• Welcome to MX Bikes Official Forum. Please login or sign up.
 
April 20, 2024, 02:17:47 AM

News:

MX Bikes beta18j available! :)


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Ruubs

41
Suggestions and wishlist / Track textures
June 23, 2014, 07:42:16 PM
I've two suggestion which will probably help us track makers to make better looking tracks.
The first one is the transfer between two textures. I'm not 100% sure if this has been suggested on this forum before, but I know it has been on the Mx Simulator forums. I also don't know if it's posible with a brush on 100% sharpness in PS (I guess it isn't, I wish I had time to check it)
When making textures with alpha channels, all the textures blend over eachother. If you want to have a rocky texture next to you track, you'll probably get an effect like this: Image from MX181


This looks kinda weird and IMO should be different.

The second suggestion is random rotation for tiled textures. When you made your awesome texture and put it ingame, it sometimes looks weird because the game tiles the texture and sometimes you can see exactly how it tiled. I guess random rotation on every tile will fix this problem, but I'm not sure how that will look. I know it can be fixed pretty easy at the moment by adding an overlay image, but I guess that 'new track creators' don't know how to make a good overlay image, and so their track will look very strange when everything is tiled the same way.

I'm not sure how well I explained it, and my English kinda sucks atm because I'm kinda tired.
42
Off Topic / Modeling/Skinning/Gaming help
May 13, 2014, 06:18:16 PM
I thought this would be an usefull topic since I'm sure a lot of people in the community are modeling/skinning/gaming.

In this topic you can ask any quetions related to making models, skins and games. I'll start it off.
So some of you might know I've been working in Unity sometime already, and I have some small problems with it. I guess this problem is quite easy, but still anoying. It has nothing to do with coding as far as I know, since I didn't add a single code, it's all just planes with a diffuse and normal map applied on them.


The outside planes have weird little stripes all over them (horizontal). The ones I used for the middle and the corners haven't gotten those stripes, and the problem accures if I put the diffuse map on the material I'm using. I've tried changing some settings in the render and quality settings in Unity, but I don't want to mess around with it too much because I'm scared to f*ck things up. I've also resaved and remade the defuse a couple of times, but I can't seem to fix the problem.

---

Got it. I accidently set the tiling to 21 instead of 1 after I tested it on 2 on the x-axis.
43
Off Topic / Gaming
April 24, 2014, 06:07:54 PM
What about a topic where we can talk about other games than Mx-bikes? Seems like a good idea to me.

Is anyone getting Red orchestra 2 single- and mulitplayer? It's free on Steam today.
Also does anyone of you have CS:GO, Arma 3 and Mxgp on steam and Battlefield 3/4 on Origin? I'd love to play together!
44
Track Editing / Track editing questions/help
April 24, 2014, 01:38:04 PM
I felt like we should make a topic for this, since in the other topic everyone is talking about something different.

----

I've a problem with mapview. When I have 5 texture layers it works fine, nothing is wrong, but when I add my 6th one I get the error: Mapview has stopped working. I don't know if there's a limit on how many textures you can have, or if I did something wrong, but I'd love to know this.
Here is the last line of codes I put in the track.hmf file:

layer5
{
map = whitelines.tga
repetitions = 50
mask = whitelines_mask.tga
}


Yes I changed the num_layers to 6. Yes I have the whitelines.tga in the same folder as the track.hmf. Yes I made the mask exactly the same as the other so it should work. Yes it has both in the track.hmf a repetition of 50 and in the whitelines.shd.
45
Suggestions and wishlist / Head ducking
April 13, 2014, 10:48:35 PM
Since there will be tear-offs in Mx-bikes I guess it'd be cool and helpfull to have some sort of head ducking. We should be able to duck our heads to prevent roost to come on our goggles, so we won't have to pull tear-offs every corner.
The head ducking I mean is something similar to this: