Quote from: teeds on February 22, 2021, 10:13:38 AMI agree and it's been suggested ages ago and Pibs didn't seem interested, but it's not going to help the bike standing up from where it landed problem. If you see a bike crash you need to go around it, if you didn't see it, we'll, unlucky, that happens sometimes. But it was suggested that the speed you were going at the time crash of the crash was linked to reset time. If you just low side in a slow corner it should not take long to get up and going again, but if you sky ground it on a fast straight, it should be a longer timer on the reset, basically.
Sometimes it's not possible to avoid a crashed bike if the crashed player crashed right in front of you. If the time to reset took a bit longer, the other players which get to the crash sight later should see the bike from miles away already and be able to move around it. A timer based on the speed at the time of crashing would be a great addition to solve this issue.
There is however still an issue. Let's say player 1 crashed and waits 10 seconds to be able to reset again. After those 10 seconds he still instantly resets out of thin air. After resetting, the player instantly starts riding away and can still cause problems for other players which were trying to avoid the crashed bike. Perhaps the other players were trying to avoid the crashed bike by going in front of it. However, if the other players knew the crashed player would be close to resetting and riding away, they would have chosen to avoid the crashed bike by going behind it so that when the crashed rider resets and rides away they wouldn't collide.
I agree with Reso that there needs to be either an animation of the rider and bike getting up, or make the bike and rider non collidable for a certain amount of time after a reset (although that's not my preferred option).