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March 19, 2024, 10:30:28 AM

News:

MX Bikes beta18j available! :)


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Messages - Ruubs

31
Just wanted to clarify that this isn't a bug either.

The white bikes without riders load in to reduce join lag when you're on track. If the game had to load in the full bike and rider from a player that's just joined, while you're on track, you'd get massive lag.
32
Bug Reports / Re: impossible to join a server
November 06, 2020, 01:39:15 PM
Turning down my graphics usually fixes my infinite syncing problems.
On Erzberg I even have to set my resolution to the lowest it can go. Once I'm in the server I can increase it again.
33
Documentation / Re: Live Timing
September 15, 2020, 07:00:45 PM
Quote from: MxWayGamer on September 15, 2020, 10:19:00 AMIs it possible to add session informations (Number of lap and Duration) in the live timing bloc ?

Example :
SESSIONSETUP
Number of lap
Duration

If what you're saying is a suggestion for B15, don't mind me.
If it is not a suggestion for B15; MXB currently doesn't support races based on minutes and laps (however I do believe that's been implemented for B15 already). You can get the session time though. For races, it'll display the minutes left, and for practice it'll show the total time that has passed since the start of te session.

You can get this information from the classification section, then look for session timer.
34
Track Editing / Re: TRH and MAP files???
September 05, 2020, 10:26:34 AM
You should run map.bat before running trh.bat. After running trh.bat you should run centerline.bat.
35
Paints / Re: New Anime Graphics and Gear
September 02, 2020, 12:35:18 PM
Quote from: CBM Racing on September 02, 2020, 04:30:31 AMWow, unbelievable! Thats two things that should never go together Anime and Dirtbikes. No offense you did a great job with the kit! It's just Anime and Motocross just doesn't work together! What's next Hello Kitty Graphics or how about making some of I think its called "Furries" Gear! I have seen those Anime kids/people and I doubt they could even start a Motocross bike. Sorry like I said the work you did was good it's just one guys opinion here.
36
Ha that's cool. Emmen is my local track. Been there a lot of times.

I've started working on Emmen a long time ago but decided to ditch is as I didn't have much fun riding it in MXB. However, it would definitely be cool to see Emmen finished for MXB.

Westerbork would be a fun track though! I do plan on creating Westerbork some day.
37
Track Editing / Re: The Assets Thread
August 23, 2020, 07:49:52 PM
Quote from: ChaosLasse on August 23, 2020, 05:49:02 PMHello, so, i am new in the Mx-Bikes community and i would like to support some trackmakers with custom object.
I just want to help out for free, because i want some smaller projects to work on to improve my modeling skills while studying.

I am currendly working on some more detailed trees, how much polygons / vertices are fine for trees, is there a LOD system?
And is this even the right thread to post this?

Have a good day!
There is no LOD system for track objects in MXB.

I've been working on a couple of trees for my upcoming track. I aim for 200-300 polygons in total. Some trees, like willows, require some more though.
38
Track Editing / Re: Adding Grass turns track white?
July 21, 2020, 08:01:50 PM
Quote from: BeefLilly247 on July 21, 2020, 07:59:30 PMTry deleting that extra space in your hmf on "layer 5"
You have good eyes.
39
Track Editing / Re: Adding Grass turns track white?
July 21, 2020, 07:52:17 PM
My first thought was either wrong layer count or wrong mask name, but both seem to be correct. Check your grass_mask.tga again (not grass_masks.tga) to see if it truly has an alpha channel and is saved in 32bit.

Another thing that I see is that you have 4 soil layers in your .tht file. Why not make one soil layer with a thickness of 1 + (0.2*3) = 1.6?
40
Support / Re: Syncing
July 04, 2020, 05:22:57 PM
Yes, the devs are aware of the problem and are trying to fix it.
41
Media / Re: Videos
July 02, 2020, 11:33:06 AM
That's very cool Jason!
42
General Discussion / Re: Funky physics
July 02, 2020, 11:32:01 AM
Completely valid point! I've noticed it too.

The devs are aware and have an idea for a fix already :)
43
Did you unpack any .pkz files?
If so, don't do it. It causes issues when updating your game.
44
On track help should be set to 'full' or something like that.
45
Track Editing / Re: Pictures of the tracks!
June 25, 2020, 09:55:37 AM
That looks very good BeefLilly!