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November 19, 2019, 08:37:06 am

News:

MX Bikes beta13 available! :)


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Messages - Sandbiter

16
Suggestions and wishlist / Re: Holeshot device function
September 02, 2019, 06:52:44 pm
Quote from: Snappe on September 02, 2019, 12:57:06 pm
Quote from: Sandbiter on August 27, 2019, 11:48:52 amTogether with the 0% wheelspin when accelerating, the loopout happens.

What? We have plenty of wheelspin.
It looks like you do, but it doesn't feel like it.
17
I do think a holeshot device would be cool, not only as a realistic feature but also to keep the front wheel down so we don't loop out like we currently do. Though this won't be the fix for the loopouts. The loopouts and bike wobble on uphills are all caused by the lack of downward force of the rearwheel. In other words, the rear wheel doesn't put the power down as much as it should. Together with the 0% wheelspin when accelerating, the loopout happens.
18
Races / Re: Unadilla Funrace MX2 OEM
August 27, 2019, 09:54:01 am
Quote from: тғc on August 26, 2019, 10:40:34 pmRace 1 was fun until it glitched out and stopped half way through. Trying over and over to get race 2 going was painful.. A reminder of why I don't really play this online much unless it's practice only. Thanks for putting it on anyway, Unadilla was glarly you guys rutted it up good and proper!

Race 1 didn't clitch out. Someone started a vote.
19
Races / Re: Unadilla Funrace MX2 OEM
August 25, 2019, 03:14:04 pm
Wooo lets go!
20
Tracks / 2019 AMA Supercross - Glendale, Arizona
August 15, 2019, 11:16:19 pm


The Phoenix-area stop of supercross is especially unique because it is one of just two cities in the history of the sport, along with Los Angeles, to host its round of the championship in three different stadiums, which also includes Tempe's Sun Devil Stadium (5 races from '86-'98) and downtown Phoenix's Chase Field ('99-'15).
The start straight on the expansive floor of University of Phoenix Stadium this weekend will span approximately 384 feet, making it the longest in the championship. Riders will be able to push speeds nearing an incredible 60 miles per hour.
The one-of-a-kind shape of the stadium's exterior was built to resemble that of a barrel cactus, found in abundance in the Phoenix area, as well as a coiled snake, also abundant in the area's desert landscape.



How to install:
Simply put the .pkz file in your mods/tracks folder.

Thanks to:
TheFatController - stadium
Asdrael - general jump shape and scaling tips
Alex Aeffertz - start, manager and flagger structures
21
Off Topic / Re: MX Simulator
August 13, 2019, 12:14:41 pm
Quote from: PizzaChet on August 12, 2019, 10:54:56 pmHow come none of the tracks for MXB have braking or acceleration bumps or whoops that actually resemble whoops? Instability. That is also something MXS does way more realistically. MXB is far more modern in certain features yet MXS has nailed down some of the key things for realism. Both have quite a way to go sound-wise.
The first dozen tracks which were released for Mx Sim didn't have any roughness what so ever. As more people got the game and started to get better, rougher tracks were made.

MX Bikes still doesn't have a big community and half of the people playing now can't even get a clean lap in on flat tracks due to their lack of practice.

Mx Sim is more fun in certain ways, but a lot more arcade-like. I do have to admit that it is more stable on bumps etc. but that does not mean it is impossible in MXB.
22
Track Editing / Re: Pictures of the tracks!
August 10, 2019, 07:15:08 pm
23
Other / Re: Rider Models
August 03, 2019, 11:54:04 am
Unfortunaly as far as I know it's not possible.

I've made a topic quite a while back on what might be possible though.
http://forum.mx-bikes.com/index.php?topic=1367.0
24
Track Editing / Ruben's track bundler
July 28, 2019, 11:06:31 am
Ruben's track bundler



Getting your track in game has never been easier. Ruben's track bundler creates a batch file (bundleMe.bat) based on your input. A click on the batch file will create your track's .map, .trh with centerlines and copies your working folder to a location specified by you.

This is NOT a track editor. It does save you a lot of time bundling your track though.

Make sure:
You're not using any spaces in any of your file / folder names. I haven't made a proper check on it yet, but I doubt it works in MXB anyway.

How to use:
Extract RubensTrackBundler.exe in your track folder. Double click it and follow the steps. Once done a batch file called bundleMe.bat is created in the same folder as where you placed RubensTrackBundler.exe. Double click bundleMe.bat and wait until it is done (You might require to open it as admin by right clicking and choosing run as administrator). The time required to bundle the track will vary. On a track with a lot of objects and high quality textures it'll take longer than on a track without. The batch file will close automatically once it's done.



25
Races / Re: Funrace - Mantua MSM open
July 14, 2019, 10:29:07 pm
Moto 1 results:


Moto 2 results:
26
Races / Re: Funrace - Mantua MSM open
July 14, 2019, 09:44:41 pm
Race starts in 15 minutes!
27
Funrace in less than 25 minutes!

http://forum.mx-bikes.com/index.php?topic=2789.0
28
Races / Funrace - Mantua MSM open
July 14, 2019, 08:21:51 pm


Funrace tonight at 20.00 UTC.

Track: Mantua (stock, no mods needed)
Class: MSM Open (stock, no mods needed)

29
Media / Re: New Nevada 18 Hotlap
July 10, 2019, 11:36:39 am
Very nice lap! Very clean.

This is nevada 13 though
30
Bug Reports / Re: Online bugs anyone?
July 10, 2019, 11:33:42 am
Quote from: Clutch_Luck on July 10, 2019, 01:33:36 am
Quote from: Exotiks on July 09, 2019, 05:34:58 amDon't know if this is just online or entire game, but whenever I launch the game I have to reset the bike push forward and back every time.
Yup I have this same issue as well. And sometimes if I load into a track it won't allow me to change the buttons back at all.

Exotiks do you have an Nvidia graphics card by chance. It may sound stupid but I think its related to shadowplay or the overlay. I downloaded a graphics update but didn't install it yet so my shadowplay overlay was disabled. I opened Mx bikes and went straight to the button mappings to check and see if I had the bug and everything looked normal.
I've a Nvidia graphics card with the overlay enabled. No problems here.