Quote from: Nick838 on March 16, 2020, 05:00:40 AMI dont know why but I have such bad lag with this track that I cant play it, It looks really good thoughTurning down texture quality and turning of shaders, will help with performance.
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Quote from: Nick838 on March 16, 2020, 05:00:40 AMI dont know why but I have such bad lag with this track that I cant play it, It looks really good thoughTurning down texture quality and turning of shaders, will help with performance.
Quote from: Resolute Kraken on March 05, 2020, 10:47:03 PMNow, the argument is, should it really be like this? As a "simulator" should someone who sits stiff upright on a bike be able to have the same control as someone who uses their body weight?No, someone who sits stiff upright shouldn't be able to have the same control and I don't think that's the case right now.
Quote from: rainey06au on February 29, 2020, 02:34:57 PMResolute Kraken, the materials listed here are for surface layers that are deformable. As far as I can see Asphalt is a valid material for an object but not an environment surface layer.Asphalt was a surface layer in the earlier betas. Deformation was a problem, but if you used the material on a completely black heightmap, you wouldn't get any deformation.
Quote from: Waffle on January 31, 2020, 11:16:24 PMIs there any interest in having participants use a full name like mx sim does for their series?
Quote from: Big Smooth one3 on January 28, 2020, 11:44:21 PMHaggs version of Valk was one of my all time favorites, hope that one is on the to-do list from his heightmap database, would love to see it in mxb!Pretty sure Niko isn't going to do Valkenswaard as I wanted to make it myself. If I happen to not make it I'll let Niko know asap!