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April 19, 2024, 07:25:32 AM

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MX Bikes beta18j available! :)


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Messages - Ruubs

1111
General Discussion / Re: Questions
February 10, 2014, 04:36:49 PM
As MX181 said, it won't be a problem. When you set up a server, you can also setup what bike physics you want in that particular server. I'm not sure if it's posible to enable different kind of physics in one server though, so my question is.

Will we be posible to enable different kind of physics (50cc, 85cc, 125cc etc.) in one server, or can we only enable one per server?
1112
General Discussion / Re: Track editing
February 09, 2014, 11:26:30 AM
Quote from: giopanda on February 09, 2014, 10:08:44 AM
Quote from: Sandbiter on February 08, 2014, 09:47:35 PM
I think I already know the answer. But are we able to create masive tracks?

yes you can, as piboso explained in one of the first posts, there are a few parameters to set the terrain scale and resolution:

samples_x = 2049
samples_z = 2049

^ this is the size of the heightmap, as long as it is power of 2 + 1 is fine. if your pc can handle it you could work on a 16385x16385 pixels wide heighmap.

size_x = 500
size_z = 500

^ here you set the scale of the terrain. so in this example the 2049x2049 pixel heightmap is scaled as 500x500 meters. resolution is 4.098 px/m
you want a huge terrain? just add a zero at the end.
be aware that of course you will have a lot less details, 5000x5000 m on a 2049x2049 px heightmap means 0.4098 px/m


as far as the ingame editor vs 3rd party, there's no need to start a fight, it's just a matter of taste.
i've never understand the mxsimulator editor, it is just too damn complicated and absolutely no user friendly, but i know that for many it's the best way to build tracks.
Thanks for the answer!
1113
General Discussion / Re: Track editing
February 08, 2014, 11:07:33 PM
Quote from: DD on February 08, 2014, 10:40:22 PM
With a 2049 x 2049 map you can still set the scale to what you want.
That's what I mean. Thanks!  ;D
1114
General Discussion / Re: Track editing
February 08, 2014, 10:21:58 PM
Quote from: bearded4glory on February 08, 2014, 10:06:43 PM
Quote from: Sandbiter on February 08, 2014, 09:47:35 PM
I think I already know the answer. But are we able to create masive tracks, like "L'enduropale du touquet"?
If you don't know what that is: It is a event which is once per year, it's a track on a beach and one lap is around 15 minutes. The soil is really soft, so there will form a lot of ruts in the terrain. It is a 3 hour race.

He said that the maximum practical size for a heightmap is probably 2049 so IDK how well something that big would work out.
Hmm, OK. Aren't we able to size the terrain itself? I mean, a heightmap of 2049 and then sizing the terrain bigger, but still keeping the 2049 heightmap? It's hard to explain, but that is posible in Mx Simulator, maybe someone can help me out explaining?  :-[
1115
General Discussion / Re: Track editing
February 08, 2014, 09:47:35 PM
I think I already know the answer. But are we able to create masive tracks, like "L'enduropale du touquet"?
If you don't know what that is: It is a event which is once per year, it's a track on a beach and one lap is around 15 minutes. The soil is really soft, so there will form a lot of ruts in the terrain. It is a 3 hour race.
1116
General Discussion / Re: Track editing
February 08, 2014, 07:18:52 PM
I've tried to make some basic textures for my SX track today, nothing special. The dispmap is made with the jumptemplate which got released for Mx-Sim (the one Checkerz made). The track layout is completly my own, and so are the textures.
I made this track for MX-Sim awhile back, but lost my track folder. I found my dispmap back tho.
I thought this would be a great supercross track for this game (even though we don't know the physics yet). It's a simple fast supercross track, and it is a lot of fun.
Here is a video of me riding it in Mx-Sim.
http://www.youtube.com/watch?v=RHfOcPCaj94

