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MX Bikes beta18j available! :)


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Messages - Ruubs

1036
Track Editing / Re: Example Track Released
April 22, 2014, 09:31:48 PM
Quote from: PiBoSo on April 22, 2014, 09:26:53 PM
Quote from: Sandbiter on April 22, 2014, 09:12:58 PM
I was on skype with bearded4glory and we both didn't know how LODs will work for track objects.
I assume there is a posibility for LODs, well I hope so, but if we want to make like an enduro track in the forest with over 1500 trees, then we need a lot of LODs and probably a lot of EDF files since I don't think we can make the 1500 trees in one EDF file with LODs in it. Can you tell us how this will work out?

No track LODs.

Hm, alright... Do you think an enduro track with 1500+ trees will still work though?
1037
Track Editing / Re: Example Track Released
April 22, 2014, 09:12:58 PM
I was on skype with bearded4glory and we both didn't know how LODs will work for track objects.
I assume there is a posibility for LODs, well I hope so, but if we want to make like an enduro track in the forest with over 1500 trees, then we need a lot of LODs and probably a lot of EDF files since I don't think we can make the 1500 trees in one EDF file with LODs in it. Can you tell us how this will work out?
1038
Track Editing / Re: Pictures of the tracks!
April 22, 2014, 06:21:31 PM
I made a quick stadium model for my AX track, I can't figure out how to get it on my track though.

--Edit
Thanks to bearded4glory I got it on my track properly.
http://i.gyazo.com/5bf8308bea9bebf8c4c70dc24d56f70a.png

Also got some tuffblocks on my track.
http://gyazo.com/a078e4a564a9bef294a3b0d7db7a126d
1039
General Discussion / Re: Questions
April 21, 2014, 09:51:35 PM
Quote from: Arvoss on April 21, 2014, 09:20:28 PM
Quote from: Sandbiter on April 21, 2014, 09:00:43 PM
Quote from: gdubmx on April 21, 2014, 08:53:29 PM
So piboso is may 5th the official date?
Since he said that it will release on the 5th I guess he'll release it in June, not 100% sure tho.

Haha :P Since you think he will release it in June it will probably be August or September :P No really, 5th of may MAX so I can play a couple of days before I have to start stuDYING :(
I was kidding about that, because Piboso said May 5 was a good date, and then he asked a question about it.

Ye me too, I've exams the week after the week of May 5, so I might be able to play a little bit, but not much I guess.
1040
General Discussion / Re: Questions
April 21, 2014, 09:00:43 PM
Quote from: gdubmx on April 21, 2014, 08:53:29 PM
So piboso is may 5th the official date?
Since he said that it will release on the 5th I guess he'll release it in June, not 100% sure tho.
1041
General Discussion / Re: It's Now Mid-April
April 21, 2014, 08:04:46 PM
Quote from: PiBoSo on April 21, 2014, 08:03:15 PM

5th of May.
That sounds like a good day to release.
Great! Can't wait.

Wait... Then holidays is over! :(
1042
Track Editing / Re: Pictures of the tracks!
April 21, 2014, 02:48:06 PM
I´ve been trying to get this track in Map viewer for awhile now, and with the help of Geofanatec I could finally get the map.bat file to work right. Today I´ve been trying to get masks to work, and this is the result (Note that the textures are being made fast and aren't good at all).
http://gyazo.com/d6ba1658014420c7ccb4d706b13f1baf
http://gyazo.com/49344e2d078fb3920524b3abbccfea70
http://gyazo.com/02a070db72e2ecf6ccb93f7cdd3c0945

EDIT

Sunny
http://gyazo.com/534d329ade424c3660d2ba7f2a7106d0

Cloudy
http://gyazo.com/8096fb442d663fd89bf0559d1b44cea0

Rainy
http://gyazo.com/14018d3682e9fe0717caffe5908b3d64
1043
Track Editing / Re: Example Track Released
April 21, 2014, 10:53:09 AM
Quote from: geofanatec on April 21, 2014, 05:58:59 AM
Quote from: bearded4glory on April 21, 2014, 04:52:42 AM
Has anyone had success getting a mask to work for a texture?  I have been trying everything I can think of and it doesn't seem to work.  In the documentation it says that the alpha will control visibility but in he example track it is a black and white mask.  What version is correct?  The example track one doesn't seem to work either unless it is just a very slight difference for the mud texture.

Also, would it be possible to get the viewer to have a reload button or something?  Would be much easier to test and then just reload rather than going through the menu to reload it.

Ya i messed with masks all day. Cant get to work either.

Hmm.....ill do more tomorrow and see.

Reload would be great :D

Same for me, after geofanatec helped me getting mapview to work. The exampletrack masks work good for me, but when I use my own masks (also white and black) it doesn't work.

Quote from: onlyonetone on April 21, 2014, 09:18:15 AM
Mapview was working but now it's not. Not even on the example track. Just all gray. No textures.

Are you sure you didn't change ANYTHING in the .hmf files etc? That caused my problems. You can also try to redownload the example track!


