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April 26, 2024, 06:36:48 PM

News:

MX Bikes beta18j available! :)


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Messages - Asdrael

31
Paints / Re: Vintage Graphics for OEM Bikes (WIP)
May 06, 2020, 02:33:58 PM
I dig the white / purple KTM! good job!
32
Just unzip the download into your /mods folder and don't touch anything else and it will work.
33
The pkz ARE the bikes. All included. Don't touch those ;)
34
You can reuse skins EXCEPT for the Kawasaki and Husky.
35
Delete all former OEM.
Download the new pack.
Unzip into your mods folder.

If it doesn't work it's user error. So check that you don't have random stuff installed in the wrong places, download integrity etc.
36
General Discussion / Re: MX Bikes beta14c
May 03, 2020, 11:59:28 PM
Thanks!
37
07.11.2019 OEM v0.14.1 - 2020

 
Sorry it took a bit of extra time, but this pack is not just an update of the bikes that were already released but a massive change in over half the pack. As this was a large undertaking, with a massive move toward 2020 line-up and custom suspensions amongst other things let me get this out of the way: I didn't do it alone and you have to thank in particular this time around:
  • philiaN for organizing everything and enabling many model updates
  • iNsane for importing, animating and covering in mud the new bikes
  • Vortex_Damien for the new Husky and KTM models
  • Ruubs for the KX model
  • LC Création on Discord for the TM model
  • Stonerider for his work on (re)skinning most of the bikes
  • Tjark on Discord for the Gas gas and the Husky paints
  • Shack on Discord for amazing input on suspensions and discussions on the topic! We own that guy a big one when it comes to bike handling.
  • All the other modders who made, imported, worked on some magic for the previous models we still use like TFC, RC, as well as ExtremeManiac and Benji on the MXS forums
  • And of course, all the people who gave feedback, helped, and even donated to the OEM project!

Please take your time to read the whole post! It's a 2 gigs DL, so don't tell me you don't have time...

Installation instruction

If you can read:
New users: DELETE PREVIOUS OEM BIKES download and unzip into your mods folder. That's it.
Download this pack from MEGA.NZ or MediaFire . 2Gb so take your time. DELETE ALL PREVIOUS OEM BIKES. Unzip and put in your /bikes folder in your mods directory, which you can find in C:\Users\UserName\Documents\PiBoSo\MX Bikes\mods. It contains all the OEM bikes released so far, updated for Beta14. Careful: those bikes are all unpacked (not in .pkz) because otherwise I always mess the updates up. The bikes can then be found in game in their own category: MX1 OEM and MX2 OEM for four strokes, MX1-2t OEM and MX2-2t OEM for 2 strokes. (server hosts: don't forget to enable those categories or put the server to Open if you want to allow those bikes).
 
If you cannot read and have the attention span of a dead octopus:
YouTube tutorial

What's inside?
The pack currently contains 29 bikes, all original models that received the OEM treatment. This means that every single bike uses values and specs in accordance to their real life equivalent, as far as I could find them or extract them from pictures and reviews. This is valid for the geometry (wheelbase, rake angle...) and the engine (gear ratios, HP curve...). So each bike is unique – try them all!
 
  • Alta MX and MXR 2018
  • Honda CR 125 and 250 1996, CRF 250 and 450 2020
  • Husqvarna TC 125 and 250 2020, FC 250, 350 and 450 2020
  • Kawasaki KX(F) 250 and 450
  • KTM 125, 150 and 250 SX 2020, 250, 350 and 450 SX-F 2020
  • Suzuki RM 125 and 250 2003, RMZ 250 and 450 2020
  • TM 250 and 450 MX Fi 2020
  • Yamaha: YZ 125 and YZ 250 2017, YZF 250 and 450

    Significant changes this version
    • All suspensions values are now specific for OEM (Thanks again Shack). Should see less bottoming out and washing out compared to stock. FEEDBACK NEEDED, but keep in mind there is some set of values for all bikes that have been custom made for "intermediate rider on an average bike" (see below for more info).
    • Engine braking tuned
    • 250 2 strokes "power style" changed to be more brutal feeling
    • All other values updated to b14 values
    • Particular attention has been given to make all 250f competitive to one another through a little bit (less than 5%) of engine tuning. Hopefully they are! All other categories are as they should be according to released dynos
    All bikes come with stock sounds (+no pop mod). I would strongly recommend looking at our friend lBEYERl's sound mods database[/url] if you want something custom.


    Random setup advice
    • Four strokes have 3 engine maps each. Stock, low meaning more hp in the low end, and high, the opposite.
    • Stock suspensions are tuned with "MXA race test" values. In game, a good starting point is 30/60 sag front and 35/105-110 sag rear.
    • Fork offset and rear axle position can make a huge difference in handling.
    • Some bikes wash out more easily than others when braking. This is due to geometry and suspension difference. Try making the fork softer and/or increasing front brake travel to 20mm.
    • Some bikes are very "soft" stock (cough KTM), some are very "stiff" (cough Kawi). This is a by-product of manufacturer specs, and the fact that I frankly couldn't be arsed to custom build suspension dampening curves for all bikes. So play with the setup.

    PSD template to come soon as a bundle!

    [/list][/list]
    38
    Thanks a lot, I appreciate it :)

    Still making progress on the new pack!
    39
    The OEM technically work but do not use b14 "physics". So they will get updated, I am done figuring out what changes need to be made where, now I have to implement and test them.
    40
    Bug Reports / Re: update not implemented
    April 07, 2020, 03:22:23 PM
    Try to repair your steam files, or even better, delete and fresh install.
    41
    I beleive the offset setting is a deviation from the stock value (that is set in the bike editor). "-2" reduces the offset by 2mm. It used to make sense in the 90's and 2000's when stock offsets were 25mm. Nowadays, stock offsets are 22mm (I think only Kawi has a 23mm one) so people don't really change it anymore. As for going for high end triple clamps, I suspect it has more to do with rigidity and feel than anything else if the offset doesn't change.

    And thanks for hte offer on the setup, I ll be sure to take it up once I get stuck again modding ;) Currently, the only hard value that can be measured is the weight height bias but it is a bitch to do, so I went with Honda schematic that put it around 45% with suspensions extended.
    42
    CBM has a point, it's mostly the newer people having a problem with the physics change. The "vets" have seen so many changes, we just ride them out and try to provide objective feedback because this is still an early access beta.

    Sorry to say it again but b13 was easy mode. Grip was way too high, hell you could lean with brakes fully on with no issues and you couldn't even get a proper wheel spin with a race start. Now you have to balance your weight and play with the bike throttle and brakes more carefully to keep the grip... Is it perfect? I don't think so. Is it more fun and realistic than before? Hell yeah.

    Hoh and check your bike setup, the stock bikes have awful stock setup.
    43
    The wheel and tyre paints are actually packed with the bike paint. The file is called wheels.tga .
    44
    I haven't gotten any new models, and according to the changelog there should be some suspension changes for b14. So since I don't want to do everything twice, don't expect anything before b14 gets released.
    45
    General Discussion / Re: Just sayin...
    February 05, 2020, 09:10:09 PM
    I'm surprised we haven't had a Star Wars pod race yet though.