• Welcome to MX Bikes Official Forum. Please login or sign up.
 
April 24, 2024, 10:53:34 PM

News:

MX Bikes beta18j available! :)


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Ruubs

1021
Track Editing / Re: Pictures of the tracks!
April 24, 2014, 12:52:33 PM
To delete the track objects of the example track you need to do this.
-Delete the last code lines in the .hmf file.
-Delete scene0.edf out of your folder.

These are the last code lines in the .hmf file.

scene0
{
name = scene0.edf
pos
{
x = 0
y = 0
z = 0
}
rot
{
x = 0
y = 0
z = 0
}
}
1022
Suggestions and wishlist / Re: I want to help!
April 24, 2014, 12:51:11 PM
Just to Snappe and Piboso, do NOT trust this guy. He has been stealing a lot of rider IDs in Mx Simulator and has been ripping since the first day he joined that community.
1023
Track Editing / Re: Pictures of the tracks!
April 23, 2014, 09:21:09 PM
Quote from: onlyonetone on April 23, 2014, 09:16:45 PM
How did you scale down the outside part of the track? My track is just setting in a huge field. Where's the parameters for that?


EDIT- You could probably send what you have to Piboso and snappe so they can have a little ax testing. If they want to/have time to that is.

I'm not sure what you're talking about, but I guess it's just how big you scale your track on the heightmap, not sure if that's what you mean though.

I'd love that, and I'm sure it'll help them out. If they want it, then I guess I'll get a PM from them.  ;D

BTW.
Loving the newest TrackTools update Snappe! I'm glad you got the Splitfire kawi in the game for me aswell!
1024
Track Editing / Re: Example Track Released
April 23, 2014, 09:15:44 PM
Quote from: onlyonetone on April 23, 2014, 09:13:01 PM
Quote from: Sandbiter on April 23, 2014, 09:05:37 PM
Quote from: onlyonetone on April 23, 2014, 08:35:35 PM
Hey sandbiter. This may be to much to ask for. I understand masks a little bit but can't figure it out in ps. Could you noob it up and maybe post a screen of how you're setting it up in ps. Channels, alpha, what brushes, and how you're saving/exporting it. I would love you forever. The masking tutorial on Adobe helped a little bit but I don't understand how to do it with a track.
It actually doesn't matter what brushes you use, you just need to make sure you use full white and full black on the mask. I'll try to explain it as good as I can.

NOTE Image mode must be RGB, 8 bits!!!
-Open a new file, size 1024, 2048 or 4096.
-Make the background layer FULL black.
-Open a new layer, take a brush, white colour and brush.
-When you have what you want, you merge all the layers in one. Hit ctrl + A to select everything and ctrl + C to copy what you selected.
-Go into the channels panel and select RGB, then hit ctrl + V to paste what you copied before.
-Boom you have your alpha channel.
-Select Alpha 1 in the channels panel and then go to File, save as, name it the same as your texture but add _mask after it, chose targa (TGA) for your extention and click save.

Thank you! This will help a lot.

One Question.

The example mask has the heightmap in it. I Kind of need the heightmap to see what I'm masking. So do I just add that in as one of the layers?
Yes you can do that, be sure you don't merge it with the other layers though.
1025
Track Editing / Re: Example Track Released
April 23, 2014, 09:05:37 PM
Quote from: onlyonetone on April 23, 2014, 08:35:35 PM
Hey sandbiter. This may be to much to ask for. I understand masks a little bit but can't figure it out in ps. Could you noob it up and maybe post a screen of how you're setting it up in ps. Channels, alpha, what brushes, and how you're saving/exporting it. I would love you forever. The masking tutorial on Adobe helped a little bit but I don't understand how to do it with a track.
It actually doesn't matter what brushes you use, you just need to make sure you use full white and full black on the mask. I'll try to explain it as good as I can.

