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April 25, 2024, 06:51:08 PM

News:

MX Bikes beta18j available! :)


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Messages - Ruubs

1141
General Discussion / Re: Questions
January 31, 2014, 06:21:39 PM
Quote from: PiBoSo on January 31, 2014, 06:00:20 PM
Quote from: gdubmx on January 31, 2014, 04:51:54 PM
what about a replay option where we could slowmo replays with camera control etc.

You may want to give a look at demos of other sims using the same engine, like GP Bikes: http://www.gp-bikes.com/?page=downloads
This would give an idea of the features ( like replay controls ) and general "feel" that MX Bikes will have.


So I assume that Mx-bikes will also have a weather system?
1142
General Discussion / Re: Questions
January 31, 2014, 04:34:44 PM
Will there be a weather system?
Will we be able to change our name ingame. Example, adding a team to our name?
1143
General Discussion / Re: Track editing
January 31, 2014, 11:38:22 AM
Track texturing like Mva U? AWESOME.
Loved doing that, and still do!
1144
General Discussion / Re: Questions
January 30, 2014, 07:08:10 PM
Will we be able to add environment noises? Like we model a crowd, put it on the track, and then put a 'cheering' sound on them?
1145
General Discussion / Re: Questions
January 30, 2014, 04:02:50 PM
How will crashes work? We will get trown off the bike, won't we? I'm kinda sick of Mx Sim where the rider's hands sticks to the handlebars and the feet just 'ragdoll' around.
I asume we won't need to run back to our bike and start it again, will we?
How does the bike handle on bumps, and in deep ruts? I'm sure we'll see some sand tracks once everyone is modding for this game, and it'd suck if the bike won't handle good in these deep bumps/ruts.
1146
General Discussion / Re: Questions
January 30, 2014, 02:10:11 PM
Quote from: kozydude421 on January 30, 2014, 02:07:09 PM
Multiplayer?
He said that in the first post. Yes there is multiplayer.
1147
General Discussion / Re: Questions
January 29, 2014, 08:00:47 PM
Quote from: PiBoSo on January 29, 2014, 12:40:24 AM
What would be the use of scripts on the server?
There is a user ID.
At the moment there are no plans to support multiple rider animations.
There is limited support for texture animation on the tracks.
What should be animated on the bike?
In Mx Simulator we use scripts when we host an event. That way it's way easier, and faster to get everyone in the right spot (spectator, or race).
I've actually no idea why I asked for the animations on the bike...  ???
1148
General Discussion / Re: Questions
January 27, 2014, 08:16:36 PM
Quote from: Midbeck on January 27, 2014, 07:44:59 PM
Will there be a possibility to run private servers and host premiere events? Such as Replicas of the AMA supercross series and the National series? With heats/semi/lcq and mains?
To add on this. Will it be posible to use scripts in the server?
I'd also like to know if there's something like an user ID?

Also something good to know is the maximum tris count for bike, and rider models in this game. I asume it's higher than Mx Sim, so then I'll be making some more detailed models for sure!

---

Will we be able to make new animations for the rider?
Will we be able to make animations for the track objects, bike and rider?
If the one above isn't posible, will we be able to make texture animations?
And something pretty importand. Will there be an awesome girl with a 30sec board at the starting gate?  :P
1149
General Discussion / Re: Questions
January 27, 2014, 05:25:41 PM
How will sizing the rider/bike work? Is it posible to size a bike down? Or will the rider sit in the wrong spot then?
It'd be cool to have 'joints' which you can put on your bike model, so the rider's position will be good.
1150
General Discussion / Re: Questions
January 24, 2014, 11:45:26 PM
Thanks for the fast reply PiBoSo, really appriciated.
I can absolutly NOT wait for this game to come out. Even though I will probably lose a lot of speed in Mx Simulator when I'm going to play this game (different physics and such).
Here's something I've worked on the last 2 days. It isn't specific for any game, I just wanted to try out the program once more, and I'll probably make a render out of it (and maybe it will work for mx-bikes?).

Who can guess what track this is?