Here is a render I made in 3ds max, to see how the textures look with a normal map on them, and an image of the layout in 2d.
http://imagizer.imageshack.us/v2/xq90/31/pcrr.png
http://imagizer.imageshack.us/v2/xq90/560/4tiv.png
1117
General Discussion / Re: Release date?
February 08, 2014, 07:05:57 PM
Quote from: kmracing99 on February 08, 2014, 03:38:20 PM
Very funny, I already tired googling it. didn't get a result.
I didn't try to be funny, I just wanted to help you out.
1118
General Discussion / Re: Release date?
February 08, 2014, 03:28:33 PM
Quote from: kmracing99 on February 08, 2014, 03:19:55 PM
What does Q1 mean?  :P
http://qooqle.nl/?q=What+does+Q1+mean%3F
1119
Suggestions and wishlist / Re: Wish List for MX Bikes
February 08, 2014, 10:05:19 AM
Quote from: ryanmx25 on February 08, 2014, 01:32:59 AM
Quote from: Sandbiter on February 07, 2014, 11:44:23 PM
Quote from: Snappe on February 07, 2014, 11:41:36 PM
MX Simulator has bike and rider on same stick... No problems with whips there.
Nono. I use left stick for bike (left/right), and I use right stick for the rider (front/back).
Thats not the same.. in GP bikes you can lean left/right with the rider and bike separate. Not the same as sim.
I thought he meant in mx simulator that rider and bike were on the same stick. That isn't true, because you can change it.  ;D
1120
Suggestions and wishlist / Re: Wish List for MX Bikes
February 07, 2014, 11:44:23 PM
Quote from: Snappe on February 07, 2014, 11:41:36 PM
MX Simulator has bike and rider on same stick... No problems with whips there.
Nono. I use left stick for bike (left/right), and I use right stick for the rider (front/back).
1121
Suggestions and wishlist / Re: Wish List for MX Bikes
February 07, 2014, 04:32:28 PM
Hello Gio, nice to see you around! I guess you know me from MX Sim.
Like Motoboss said, weather will be implemented as Piboso and Panne have confirmed.
The nutural position suggestion is awesome, but I agree with Motoboss that it shouldn't be too advanced, it would be cool to have just one slider where you can put your rider's weight more on the front, or the back of the bike.
I LOVE the practice server idea. I'm sick of waiting 10 laps and then another 10 minutes before a restart happens. I practice server won't have this, and it will be very cool to ride into the pits and make small changed on the bike setup. Once again, this is an AWESOME idea!
Modding will include physics and bike datas (as far as I know). BUT, a server will only suport the physics which are enabled on that server. I'm not sure it will be able to enable multiple physics in one server though. I would love to know this.

----

I just read Arvoss's post.
So about the multiple accounts. Will I be able to play together with my brother, once I bought one key (downloading the game on two computers and then use different profiles)?
The practice servers are great, I absolutly love that, just like I said above^.

I can't wait for this game anymore, everything sounds perfect!
1122
Suggestions and wishlist / Re: Wish List for MX Bikes
February 06, 2014, 10:31:44 PM
Quote from: Arvoss on February 06, 2014, 10:09:54 PM
Some wishes:
Mud on screen when riding onboard (+- confirmed since there is rain and dirt on screen in GP Bikes)
Broken suspensions/tyres when doing a hard landing

I think they're both confirmed already.
There will be tear-offs, so I'm sure that there will come mud on the screen too, otherwise tear-offs won't be necessary.
Quote from: PiBoSo on January 22, 2014, 11:09:28 PM
- No damage is planned for the bike
So that means that there won't be broken suspension and tyres on a hard landing. I actually like that there isn't any damage though, because that would probably ruin the fun.
1123
General Discussion / Re: Questions
February 06, 2014, 04:05:21 PM
Quote from: Motoboss on February 06, 2014, 03:40:58 AM
Is there going to be realistic weather like in GP Bikes?
That has already been answered some days ago, but since there've been a lot of new posts you probably missed that one.
There will be a weather system just like in GP bikes.
1124
General Discussion / Re: Questions
February 04, 2014, 06:35:23 PM
Quote from: PiBoSo on February 04, 2014, 06:24:46 PM
Quote from: Sandbiter on February 04, 2014, 06:02:03 PM
Will there be a warmup lap before the actually multiplayer race, or is this something which is done when hosting an event?
Are they yellow flags waving next to the track when someone is down?
And what about blue flags when we are getting lapped by leaders in multiplayer (that way we know that we're getting lapped).

It will be possible to enable a warmup lap.
There are yellow and blue flags.
That's awesome. Thanks!
1125
General Discussion / Re: Questions
February 04, 2014, 06:02:03 PM
Will there be a warmup lap before the actually multiplayer race, or is this something which is done when hosting an event?
Are they yellow flags waving next to the track when someone is down?
And what about blue flags when we are getting lapped by leaders in multiplayer (that way we know that we're getting lapped).