-----EDIT

I got the Masks working. You need to be 100% sure you're using an alpha channel for the mask. This might help some of you out: http://helpx.adobe.com/en/photoshop/using/saving-selections-alpha-channel-masks.html

I'm going to make some better textures now and then I'll post a picture of my track.
1044
Track Editing / Re: Example Track Released
April 20, 2014, 10:01:03 AM
Thanks for the help guys, got the thr file working now, but each time I try to make a Map file CMD pops up and I get an error saying: Terrained.exe has stopped working.

This is everything I have in my folder ATM.
http://gyazo.com/004e6ee07088ebdfabb45edf73e4761c

I hope Snappe or Piboso have some time for me (or someone else who I can trust), I'm willing to even send all the files I made yet.
1045
Track Editing / Re: Example Track Released
April 19, 2014, 11:57:13 PM
Thanks Geofanatec, .map file on the example track is working fine now.
I still have no idea why it isn't working on my own track though. I've the heightmap.raw (16 bits, 2 channelgroups) + e3dlog.txt + map.bat + mapview.exe + mapview.ini + params.ini + terrained.exe + track.map in one folder, and when I open track.map in mapviewer it is grey, and there is nothing to see.
1046
Track Editing / Re: Example Track Released
April 19, 2014, 11:00:44 PM
Quote from: Snappe on April 19, 2014, 09:54:48 PM
Sandbiter you seem to be missing the trh_params.ini file. You need that in the same directory as the bat files.
Thanks, I'll try that out!

Edit-----
Did that and it worked, even though i have no idea how to look at the track in Map Viewer now. Everytime when I open the track in Map viewer it's all grey, no textures, no terrain, nothing.

I also saw that the output file of the trh.bat is a .trp file, not sure what's going on here, but I don't think it's good?

Another thing I don't understand is, when I put terrained.exe in the example track folder with all the source files in it and run map.bat or trh.bat the CMD program pops up, and nothing happens, it just sits there doing nothing.

Quote from: geofanatec on April 19, 2014, 10:57:42 PM
Whats easiest way to create these masks for mud and grass in photoshop?

I did heightmap and track.tga.
I use Dre's rut brush from MvA U.
http://www.mxmaniacs.com/goodies_view.php?goodiesid=5&page=1

These ones are helpfull aswell.
http://www.mxmaniacs.com/goodies_view.php?goodiesid=3&page=1
http://www.mxmaniacs.com/goodies_view.php?goodiesid=52&page=1
1047
Track Editing / Re: Example Track Released
April 19, 2014, 06:18:40 PM
Quote from: MX181 on April 19, 2014, 01:07:48 PM
Wow sand that look great, well done. Have you played around with one of them sx tracks you made yet?
That's actually just the example track Snappe made, with textures on it. I still didn't figure out how to get the skies and textures to work at the same time tho.
I'll try my Ax Hildago track out ASAP. I made textures and all the information already, so it won't be a pain in the ass to open it I guess.

Snappe, do you know if I can open both textures and skies at the same time in Map Viewer?

Edit---

Snappe, can you help me out a bit? So I guess terrained works fine now, even though I get a new track.map file when clicking another bat file, eg. I click trh.bat, I get a track.map file. When I click map.bat I get the same exact track.map file and it overwrites the other. Not sure what I'm doing wrong here tbh.
These are all the files I have in the folder.
http://i.gyazo.com/45b5945750439a862375c3aea44bb37b.png
1048
Track Editing / Re: Example Track Released
April 19, 2014, 11:00:26 AM
Posted this on page one, but since I edited that post you might've missed it.

Sorry for my dumbness, but is it right that in 'Map viewer' the textures don't show up?
Also the terrained doesn't seem to work for me, and I've tried everything I could think of.

-----

Edit.
Figured out how to get the textures in the 'Map viewer'. I had to put the example.map from the exported track folder (Example) into the other folder (ExampleTrack). The terrained still doesn't work tho.

Anyone exited?
http://i.gyazo.com/b78df79f81da0916787a3f88ae1ad027.png

-----

I just figured something out. When putting the example.amb file into the same folder as the heightmap.raw and all the skies etc. and then open example.map in Map Viewer, the textures are messed up. If you delete the example.amb file the textures are right, but then you have no sky. Is this a bug, or am I doing something wrong?
1049
Track Editing / Re: Example Track Released
April 18, 2014, 11:00:19 PM
Quote from: ChrisK on April 18, 2014, 10:47:54 PM
sandbiter, can u tell me how to use the track in mxs?
Open the heightmap.raw in Photoshop, save it as terrain.png in a blank Mx Simulator track folder.
Open the .hmf of the example track (Mx-Bikes), calculate the size and height from meters to feet and put that in the terrain.hf from Mx Simulator (which you can find in the blank Mx Simulator folder).

If you do not know how the terrain.hf works, then look on the Mx Simulator forum, track editing, tutorial, list of files or something like that.
1050
Track Editing / Re: Example Track Released
April 18, 2014, 10:15:09 PM
A friend of mine tried out the track in Mx Simulator, same height/scale of the terrain in Mx-Bikes. He says the jumps and bumps are shorter and less deep, so Mx-Bikes will most likely have heavier bikes, which will be more realistic, because in Mx Simulator the trackmakers have to make every jump bigger than in real life, otherwise it won't ride good at all in game.