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April 25, 2024, 03:15:57 AM

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MX Bikes beta18j available! :)


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Messages - Ruubs

1006
Off Topic / Re: Post your real life pictures here!!!
April 30, 2014, 10:48:59 PM
Thanks Arvoss, I didn't know that either!

That looks like a hell lot of fun Kaseodip. I wish there were these kind of races in The Netherlands. We only got normal Enduro's tho, and not GNCC races.
1008
Track Editing / Re: Pictures of the tracks!
April 29, 2014, 11:40:41 AM
Quote from: robinf36 on April 29, 2014, 11:33:48 AM
First try with mapview. Got rafagas's mx simulator track working into mapview.
Thanks Sandhapper and Bearded4glory for the help

http://gyazo.com/ce99f8e4b534574e3bec13ce320ae91a
http://gyazo.com/555d12d5654ed8cd13cf0c8f4b03c8aa
http://gyazo.com/4bf7af31379fa0e6557b29f3cbaa7c24
Looks good, but did you ask Rafagas for permission to show this?
1009
Track Editing / Re: Track editing questions/help
April 26, 2014, 08:33:23 PM
Quote from: bearded4glory on April 26, 2014, 07:10:42 PM
Quote from: Sandbiter on April 26, 2014, 07:01:39 PM
Quote from: bearded4glory on April 26, 2014, 06:24:07 PM
The diffuse maps must be applied to the objects (sorry not using blender so IDK exactly how this works) then you need to create a .shd for each diffuse.  It has to be named the same as the diffuse and in the same directory.  Of course take this with a grain of salt because I cant get it to work but that is how it should work.

Let me know if you are able to get it working so you can tell me how to do it hahaha.
I don't think you need to make an .shd for each diffuse map you put on an object. I apply the diffuse map in 3ds max, export the fbx, export it to edf, run map.bat and I have the diffuse map on the object. I've no idea how to make norms and specs to work on the objects though, since nothing I've tried works so far.

The .shd basically says for this diffuse we are using this normal map and want that glossiness...At least that is my understanding of how it is supposed to work.
That's true, I thought you meant putting a .shd file on the object to get a diffuse map to work. The .shd file for norms doesn't work tho, atleast not for us.

Snappe/Piboso, may I know why we aren't able to make LODs for track objects, I guess you've a good reason for that since LODs are kinda a must IMO.
Also, may there is a bug in the norms for track objects, or we are doing something really wrong.
1010
Track Editing / Re: Track editing questions/help
April 26, 2014, 07:01:39 PM
Quote from: bearded4glory on April 26, 2014, 06:24:07 PM
The diffuse maps must be applied to the objects (sorry not using blender so IDK exactly how this works) then you need to create a .shd for each diffuse.  It has to be named the same as the diffuse and in the same directory.  Of course take this with a grain of salt because I cant get it to work but that is how it should work.

Let me know if you are able to get it working so you can tell me how to do it hahaha.
I don't think you need to make an .shd for each diffuse map you put on an object. I apply the diffuse map in 3ds max, export the fbx, export it to edf, run map.bat and I have the diffuse map on the object. I've no idea how to make norms and specs to work on the objects though, since nothing I've tried works so far.
1011
Track Editing / Re: Track editing questions/help
April 26, 2014, 12:02:31 AM
Your track size is 280x280. That means that you have to put 280 as the lenght and width in 3ds max aswell (when using Meter units), if you use Cm units then you should make the terrain in 3ds max 28 000 lenght and width.
Not 100% sure because I can't check what I have, but I guess that's about the same as what I use.
1012
Track Editing / Re: Track editing questions/help
April 25, 2014, 10:39:07 PM
Quote from: MotoX745 on April 25, 2014, 10:06:49 PM
i found my objects but they are off the map. its confusing me because i set it up how sandbiter explained
also the pivot point is at the bottom left of the plane.
Do you mind showing me your .hmf file, I want to see the scale of everything, then I can help you out better I guess.
1013
Track Editing / Re: Track editing questions/help
April 25, 2014, 11:11:57 AM
Quote from: MotoX745 on April 25, 2014, 09:39:46 AM
i know thats what i had the plane set to and in the displace i had the scale or the strength set to 14
Are you sure you selected Meters as units in 3ds max, it might be in CM or inches or something.
1014
Track Editing / Re: Track editing questions/help
April 24, 2014, 11:31:11 PM
How to add track objects.

Tools needed:
-A 3d model software which can export FBX files (3ds max, blender etc.)
-FBX2EDF.exe (You can find this in the track tools)
-Text editing program (Notepad, Notepad++ etc.)

I'm taking 3ds max as an example program here, everything what I do should be done the same in any other 3d model software, but you might need to hit different buttons.

