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January 22, 2021, 12:54:01 PM


MX Bikes beta15d available! :)

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Messages - Ruubs

Track Editing / Re: The Assets Thread
August 23, 2020, 07:49:52 PM
Quote from: ChaosLasse on August 23, 2020, 05:49:02 PMHello, so, i am new in the Mx-Bikes community and i would like to support some trackmakers with custom object.
I just want to help out for free, because i want some smaller projects to work on to improve my modeling skills while studying.

I am currendly working on some more detailed trees, how much polygons / vertices are fine for trees, is there a LOD system?
And is this even the right thread to post this?

Have a good day!
There is no LOD system for track objects in MXB.

I've been working on a couple of trees for my upcoming track. I aim for 200-300 polygons in total. Some trees, like willows, require some more though.
Track Editing / Re: Adding Grass turns track white?
July 21, 2020, 08:01:50 PM
Quote from: BeefLilly247 on July 21, 2020, 07:59:30 PMTry deleting that extra space in your hmf on "layer 5"
You have good eyes.
Track Editing / Re: Adding Grass turns track white?
July 21, 2020, 07:52:17 PM
My first thought was either wrong layer count or wrong mask name, but both seem to be correct. Check your grass_mask.tga again (not grass_masks.tga) to see if it truly has an alpha channel and is saved in 32bit.

Another thing that I see is that you have 4 soil layers in your .tht file. Why not make one soil layer with a thickness of 1 + (0.2*3) = 1.6?
Support / Re: Syncing
July 04, 2020, 05:22:57 PM
Yes, the devs are aware of the problem and are trying to fix it.
Media / Re: Videos
July 02, 2020, 11:33:06 AM
That's very cool Jason!
General Discussion / Re: Funky physics
July 02, 2020, 11:32:01 AM
Completely valid point! I've noticed it too.

The devs are aware and have an idea for a fix already :)
Did you unpack any .pkz files?
If so, don't do it. It causes issues when updating your game.
On track help should be set to 'full' or something like that.
Track Editing / Re: Pictures of the tracks!
June 25, 2020, 09:55:37 AM
That looks very good BeefLilly!
You can do this already.

In the garage view, simply select which setup you want for each session.
I was working on Thunder Valley but haven't touched it for months now.
The base terrain wasn't what I wanted it to be, so I tried some things to make it more like real life but that made things even worse. This basically means that I have to redo most of the base terrain, and after that the jump, ruts, bumps, textures, masks, race data.

Due to this, I've lost interest for now, but perhaps I will finish it some day. If someone else wants to make it, feel free to do so.
General Discussion / Re: MX Bikes beta14d
May 13, 2020, 03:44:41 PM
Quote from: PiBoSo on May 13, 2020, 01:47:41 PM
Quote from: stevo on May 13, 2020, 11:05:24 AMPeople joining lag..... Nuff said

Not really...
Could you please give more info?
Is it lag or freeze?
On a dedicated server or hosted from the MX Bikes user interface?

For me, it doesn't matter if it's a dedicated or hosted from MXB server.
It is a freeze. When someone connects, and sometimes even disconnects (though not always), my screen freezes for a couple of seconds, but my bike just keeps riding. I can still accelerate, brake, lean, but I just can't see it because my screen has been frozen.

I think, but I'm not sure, that I don't get a connection freeze from an already assigned entry. For example, if BigSmooth joins the server for the first time, my screen freezes for a few seconds, then he disconnects after riding a few laps, and reconnects with the same bike (so it's the same entry), I don't get the connection freeze.
Bikes / Re: pay2021 skins on oem bikes
May 08, 2020, 11:12:21 AM
Piboso has publically said he doesn't want milestone rips. We're here to help piboso keep them away.

Againz everything has been resolved already, so no need to discuss about it anymore :)
Bikes / Re: pay2021 skins on oem bikes
May 07, 2020, 09:57:08 PM
All has been resolved already.