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April 16, 2024, 11:59:04 PM

News:

MX Bikes beta18j available! :)


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Topics - [GH]Cody

1
Bug Reports / rx 6000 performance issues
February 15, 2022, 09:02:09 PM
After the last 17d update the ground textures are finally back to normal! The only drawback currently still seems to be performance issues with the rx6000 cards specifically in multiplayer. I have a 6800xt. For reference playing round 3 of the Ariel SX tracks by myself my framerate is pushing 130+. When I go into multiplayer my framerate dropped to below 15 during the start of the gate drop till slightly after the first turn. During the race my framerate was regularly going under 40 and being spiky making it feel very jittery. This was with roughly 10-14 people during the race. The less people close together the better the framerate.

6800xt
5900x
32gb 3600mhz cl14-14-14-28 (i likem tight)
2
Tracks / Flats MX
July 22, 2019, 02:40:45 AM
Flats MX release. The finishline jump is the double right before you turn back onto the start corner. Could not get marshals to work, I messed up the inside of the tires (fixed about 1/4 of the tires) as I forgot to make faces on the inside of the tire so you cannot see through the inside. Still making objects for the track (will probably not be in this track unless i release an updated version) that will carry over into future tracks as its missing flagger stands and a finishline post plus other misc things such as more types of track markers



Download:will be updated to be on mxb-mods when i upload on there.
https://www.dropbox.com/s/uklm090poyst7jd/FlatsMX.pkz?dl=0
3
I will be hosting a small series here in a week or 2 with just the MSM bikes and 1 class so any bike goes. The tracks will be released a few hours before the race and will be unique to each round. The round count will be between 3-6 races. Just a fun series, but I would like to know when you guys would prefer to have race day. What day/time(state what timezone your talking about or use EST). The server will be hosted on the east coast of USA. No collisions, but moderate deformation. Expect a chewed up track at the end. After the races are over it will just be free ride time to mess around if you wish to stay.
4
Tracks / El Chuba Cabra
July 06, 2019, 05:51:23 PM
This is not my heightmap, it is a slightly modified version of MXS's El Chubacabra track made by Bradclay306 so credits go to him. This was just a learning track so I could get a better understanding of layers/materials and making textures seamless (still suck at it), but since beta 11 is here it seemed like a good idea so people had some more new tracks to ride. The triple in the back is very very difficult on non OEM bikes (was made before beta 11) and the track will develop square edged breaking bumps and deep acceleration bumps on top of the roughness that is already there.



Download:
https://www.dropbox.com/s/ulbthe4zat5pyxl/El%20Chubacabra.rar?dl=0
5
Plugins / rpm vibration feedback
April 25, 2019, 06:30:45 AM
got bored, makes your xbox controller vibrate according to the rpm's, low rpms = low vibration, the higher the rpm's the more intense the vibration cause why not
https://www.dropbox.com/s/its5scd1h8e55o3/RpmFeedback.dlo?dl=0
6
Plugins / question about drawing(via output)
April 19, 2019, 12:44:06 AM
Yesterday i was tinkering around with making an output plugin along with UDP and everything went smoothly. im curious about the drawing functions and what they would generally be used for and how to use them. is it something that would perhaps have a second window(such as if you did allocconsole with an injected .dll into a program) to where i could draw with winapi or opengl? or is it better just to stick with udp and draw via a separate program?
7
General Discussion / MX Bikes folder creator
March 18, 2019, 12:50:02 AM
Im not quite sure where this thread belongs since its just a simple tool, but this was created just to save some annoyance for myself/friends who are new to the game so they dont have to manually create the folders. If you already have some of the folders then it will not replace them or the contents inside.

This will create the necessary sub directories for your bikes/rider(Sub folders)/tracks in your MX Bikes directory.
Creates:

bikes

rider
rider\boots
rider\fonts
rider\gloves
rider\goggles
rider\helmets
rider\paints
rider\protections
rider\protections\full
rider\protections\neck

tracks
tracks\enduro
tracks\motocross
tracks\supercross
tracks\supermoto


Download:
https://www.dropbox.com/s/8hq3v27d45gedrp/MX%20Bikes%20Folder%20Creator.exe?dl=0