Getting started.
-Open a new scene and add a plane with 1000x1000 segments (if your pc can handle this, if not then just make the plane with less segments, keep in might to make it as much as posible though). The size and width should be exactly the same as in your .hmf file, so make sure that's alright (you might have to calculate the right sizes).
-Open the plane in Modify mode and add a displace modifier. Now choose your terrain in the bitmap slot. Make sure the strenght is the same as the max height in your .hmf file.
-Go into Hierarchie mode (http://gyazo.com/239efafafe105fb3e01a6db724f2ebea) and move the Pivot point to the bottom left corner of the plane. When you're done with this you should go back into the Create tab.
-Now you need to place the plane in the correct spot, therefore all the coordinates of the plane should be 0,0 (X, Y and Z axis).
-Now you can start adding your own objects to the track, be sure to scale them right and place them good. You should also make sure the object has a bottom face, so don't remove any faces on the bottom of your objects.
-Once you're done placing all the objects you should hide the plane, in 3ds max you can do this by selecting the plane and click 'Hide selection'. Once it's hided you should hit ctrl+A on your keyboard, go to file, export, export as and save it as an FBX file. Make sure in the export information panel you set the Units (advanced options, units) to Meters.
-You now have an FBX file of your objects, but you need an EDF file to get it in Mx-Bikes. Open the program FBX2EDF.exe, load the FBX file you just made, click save and chose the directory of your track folder where you want the objects to appear on, also give the file a name and click save. You HAVEN'T saved the actual EDF file yet, you first need to click on OK and wait for the CMD to finish (it'll say NOTE:: Ending log when it's done). That's how you make your EDF file, now we should get it to work.
-Open your .hmf file in any text editing program and go to the bottom of the script. This is an example of what you should add here.

scene0
{
name = scene0.edf
pos
{
x = 0
y = 0
z = 0
}
rot
{
x = 0
y = 0
z = 0
}
}

Make sure the name of your EDF file matches the name you give it in the .hmf file, otherwise it won't work. If you do not touch any of the positioning/rotation settings in the .hmf file it should all appear in the right spot on the track.

Sorry if I forgot anything, and sorry if my English sucks. I wanted to do this real quick before going to bed.
1015
Off Topic / Re: Gaming
April 24, 2014, 06:36:57 PM
Quote from: gdubmx on April 24, 2014, 06:21:10 PM
I play altis life on arma 3, reflex, live for speed,dayz standalone, space engineers, epoch. I give up on MXgp lol. I've heard bf4 is broken. Used to play cs go. Insurgency is good if you like cs. I just got the golf club too, that's awesome!
Actually Battlefield 4 is pretty bad yes, it has lots of bugs and server problems, nonetheless it's still fun to own people tho! Does the online feature in Reflex already work? I would love to play that game online again!

Quote from: TheFatController on April 24, 2014, 06:23:28 PM
Just xbox one here. Laptop is for work (and mx bikes lol)  8)
Is the Xbox one any good? My brother wants him and as far as I know the Ps4 is actually a better choice, I'm not really into consoles anymore tho so I might be wrong.
1016
Off Topic / Gaming
April 24, 2014, 06:07:54 PM
What about a topic where we can talk about other games than Mx-bikes? Seems like a good idea to me.

Is anyone getting Red orchestra 2 single- and mulitplayer? It's free on Steam today.
Also does anyone of you have CS:GO, Arma 3 and Mxgp on steam and Battlefield 3/4 on Origin? I'd love to play together!
1017
General Discussion / Re: Several motorcycle
April 24, 2014, 06:04:26 PM
Please look at the forums next time before you post anything.

The first release will ONLY include the ktm350f. Modders can add whatever bikes they want, even scooters!
1018
Track Editing / Re: Track editing questions/help
April 24, 2014, 03:20:50 PM
Quote from: PiBoSo on April 24, 2014, 03:02:31 PM

It should work.
Please make sure that all textures are power of 2.
Power of 2? You mean a size of like 1024, 2048 etc.?
I have that, and it doesn't work. I can upload my .hmf and textures if you want?
1019
Track Editing / Track editing questions/help
April 24, 2014, 01:38:04 PM
I felt like we should make a topic for this, since in the other topic everyone is talking about something different.

----

I've a problem with mapview. When I have 5 texture layers it works fine, nothing is wrong, but when I add my 6th one I get the error: Mapview has stopped working. I don't know if there's a limit on how many textures you can have, or if I did something wrong, but I'd love to know this.
Here is the last line of codes I put in the track.hmf file:

layer5
{
map = whitelines.tga
repetitions = 50
mask = whitelines_mask.tga
}


Yes I changed the num_layers to 6. Yes I have the whitelines.tga in the same folder as the track.hmf. Yes I made the mask exactly the same as the other so it should work. Yes it has both in the track.hmf a repetition of 50 and in the whitelines.shd.
1020
Suggestions and wishlist / Re: I want to help!
April 24, 2014, 01:29:25 PM
Quote from: TheFatController on April 24, 2014, 01:15:29 PM
Quote from: gdubmx on April 24, 2014, 12:54:49 PM
http://cdn.memegenerator.net/instances/500x/43223180.jpg
http://3.bp.blogspot.com/-NpXbOV4QsHw/TpMZkUaUiXI/AAAAAAAAALY/_2sRi2s3HEA/s1600/stop-bein-a-cunt.jpg

pmsl  ;D

Gdubmx, are you talking about me? I don't want to be an idiot right here, but he steals IDs for real, and half of the mxsim community doesn't trust him.

Does anyone remember this?
http://forum.mxsimulator.com/viewtopic.php?f=13&t=26675

Davino hacked Villomoto his account and posted a virus, that virus could get the player ID from Mx Simulator so Davino had a ton of IDs.

You should check this out aswell, look at how many times he has been in the ban court of Mx Simulator.
http://forum.mxsimulator.com/search.php?keywords=davino&fid%5B0%5D=16