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April 23, 2024, 05:02:27 PM

News:

MX Bikes beta18j available! :)


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Messages - Ruubs

1081
General Discussion / Re: It's Now Mid-March
March 12, 2014, 02:32:12 PM
I'm sorry to say this, and I don't want a discusion, but I don't really like your attitude.
You're making a new topic to ask for the release date, even though Piboso has said it in other treads already. You're saying that the beta is taking too long to release and other stuff.

I don't want to start any discusion, but please do not beg so much for something that takes VERY long to make. I've tried to make my own game a few times, but I always got stuck on actually pretty simple parts.
1082
Suggestions and wishlist / Re: Day of Release Race
March 12, 2014, 02:27:48 PM
Quote from: mx43racing on March 12, 2014, 07:10:08 AM
my internet is up for it, and I would not mind hosting and indeed I would love to attend
No need to. I'm going to host if I have the time for it.
1083
General Discussion / Re: Questions
March 11, 2014, 05:19:37 PM
Still not saying that we're going to host events for this game, I'd like to, but I'm not sure if we've the time for that.
If we will, we won't make a new website I'm sure.
1084
General Discussion / Re: Questions
March 11, 2014, 04:23:31 PM
Quote from: Arvoss on March 10, 2014, 10:40:25 PM
Since GP Bikes is a small community it's 'First-come, first-served'. Normally everyone that wants to participate can participate. If there are 2 classes we start with a quali/hotlap event to divide the players in both classes. Our events are most of the time: 30mn practice, 15mn quali and 50% (+-30mn race). The 2 lobbies are hosted at the same time, but by a different host :D

PS: 2 classes = fast riders and a bit slower riders, not 2 different bike classes ;) So 28 riders in total ;)
Thanks a lot for the information. I'll talk with Yohann (second host of EMF), to see if we can host events in the future for Mx-bikes.
1085
General Discussion / Re: Questions
March 10, 2014, 10:26:38 PM
Quote from: Arvoss on March 10, 2014, 09:21:08 PM
Hosting is pretty easy. There is no such thing as 'official' event, but you can make an event or championship of course. You need a good internet connection to host your dedicated server. You'll find everything you need once the game comes out. It's a .ini file (txt file) that you can edit as you wish (track, players, weather,...). 'Official' events are normally announced on the official forum, some of the GP Bikes events have 2 or more classes/lobbies for each race :D
Thanks for the reply. That sounds way easier than what I'm used to in Mx Simulator. Can you tell me how they pick the racing spots in GP bikes, since max 14 players are able to join a server at once, you need some sort of qualification to know who should be in the race, don't you?
How long do races normally take in GP bikes? In Mx Simulator (EMF) we don't have a qualifying race, we just have laptime qualifiers (http://mxsemf.com/races.php?op=showrace&id=173). I guess hosting qualifiers, practice, warmup lap, and races on one day will take very long, especcially 2 moto's of 25 minutes, for two classes.

I've read some sort of FAQ for GP bikes already, with servers commands etc, and it looks really simple to do, compared to Mx Simulator.
1086
General Discussion / Re: Questions
March 10, 2014, 08:28:09 PM
Quote from: PiBoSo on March 10, 2014, 05:18:48 PM
Quote from: Sandbiter on March 10, 2014, 04:24:25 PM
I've heard that GP-bikes has lots of crashes and bugs, will this be fixed in mx-bikes, and when?

Lots of crashes, yes. Lots of bugs, no.
They will be fixed as soon as possible.
Alright, I'm glad to hear this.

Avcross or anyone else who have experience in GP-bikes, can you guys tell me what needs to be done to host official events?
1087
General Discussion / Re: Questions
March 10, 2014, 04:24:25 PM
I've heard that GP-bikes has lots of crashes and bugs, will this be fixed in mx-bikes, and when?

I'd really like to know how to host official events, like the Sim Karting World Championship in Kart Racing Pro. Since EMF (European Mx Simulator Federation) would like to host official series for this game, if it's posible, and if we have the time for it. Since I couldn't find any information about how to host such events, i'd love to know it.
1088
General Discussion / Re: Track editing
March 07, 2014, 02:33:06 PM
Worked on this while back. Made it all in one day. (the farm model isn't my own model, I just wanted to see how it looked.
Everything is done in Photoshop, except the render, that's done in 3DS Max.




Once again, I didn't take a lot of time to make this, I can do better.
1089
DP means double posting, doesn't it?

Noticed the 'Edit' button in your posts? You can edit your posts on this forum, pretty usefull to add more information you want to give.  ;D
1090
Suggestions and wishlist / Re: Day of Release Race
March 06, 2014, 10:54:05 PM
Not sure if I want to host. I'm pretty busy with MXSEMF and school already, since it's my exams year, I haven't got the most time in the world.
If I find time I defintly would like to host an event, even though I need information about servers, commands and other things that I need for a simple event.
1091
Quote from: TheFatController on March 06, 2014, 01:09:10 PM
If the physics are right then theres no reason the game shouldn't be capable of any discipline.  I.e if it rides well and realistic in mx then it will in sx, freeride, whatever... hopefully  8)
If the bike turns slow, it won't work in sx. In sx you sometimes cut the corner really fast, and if that's not posible, sx won't be that fun at all.
Another thing wich needs to be perfect in sx is the physics in air and when coming up a small steep jump or a wall-jump. Getting trown off the bike every jump won't be a lot of fun either.

I'd also like to know how the physics handle deep ruts and bumps, like on most of the gp tracks created by haggqviste and rafagas for mxs.
1092
General Discussion / Re: Questions
March 05, 2014, 09:42:48 PM
Quote from: moto28 on March 05, 2014, 09:05:02 PM
Moto i think ill come in first even this race dont worry.


But Piboso or Snappe did say it would be available first release. But he did say dont expect 40 person gates. If i recall hearing somewhere him saying 11 players? Not sure. Odd number too but oh well
It's 14 players in Gp-bikes. Since Mx-bikes uses the same engine, it'll be the same for the first release if they won't update it.
1093
Suggestions and wishlist / Re: Ground Deformation
March 05, 2014, 06:27:12 PM
I live in The Netherlands. I don't think I need to tell anyone what kind of tracks I ride.
1094
Quote from: nickuzick on March 05, 2014, 04:10:32 PM
Quote from: PiBoSo on March 03, 2014, 11:39:51 AM
Quote from: DjFIL on March 03, 2014, 02:30:01 AM
Will there be options to build supercross and arenacross tracks within stadiums/arenas/warehouses/etc?

No reason why not.

Thanks, than Mx Bikes is for sure going to be better than Sim
Erm.

I first want to see the physics, I kinda get the feeling that the physics won't be 'THAT' great. Especially in SX, I would love to see supercross gameplay in the next video (Hint Piboso and Snappe  ;D). If you guys need an SX track, pm me, I've got one (textures not done yet)
1095
Suggestions and wishlist / Re: Realistic Risks.
March 05, 2014, 03:01:42 PM
Quote from: TheFatController on March 05, 2014, 12:52:29 PM
You guys are strange lol
You are a fat controller <3