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April 25, 2024, 06:37:42 PM

News:

MX Bikes beta18j available! :)


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Messages - Steven

16
Quote from: xK3RBLEx on March 02, 2016, 07:28:59 PM
Quote from: MXK_cdub85 on March 02, 2016, 07:20:43 PM
Try editing the full screen value in the same mxbikes.ini. Under the resolution it says fullscreen=1. Change the value from 1 to 0 and save and restart Mx bikes

Wow, i cant believe it was that simple lmao. well the sizing is fixed, so thank you so much! BUT is there a way to make the game windowed?

Did fullscreen=0 not change to windowed mode for you?
17
Track Editing / Re: FBX converter
December 19, 2015, 11:41:25 AM
Strange ... I tried to reproduce, so I created a box in Sketchup, applied textures, exported as .dae, used Blender to convert to .fbx and then converted to .edf. This worked with the .bats. Then I tried the Autodesk Converter (downloaded fbx20133_converter_win_x64.exe) to convert to fbx and it also worked. I left "Destination Format" at "FBX 2013 ..." and tried both ASCII and Binary (with Blender ASCII is necessary). There always was the box on the map at the end. Maybe a few things you could try:

  • convert the .fbx to .map and use map viewer to see what is in there and if there is something strange already
  • look for another tool to convert or try the one TheFatController mentioned
  • try Blender to convert
  • generally I would start as easy as possible (a plain small heightmap, one layer) to see what exactly might be wrong and to have a short conversion time
I hope you can take something out of this.
18
Track Editing / Re: FBX converter
December 17, 2015, 11:13:30 PM
It looks like the "no matching parent" error isn't a problem. If the exporter doesn't crash, its alright. It also lists your object so there should be something in the .edf.

What do you mean with "The first .bat just stalls ..."? Can you give a few more details - do the .bats work properly without the .edf? Does it crash or just take long?
19
Bikes / Re: Models import
November 14, 2015, 01:03:40 PM
Quote from: rc4187 on November 14, 2015, 04:08:53 AM
Something I hadn't thought of... how are number plate numbers handled?

That's what I know:
You apply a texture where you want the number to be.
Then in the gfx.cfg under

plate
{
texture = w_plate
}

fill in the name of that texture.
With the size of your texture you can control the size of the number.
To understand the "system" you could start with a simple box or plane.
20
General Discussion / Re: MX Bikes beta3
June 20, 2015, 11:04:13 PM
21
Media / Re: Videos
May 25, 2015, 02:07:56 PM
ProxTube (Firefox) with this video works for me. It also loads as fast as usual.
22
Track Editing / Re: Cameras
November 19, 2014, 09:26:26 PM
Autozoom works on Practice Track for example. Maybe you can take this as a starting point.
The file you would have to change is the cameras.cfg, but it is already done for the 350xf.

The information from PiBoSo:
http://forum.piboso.com/index.php?topic=516.msg7374#msg7374
http://forum.piboso.com/index.php?topic=516.msg8379#msg8379

The only thing I know about that issue with the fixed cam is that starting and end point don't seem to work and instead it just goes "on" when the bike is in sight. You could try to make the cam before and the one after last a bit longer. Would be nice to know how to do this right.
23
Bug Reports / Re: Pit Board Causing FPS Problems
October 02, 2014, 12:51:40 AM
I have the same video card (NVidia GeForce GT 540M in an Acer Aspire), but apparently don't have the problem.

Have you tried to change the graphics settings to maybe narrow it down?
I have the graphics settings not very high and haven't tried around yet.

I just have some framerate issues in generell when playing without an external cooler.
What fps do you have the rest of the time? (Strg + F to activate)