Thanks for telling me Bearded4glory. I guess I missed that one!
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Quote from: Snappe on February 03, 2014, 06:17:17 PMThanks for the fast reply!Quote from: Sandbiter on February 03, 2014, 04:21:34 PM
Pib or Snappe, could you please tell me a bit more about addings objects to a track? I saw a post somewhere that it's within a text document, but wouldn't it be very difficult to get all the objects on the right places?
I'm thinking of making a sort of GNCC track, with a forest. But if I can't get all the tree's around the track, exactly where I want them, then it's a pretty big problem for me.
No, you won't have to place all objects using only a text file, that would be a nightmare! Eventually we aim to have an editor to place obects, but for first release it will probably involve a 3d app. We're still working out the best way to go about it.
Quote from: robinf36 on February 02, 2014, 07:33:00 PMAs far as I know, yes. Just like the xbox-360 controller.
Will mx-bikes support the ps3 controller?
Quote from: Jeston on February 02, 2014, 07:59:04 PMNot 100% sure. But since this game uses the base of GP-bikes, it will most likely include an angry animation, a win animation and left/right/back look.
Looking from the video, there isn't any way of seeing what the rider looks like while sideways in the air (Scrubbing, whipping etc) I was just curious as to see what you have come up with, will there be a control to move the rider side to side in the air? Maybe even on the ground?
On another note, what about FMX? You've previously stated you have implemented rider animations, does this mean fist pumps, looking left and right etc?
Quote from: Richard de Kuijper on February 02, 2014, 07:44:50 PMAs far as I know it will have this.
that is awesome that is easy for my pc! but did this game have high detail, low, medium, custom?