NOTE Image mode must be RGB, 8 bits!!!
-Open a new file, size 1024, 2048 or 4096.
-Make the background layer FULL black.
-Open a new layer, take a brush, white colour and brush.
-When you have what you want, you merge all the layers in one. Hit ctrl + A to select everything and ctrl + C to copy what you selected.
-Go into the channels panel and select RGB, then hit ctrl + V to paste what you copied before.
-Boom you have your alpha channel.
-Select Alpha 1 in the channels panel and then go to File, save as, name it the same as your texture but add _mask after it, chose targa (TGA) for your extention and click save.
1026
Track Editing / Re: Pictures of the tracks!
April 23, 2014, 08:54:28 PM
Quote from: onlyonetone on April 23, 2014, 08:30:06 PM
Dude. That looks so sick. I can see where you're putting the pits. Are you going to remodel the stadium?
Thanks. Yes I'll try to find time and finish up or redo the whole stadium.
1027
Track Editing / Re: Example Track Released
April 23, 2014, 06:50:20 PM
Quote from: ChrisK on April 23, 2014, 06:40:07 PM
how do u guys know how height and long the jumps need to be, u cant test it......

so is it a good idea to make tracks without the game?
I'm just trying to figure out how things work for this game, it'd be a bummer if I don't like the game, since I'm doing all this for nothing, but I guess I'll like it so ye, why not trying things out already?

The AX track I'm testing everything with ATM isn't a track with a lot of jumps, so it'll most likely work in 75% of the mx games out there. I hope the bikes in mx-bikes can turn sharp tho, otherwise this track will be a pain in the ass since it isn't very wide.
1028
Track Editing / Re: Example Track Released
April 23, 2014, 06:24:28 PM
Thanks, that'll help I guess! I've no idea how I ruined it either, but I did :-[.

Btw. I just modified my post, not sure if you've seen it yet.

And can you tell me how the race data works? I can't seem to find how to place the startgates and pits outside the centerline (like on the example track).

I guess I just figured that out too. Had to use 'Grid' instead of Start/Finish line coordinates.
1029
Track Editing / Re: Example Track Released
April 23, 2014, 06:04:05 PM
Snappe or Piboso, can we please get a undo and redo button for tracked? I've ruined my center line like 10 times already at the last segment.

And can you tell me how the race data works? I can't seem to find how to place the startgates and pits outside the centerline (like on the example track).
1030
Track Editing / Re: Pictures of the tracks!
April 23, 2014, 03:24:17 PM
Quote from: Snappe on April 23, 2014, 02:51:23 PM
Quote from: Sandbiter on April 23, 2014, 01:17:22 PM
a diffuse map doesn't show up for some reason.

Weird, do you get any warning or errors when exporting the scenery edf?
Textures power of 2? Textures are tgas?
First of all, I'm not 100% sure if I add textures the right way, so let me explain that real quick.
In 3ds max I use a 'Standard' material and add a diffuse map, reflect map and bump map on it (diffuse with the texture, reflection with a speculation map, and bump with a normal map).
If I export it as an FBX and have the diffuse, reflect and bump on it, it HAS to be in the FIRST material slot, otherwise I get an error that it the material won't export. Then after I exported it as an FBX I can export it as an EDF without any problems.

--Edit
The diffuse, reflection and bump maps I use are PNG. I'll try it out with a TGA file extension.
Yep that was the problem, pretty dumb I didn't think of that :-X


1031
Track Editing / Re: Pictures of the tracks!
April 23, 2014, 01:17:22 PM
Added some more objects, I need to figure out how to export the tuffblocks with a diffuse map though, since it didn't work this time. A normal diffuse colour works fine, but a diffuse map doesn't show up for some reason.



1032
Track Editing / Re: Pictures of the tracks!
April 23, 2014, 10:43:34 AM
Quote from: onlyonetone on April 23, 2014, 12:25:26 AM
Looks awesome. One question though. Where are you going to put the pits?
That's a good question, I've thought about it but I'm still not sure where I can place it. Probably behind the starting gate, there's some room left.
1033
Nice post, this will probably help out some people.
I just posted the link since the image is quite big and I don't want to anoy people. I couldn't find any way to scale the image down from gyazo, but I think it'd be very helpfull to know.

Thanks for using my image  ;D
1034
General Discussion / Re: It's Now Mid-April
April 22, 2014, 10:17:03 PM
I'm 99,99% sure he's from Europe.
1035
Off Topic / Re: Post your real life pictures here!!!
April 22, 2014, 09:33:27 PM
Quote from: onlyonetone on April 22, 2014, 09:15:26 PM
Okay. Well. that tree kangaroo is the most adorable thing ever.
Nop.