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April 27, 2024, 02:23:54 AM

News:

MX Bikes beta18j available! :)


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Messages - Snappe

316
Track Editing / Re: Example Track Released
April 22, 2014, 01:23:45 AM
Quote from: bearded4glory on April 22, 2014, 12:11:54 AM
do the textures need to be added into the folder (like dirt and mud and whatnot) or are they "swallowed" for lack of a better term by the .map when it is created?
They are all packed into the map file. So swallowed, yes  :)
So I really don't know why it would all be grey.

What info do you need about skydomes? Best thing to do is just to export one and check it in mapview.
Not sure what the null parameter thing is... For norm & specs you just need to point to the correct files in the shd.
http://docs.piboso.com/wiki/index.php/Track_Creation_Rules#Shaders
317
Off Topic / Re: MXB Facebook
April 22, 2014, 12:28:35 AM
Wow... That track looks brutal  :-S
Great pics!
318
Track Editing / Re: Example Track Released
April 21, 2014, 10:44:48 PM
Quote from: onlyonetone on April 21, 2014, 09:54:18 PM
Redownloaded it and still getting gray textures.
I'm afraid I really have no idea what is going on... Maybe post a screenshot?

Quote from: ChrisK on April 21, 2014, 10:02:11 PM
do you have a color display?
:D

Quote from: geofanatec on April 21, 2014, 10:14:55 PM
Ok, I added in the grassfx for the 3d grass. Works great :D
However, it also shows up in the track?
You need to make sure that the track parts are completely black. Even the slightest shade of non-black currently generates grass. This should be fixed at some point though.
319
Track Editing / Re: Example Track Released
April 21, 2014, 09:29:00 PM
You should be able to open the example track without moving anything. The example/ folder is a fully working exported final track. You should see skies, background, everything. And be able to change the weather conditions.
Just open mapview and goto the example/ folder included in the zip.
320
Track Editing / Re: Example Track Released
April 20, 2014, 12:19:05 AM
Make sure the texture layers are correct in the hmf file. Try starting with just 1 layer first perhaps? And make sure track.tga exists.


num_layers = 1
layer0
{
map = track.tga
repetitions = 1
}
321
Track Editing / Re: Example Track Released
April 19, 2014, 09:54:48 PM
Sandbiter you seem to be missing the trh_params.ini file. You need that in the same directory as the bat files.
322
Track Editing / Re: Example Track Released
April 19, 2014, 04:43:19 PM
Quote from: geofanatec on April 19, 2014, 03:55:24 PM
What does terrainEd do exactly? I have same problem it opens command box then closes. Nothing happens.

TerrainEd is used to generate a .map (graphics) file and a .trh (collisions) file from your heightmap. You need to put terrained.exe in the same folder as both your heightmap.raw and the bat files. Then you can just run trh.bat and map.bat to generate the files. TRH generation is very quick, MAP generation takes longer since it has to calculate shadows.

All the files in the main directory are the 'source' files. In the example/ folder are all the exported files. After you export a new map / trh you'll need to put it in the same folder as the skies / amb / ini etc.
You can just load up the example track in mapview by opening example/example.map.

Also yeah, what onlyonetone said  :)
Although the docs still need some work.
323
Track Editing / Re: Example Track Released
April 18, 2014, 10:44:16 PM
The layout of this track I designed in about 5mins, it's just an example to show how the tools work... It's likely not going to be included in the MXB release.
I'd be interested to know what sort of laptimes you can get in MX Sim though, for comparison.
324
Track Editing / Example Track Released
April 18, 2014, 07:35:04 PM
http://www.mx-bikes.com/downloads/mxb_track_example.zip

It's possible to view the track .map file with the Map Viewer program included in the Track Tools.
Hopefully the example files should help getting started with track creation. Feel free to ask questions if anything is unclear, doesn't work as expected etc.

Please note terrained.exe must be copied into the same folder as the .bat files in order to use them.
326
Off Topic / Re: MXGP Demo is out
March 26, 2014, 05:13:11 PM
Please don't quote images! Edit them out of the quote before posting!
327
General Discussion / Re: Who is Snappe?
March 09, 2014, 06:29:50 PM
Yep still here, still busy working on MXB. Should be something new to see soon.
I've worked with PiBoSo for many years, I'm responsible for the environment & character art in KRP & GPB (and all art in MXB).
328
General Discussion / Re: Questions
March 04, 2014, 08:50:33 PM
Quote from: MotoRogers499 on March 03, 2014, 05:35:13 PM
My question is have they ever PLAYED it.

Yes, of course!
329
General Discussion / Re: Screenshots
February 19, 2014, 02:34:45 PM
Quote from: DD on February 19, 2014, 06:12:12 AM
If only it was that easy.

Yeah... It's not going to happen.
330
Kinda like this?

I hear what you are saying 22Ryann, in fact we're already working on it.