• Welcome to MX Bikes Official Forum. Please login or sign up.
 
June 15, 2021, 03:56:21 PM

News:

MX Bikes beta16b available! :)


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Ruubs

1111
General Discussion / Re: Release date?
February 08, 2014, 03:28:33 PM
Quote from: kmracing99 on February 08, 2014, 03:19:55 PM
What does Q1 mean?  :P
http://qooqle.nl/?q=What+does+Q1+mean%3F
1112
Suggestions and wishlist / Re: Wish List for MX Bikes
February 08, 2014, 10:05:19 AM
Quote from: ryanmx25 on February 08, 2014, 01:32:59 AM
Quote from: Sandbiter on February 07, 2014, 11:44:23 PM
Quote from: Snappe on February 07, 2014, 11:41:36 PM
MX Simulator has bike and rider on same stick... No problems with whips there.
Nono. I use left stick for bike (left/right), and I use right stick for the rider (front/back).
Thats not the same.. in GP bikes you can lean left/right with the rider and bike separate. Not the same as sim.
I thought he meant in mx simulator that rider and bike were on the same stick. That isn't true, because you can change it.  ;D
1113
Suggestions and wishlist / Re: Wish List for MX Bikes
February 07, 2014, 11:44:23 PM
Quote from: Snappe on February 07, 2014, 11:41:36 PM
MX Simulator has bike and rider on same stick... No problems with whips there.
Nono. I use left stick for bike (left/right), and I use right stick for the rider (front/back).
1114
Suggestions and wishlist / Re: Wish List for MX Bikes
February 07, 2014, 04:32:28 PM
Hello Gio, nice to see you around! I guess you know me from MX Sim.
Like Motoboss said, weather will be implemented as Piboso and Panne have confirmed.
The nutural position suggestion is awesome, but I agree with Motoboss that it shouldn't be too advanced, it would be cool to have just one slider where you can put your rider's weight more on the front, or the back of the bike.
I LOVE the practice server idea. I'm sick of waiting 10 laps and then another 10 minutes before a restart happens. I practice server won't have this, and it will be very cool to ride into the pits and make small changed on the bike setup. Once again, this is an AWESOME idea!
Modding will include physics and bike datas (as far as I know). BUT, a server will only suport the physics which are enabled on that server. I'm not sure it will be able to enable multiple physics in one server though. I would love to know this.

----

I just read Arvoss's post.
So about the multiple accounts. Will I be able to play together with my brother, once I bought one key (downloading the game on two computers and then use different profiles)?
The practice servers are great, I absolutly love that, just like I said above^.

I can't wait for this game anymore, everything sounds perfect!
1115
Suggestions and wishlist / Re: Wish List for MX Bikes
February 06, 2014, 10:31:44 PM
Quote from: Arvoss on February 06, 2014, 10:09:54 PM
Some wishes:
Mud on screen when riding onboard (+- confirmed since there is rain and dirt on screen in GP Bikes)
Broken suspensions/tyres when doing a hard landing

I think they're both confirmed already.
There will be tear-offs, so I'm sure that there will come mud on the screen too, otherwise tear-offs won't be necessary.
Quote from: PiBoSo on January 22, 2014, 11:09:28 PM
- No damage is planned for the bike
So that means that there won't be broken suspension and tyres on a hard landing. I actually like that there isn't any damage though, because that would probably ruin the fun.
1116
General Discussion / Re: Questions
February 06, 2014, 04:05:21 PM
Quote from: Motoboss on February 06, 2014, 03:40:58 AM
Is there going to be realistic weather like in GP Bikes?
That has already been answered some days ago, but since there've been a lot of new posts you probably missed that one.
There will be a weather system just like in GP bikes.
1117
General Discussion / Re: Questions
February 04, 2014, 06:35:23 PM
Quote from: PiBoSo on February 04, 2014, 06:24:46 PM
Quote from: Sandbiter on February 04, 2014, 06:02:03 PM
Will there be a warmup lap before the actually multiplayer race, or is this something which is done when hosting an event?
Are they yellow flags waving next to the track when someone is down?
And what about blue flags when we are getting lapped by leaders in multiplayer (that way we know that we're getting lapped).

It will be possible to enable a warmup lap.
There are yellow and blue flags.
That's awesome. Thanks!
1118
General Discussion / Re: Questions
February 04, 2014, 06:02:03 PM
Will there be a warmup lap before the actually multiplayer race, or is this something which is done when hosting an event?
Are they yellow flags waving next to the track when someone is down?
And what about blue flags when we are getting lapped by leaders in multiplayer (that way we know that we're getting lapped).
1119
General Discussion / Re: Questions
February 03, 2014, 09:04:27 PM
Thanks for telling me Bearded4glory. I guess I missed that one!
1120
General Discussion / Re: Track editing
February 03, 2014, 06:49:18 PM
Quote from: Snappe on February 03, 2014, 06:17:17 PM
Quote from: Sandbiter on February 03, 2014, 04:21:34 PM
Pib or Snappe, could you please tell me a bit more about addings objects to a track? I saw a post somewhere that it's within a text document, but wouldn't it be very difficult to get all the objects on the right places?
I'm thinking of making a sort of GNCC track, with a forest. But if I can't get all the tree's around the track, exactly where I want them, then it's a pretty big problem for me.

No, you won't have to place all objects using only a text file, that would be a nightmare! Eventually we aim to have an editor to place obects, but for first release it will probably involve a 3d app. We're still working out the best way to go about it.
Thanks for the fast reply! ;)
1121
General Discussion / Re: Questions
February 03, 2014, 06:44:23 PM
Will multiplayer be available in the first public release (without buying the game)?
Will there be a warmup lap before the actually multiplayer race, or is this something which is done when hosting an event?
1122
General Discussion / Re: Track editing
February 03, 2014, 04:21:34 PM
Pib or Snappe, could you please tell me a bit more about addings objects to a track? I saw a post somewhere that it's within a text document, but wouldn't it be very difficult to get all the objects on the right places?
I'm thinking of making a sort of GNCC track, with a forest. But if I can't get all the tree's around the track, exactly where I want them, then it's a pretty big problem for me.
1123
General Discussion / Re: Questions
February 02, 2014, 09:59:41 PM
Quote from: robinf36 on February 02, 2014, 07:33:00 PM
Will mx-bikes support the ps3 controller?
As far as I know, yes. Just like the xbox-360 controller.
Quote from: Jeston on February 02, 2014, 07:59:04 PM
Looking from the video, there isn't any way of seeing what the rider looks like while sideways in the air (Scrubbing, whipping etc) I was just curious as to see what you have come up with, will there be a control to move the rider side to side in the air? Maybe even on the ground?

On another note, what about FMX? You've previously stated you have implemented rider animations, does this mean fist pumps, looking left and right etc?
Not 100% sure. But since this game uses the base of GP-bikes, it will most likely include an angry animation, a win animation and left/right/back look.
1124
General Discussion / Re: pc requirements
February 02, 2014, 09:17:37 PM
Quote from: Richard de Kuijper on February 02, 2014, 07:44:50 PM
that is awesome that is easy for my pc! but did this game have high detail, low, medium, custom?
As far as I know it will have this.
You can change some settings in the game, just like in GP-bikes (I guess).
1125
General Discussion / Re: Track editing
February 02, 2014, 04:53:11 PM
Can we please stop this now? If you both want to have this conversation, then please continue with PM's.