• Welcome to MX Bikes Official Forum. Please login or sign up.
September 23, 2019, 02:58:09 am


MX Bikes beta11d available! :)

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Sandbiter

Races / Re: MXB of Nations
September 22, 2019, 12:35:34 pm
There are 10 sign ups currently and only 6 different countries.

I'll postpone this event a couple of weeks so people can put it on their agenda.
I'm not going to host an MXON event with only 10 players.
Races / MXB of Nations - POSTPONED
September 18, 2019, 05:02:03 pm

The race on 9/22/2019 has been postponed. The race will take place in a couple weeks time. More info to follow.

Track: Mantua (stock, no mods needed)
I've chosen for this track because it's an easy sand track which everyone has.

We're doing this a little different from real life. More information below.

Racing will begin on Sunday 9/22/2019 at 10:00 A.M PST
Race 1 is OEM-MX1
Race 2 is OEM-MX2
Race 3 is OEM-Open
Each race will be 15 minutes.
Overall results will be scored in the Olympic scoring format.
Every player, from every country will ride every race.
The best finish of your country will count. For example, when player 1 of USA finishes first and player 2 of USA finishes third, player 1's score will count toward the overall score. Player 2's score will be dismissed.

Additional information:
Deformation will be set on 1.5.
Server is located in Europe.

User registration:
Please sign up for this event. This'll enable me to figure out the overall score of each country.
URL: https://forms.gle/fn7CCK9iAD7RjW2q8

Mods needed:
OEM Bikes: http://forum.mx-bikes.com/index.php?topic=1979.0

If there are not enough signups before saturday, the event will be postponed to a day more suitable for everyone.
If you feel like I've picked the wrong date, please let me know.
General Discussion / Re: MX Bikes beta11d
September 08, 2019, 10:46:09 am
Quote from: motopsycho87 on September 08, 2019, 08:21:35 amIs there any chance of a F/R lean display in the HUD? I'm using a steam controller with the gyro as my lean but the set point changes if you move past the extents. Would be good to have a visual indicator as to where I am?

Thanks for the update! When will it arrive on steam? Would be nice to play online with others!

I think MaxHUD has this feature.

To answer your question when MXB will be on steam. I still hope it won't get released on steam before netcode is fixed.
Releasing the game in its current state on steam won't fix the empty server. It'll only get MXB a worse reputation than it already has.
Suggestions and wishlist / Re: Holeshot device function
September 02, 2019, 06:52:44 pm
Quote from: Snappe on September 02, 2019, 12:57:06 pm
Quote from: Sandbiter on August 27, 2019, 11:48:52 amTogether with the 0% wheelspin when accelerating, the loopout happens.

What? We have plenty of wheelspin.
It looks like you do, but it doesn't feel like it.
I do think a holeshot device would be cool, not only as a realistic feature but also to keep the front wheel down so we don't loop out like we currently do. Though this won't be the fix for the loopouts. The loopouts and bike wobble on uphills are all caused by the lack of downward force of the rearwheel. In other words, the rear wheel doesn't put the power down as much as it should. Together with the 0% wheelspin when accelerating, the loopout happens.
Races / Re: Unadilla Funrace MX2 OEM
August 27, 2019, 09:54:01 am
Quote from: тғc on August 26, 2019, 10:40:34 pmRace 1 was fun until it glitched out and stopped half way through. Trying over and over to get race 2 going was painful.. A reminder of why I don't really play this online much unless it's practice only. Thanks for putting it on anyway, Unadilla was glarly you guys rutted it up good and proper!

Race 1 didn't clitch out. Someone started a vote.
Races / Re: Unadilla Funrace MX2 OEM
August 25, 2019, 03:14:04 pm
Wooo lets go!
Tracks / 2019 AMA Supercross - Glendale, Arizona
August 15, 2019, 11:16:19 pm

The Phoenix-area stop of supercross is especially unique because it is one of just two cities in the history of the sport, along with Los Angeles, to host its round of the championship in three different stadiums, which also includes Tempe's Sun Devil Stadium (5 races from '86-'98) and downtown Phoenix's Chase Field ('99-'15).
The start straight on the expansive floor of University of Phoenix Stadium this weekend will span approximately 384 feet, making it the longest in the championship. Riders will be able to push speeds nearing an incredible 60 miles per hour.
The one-of-a-kind shape of the stadium's exterior was built to resemble that of a barrel cactus, found in abundance in the Phoenix area, as well as a coiled snake, also abundant in the area's desert landscape.

How to install:
Simply put the .pkz file in your mods/tracks folder.

Thanks to:
TheFatController - stadium
Asdrael - general jump shape and scaling tips
Alex Aeffertz - start, manager and flagger structures
Off Topic / Re: MX Simulator
August 13, 2019, 12:14:41 pm
Quote from: PizzaChet on August 12, 2019, 10:54:56 pmHow come none of the tracks for MXB have braking or acceleration bumps or whoops that actually resemble whoops? Instability. That is also something MXS does way more realistically. MXB is far more modern in certain features yet MXS has nailed down some of the key things for realism. Both have quite a way to go sound-wise.
The first dozen tracks which were released for Mx Sim didn't have any roughness what so ever. As more people got the game and started to get better, rougher tracks were made.

MX Bikes still doesn't have a big community and half of the people playing now can't even get a clean lap in on flat tracks due to their lack of practice.

Mx Sim is more fun in certain ways, but a lot more arcade-like. I do have to admit that it is more stable on bumps etc. but that does not mean it is impossible in MXB.
Track Editing / Re: Pictures of the tracks!
August 10, 2019, 07:15:08 pm
Other / Re: Rider Models
August 03, 2019, 11:54:04 am
Unfortunaly as far as I know it's not possible.

I've made a topic quite a while back on what might be possible though.
Track Editing / Ruben's track bundler
July 28, 2019, 11:06:31 am
Ruben's track bundler

Getting your track in game has never been easier. Ruben's track bundler creates a batch file (bundleMe.bat) based on your input. A click on the batch file will create your track's .map, .trh with centerlines and copies your working folder to a location specified by you.

This is NOT a track editor. It does save you a lot of time bundling your track though.

Make sure:
You're not using any spaces in any of your file / folder names. I haven't made a proper check on it yet, but I doubt it works in MXB anyway.

How to use:
Extract RubensTrackBundler.exe in your track folder. Double click it and follow the steps. Once done a batch file called bundleMe.bat is created in the same folder as where you placed RubensTrackBundler.exe. Double click bundleMe.bat and wait until it is done (You might require to open it as admin by right clicking and choosing run as administrator). The time required to bundle the track will vary. On a track with a lot of objects and high quality textures it'll take longer than on a track without. The batch file will close automatically once it's done.

Races / Re: Funrace - Mantua MSM open
July 14, 2019, 10:29:07 pm
Moto 1 results:

Moto 2 results:
Races / Re: Funrace - Mantua MSM open
July 14, 2019, 09:44:41 pm
Race starts in 15 minutes!