ450 SM

The three bikes are in a .rar file, they should only export the "bikes" and "tires" folders inside the root folder \MX Bikes\

Updated Bike Link https://docs.google.com/uc?id=0Bx-AiEDnyjD6bDdwT18tM2hGRDQ&export=download

Templates for Suzuki RMZ450 SM https://drive.google.com/file/d/0Bx-AiEDnyjD6Z3ZGeWZnVmRMc0k/view

Note: The names of the textures should be in .tga, and as they are called the .PSD, example ... bike.psd, must export it as bike.tga, the same for the rest, rim.tga, grips.tga, handguard.tga, etc.

To paint the seat must create a .tga to be called, bikeseat.tga.
To paint the upper fork you must create a .tga that is called, bikesteer.tga
To paint the down fork you must create a .tga that is called, bikesusp.tga

If you have any doubts, do not hesitate to ask me ;)

PD: Links updated in the first post
25
Races / Re: Server stress test
March 17, 2017, 06:34:10 PM
I sign up for the test ;)
26
Races / Re: Server stress test
March 17, 2017, 06:07:29 PM
With what motorbikes? I think we should try with bikes that have the new parameters of beta 6 (chassis flexion)
27
Thanks man!!! ;)
28
This Pleven Bulgaria circuit, but it looks very simple and is not finished, I am working on it, when I finish updating all SM bikes, I will try to finish the circuit in good condition
29
General Discussion / Re: MX Bikes beta6
March 15, 2017, 11:27:54 PM
THANKS!  ;)
30
Jose Reina #62