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September 18, 2020, 07:24:47 PM


MX Bikes beta14e available! :)

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Messages - Ruubs

Documentation / Re: Live Timing
September 15, 2020, 07:00:45 PM
Quote from: MxWayGamer on September 15, 2020, 10:19:00 AMIs it possible to add session informations (Number of lap and Duration) in the live timing bloc ?

Example :
Number of lap

If what you're saying is a suggestion for B15, don't mind me.
If it is not a suggestion for B15; MXB currently doesn't support races based on minutes and laps (however I do believe that's been implemented for B15 already). You can get the session time though. For races, it'll display the minutes left, and for practice it'll show the total time that has passed since the start of te session.

You can get this information from the classification section, then look for session timer.
Track Editing / Re: TRH and MAP files???
September 05, 2020, 10:26:34 AM
You should run map.bat before running trh.bat. After running trh.bat you should run centerline.bat.
Paints / Re: New Anime Graphics and Gear
September 02, 2020, 12:35:18 PM
Quote from: CBM Racing on September 02, 2020, 04:30:31 AMWow, unbelievable! Thats two things that should never go together Anime and Dirtbikes. No offense you did a great job with the kit! It's just Anime and Motocross just doesn't work together! What's next Hello Kitty Graphics or how about making some of I think its called "Furries" Gear! I have seen those Anime kids/people and I doubt they could even start a Motocross bike. Sorry like I said the work you did was good it's just one guys opinion here.
General Discussion / Re: MX Bikes beta15 WIP
September 02, 2020, 09:48:56 AM
Realistic weather just means the weather is picked randomly at the start of the session. The weather doesn't change over time.
Ha that's cool. Emmen is my local track. Been there a lot of times.

I've started working on Emmen a long time ago but decided to ditch is as I didn't have much fun riding it in MXB. However, it would definitely be cool to see Emmen finished for MXB.

Westerbork would be a fun track though! I do plan on creating Westerbork some day.
Track Editing / Re: The Assets Thread
August 23, 2020, 07:49:52 PM
Quote from: ChaosLasse on August 23, 2020, 05:49:02 PMHello, so, i am new in the Mx-Bikes community and i would like to support some trackmakers with custom object.
I just want to help out for free, because i want some smaller projects to work on to improve my modeling skills while studying.

I am currendly working on some more detailed trees, how much polygons / vertices are fine for trees, is there a LOD system?
And is this even the right thread to post this?

Have a good day!
There is no LOD system for track objects in MXB.

I've been working on a couple of trees for my upcoming track. I aim for 200-300 polygons in total. Some trees, like willows, require some more though.
For the record; I wasn't the one that banned you. I just explained the reason why you were banned.

We were having a good conversation until others joined. And I even partly agreed with you.
Very mature of you for making a meme, with my full name and logo, Tucko.
My fellow students, who have nothing to do with MXB just made me aware of this.
I expected you to tell everyone that you were banned 'because you pointed out that we report bugs to an unofficial discord instead of reporting them on Steam'.

First, you weren't banned for suggesting (read; persuade) people to report Mx Bikes bugs to steam. We all agreed that if you want to report Mx Bikes to Steam, you should do it. We even gave you the oppertunity to get an announcement in Discord on how to report bugs on Steam. We also told you, you could make a forum post describing how to report bugs on Steam. I personally didn't like that you were persuading others to do the same for your reasons though. All of this is still not why you were banned. You were banned for the simple fact that you were calling us: brown nosing, idiots, and saying things like: can u smell his last dinner, and polish a cock in general.

The Discord rules clearly state this behavior is not tolerated;
1. Be respectful to fellow players, devs and moderators.
2. Have fun. This is a game. Banter is tolerated, insulting is not.
3. Use English in the main channels. For foreign languages, please use the localized channels.
4. Harassment, trolling, hate speech will not be tolerated.
5. If you have an issue, please directly contact Admins or Mods.
6. Do not ping people randomly.
7. Use the proper channels as much as possible.
8. Posting harmful material, NSFW content, or personal data is prohibited.
9. Don't beg for money or game codes.
10. Don't advertise other discord servers.
11. Any discussion on bikes or tracks directly ripped from other games is frowned upon. Any link to download them will result in a warning

You violated rule 1, 2, and 4.

Piboso does spend time on smaller tasks, but he generally doesn't spend on lot of time per small task. Working on the same big task all day, every day drains you. You lose motivation and you can't think clearly about the subject anymore. Taking smaller tasks from time to time will speed up the development process in the end.

If you're wondering why Piboso hasn't fixed the connection issues earlier; the main focus on the previous few betas were net code (meaning accuracy and smoothness), fixing the connection-freeze, and overall online performance. While in the middle of developing, testing, and improving these aspects, Piboso can't just lay it to the side and start improving something else. If he would, development would be a mess and even fewer fixes would get done. I am pretty sure the main focus for B15 is to fix the connection issues.

And if you're wondering why Piboso doesn't roll out smaller updates more often; actually rolling out an update takes up quite some time, which Piboso rather spends on fixing more bugs. Rolling out a bigger update every few months is way more efficient than rolling out an update every week
Piboso has done an insane amount of multiplayer fixes since day 1, and he continues to do so. He has implemented ipv6 support for B15 already, and he will do more work regarding the connection issues as well.

People who buy a game in early access, aka beta, should expect the game to be buggy. Early access is meant to provide proper feedback to the developers, so they can fix bugs before the game's final release. Since the game has gotten on steam I've seen a lot of players say the game is bad, without giving feedback. Just saying it's bad is not useful, and won't improve the game.

If you bought an early access game and really don't like it, refund it if possible. There's no need to make a developer of an early access game look bad 'because it has bugs', unless the developer doesn't work on fixing the issues. Piboso is constantly chatting with some of us, asks for feedback and asks us to test and debug things.

I totally understand your anger, and I've had my times of anger as well, but honestly Piboso knows what he's doing, and he's working on some great things. Mx Bikes has come a very, very long way since it's first release and it's continuously improving. We shouldn't forget Snappe's hard work too as he's contributed a major part as well.


If anyone wants to read the whole conversation we had on Discord yesterday, let me know and I'll screenshot it for you.
Track Editing / Re: Adding Grass turns track white?
July 21, 2020, 08:01:50 PM
Quote from: BeefLilly247 on July 21, 2020, 07:59:30 PMTry deleting that extra space in your hmf on "layer 5"
You have good eyes.
Track Editing / Re: Adding Grass turns track white?
July 21, 2020, 07:52:17 PM
My first thought was either wrong layer count or wrong mask name, but both seem to be correct. Check your grass_mask.tga again (not grass_masks.tga) to see if it truly has an alpha channel and is saved in 32bit.

Another thing that I see is that you have 4 soil layers in your .tht file. Why not make one soil layer with a thickness of 1 + (0.2*3) = 1.6?
Support / Re: Syncing
July 04, 2020, 05:22:57 PM
Yes, the devs are aware of the problem and are trying to fix it.
Media / Re: Videos
July 02, 2020, 11:33:06 AM
That's very cool Jason!
General Discussion / Re: Funky physics
July 02, 2020, 11:32:01 AM
Completely valid point! I've noticed it too.

The devs are aware and have an idea for a fix already :)
Did you unpack any .pkz files?
If so, don't do it. It causes issues when updating your game.