Video Example:
https://www.youtube.com/watch?v=lqN6uJRf17k&feature=youtu.be

Source if anyones curious(a bit sloppy but this was just a quick whip up :) ):

public MainWindow()
{
InitializeComponent();
this.ResizeMode = ResizeMode.CanMinimize;
SetDefaultPossiblePath();
}

private void SetDefaultPossiblePath()
{
string Path = Environment.GetFolderPath(Environment.SpecialFolder.ProgramFilesX86) + @"\MX Bikes\";
if (Directory.Exists(Path))
{
TBFolderPath.Text = Path;
}
else
{
TBFolderPath.Text = "Could NOT find default path. Manually select it ->";
}
}

private void Button_Click(object sender, RoutedEventArgs e)
{
var FileBrowser = new Microsoft.Win32.OpenFileDialog();
FileBrowser.Title = "Select ANY file in your MX Bikes folder directory";
FileBrowser.InitialDirectory = Environment.GetFolderPath(Environment.SpecialFolder.ProgramFilesX86);

Nullable<bool> Result = FileBrowser.ShowDialog();
if (Result == true)
{
TBFolderPath.Text = FileBrowser.FileName.Replace(FileBrowser.SafeFileName, "");
}
}

private void CreateRiderSubDirectories(string Path)
{
string RiderPath = Path + @"rider\";
string[] RiderSubFolders = { @"boots\", @"fonts\", @"gloves\", @"goggles\", @"helmets\", @"paints\", @"protections\" };

string ProtectionPath = RiderPath + @"protections\";
string[] ProtectionsSubFolders = { @"full\", @"neck\" };
foreach (string Sub in RiderSubFolders)
{
string NewPath = RiderPath + Sub;
if (Directory.Exists(NewPath))
{
continue;
}
else
{
Directory.CreateDirectory(NewPath);
}
}

foreach (string Sub in ProtectionsSubFolders)
{
string NewPath = ProtectionPath + Sub;
if (Directory.Exists(NewPath))
{
continue;
}
else
{
Directory.CreateDirectory(NewPath);
}
}
}

private void CreateTrackSubDirectories(string Path)
{
string TrackPath = Path + @"tracks\";
string[] TrackSubFolders = { @"motocross\", @"supercross\", @"supermoto\", @"enduro\" };

foreach (string Sub in TrackSubFolders)
{
string NewPath = TrackPath + Sub;
if (Directory.Exists(NewPath))
{
continue;
}
else
{
Directory.CreateDirectory(NewPath);
}
}
}

private void CreateBaseSubDirectories(string Path)
{
string[] BaseSubFolders = { @"bikes\", @"tracks\" };
foreach (string Sub in BaseSubFolders)
{
string NewPath = Path + Sub;
if (Directory.Exists(NewPath))
{
continue;
}
else
{
Directory.CreateDirectory(NewPath);
}
}

}
private void Button_Click_1(object sender, RoutedEventArgs e)
{
string Path = TBFolderPath.Text;

if (Directory.Exists(Path))
{
CreateBaseSubDirectories(Path);
CreateRiderSubDirectories(Path);
CreateTrackSubDirectories(Path);
System.Windows.MessageBox.Show("Sub directories created");
}
else
{
System.Windows.MessageBox.Show(Path + " Does NOT Exist");
}
}
8
pros from beta 8 to 9:
other riders and bikes were much smoother in general;
i did not witness really any jumping around and was not afraid to battle with someone;
the major lag on the starting gate was non existent for me, all the riders together(even though there was a nice pileup) were smooth.

cons from beta 8 to 9:
horrible lag when someone connects(as stated before);
collisions with other riders were quite finicky, the front end felt soft and squishy and sometimes would not do anything, the rear end was solid as a rock and did not budge. so if you run into someones back end, its like hitting a rock, but if you run into someone front end its like nothing really happens but you do feel it move you around;
bikes getting stuck in bikes, i was dragged from the second straight away in red bud all the way until the pro section's uphill triple.

heres a video of the stress test race on red bud to give you an idea on the improvements between people, it was a blast with no major issues(minus bikes being stuck in each other sometimes)
https://www.youtube.com/watch?v=svfHelkr-ik&feature=youtu.be
9
General Discussion / rider will not stick his leg out
August 30, 2018, 03:08:01 AM
when i sit with auto rider dab on and turn, he does not stick his leg out, and he does not stick his leg out when doing it manually either, am i missing something?
10
Tracks / gokitty's Christmas beta
June 28, 2018, 09:21:53 PM
Since beta 8 and the OEM's just came out, we need some new stuff to ride them on. This is a old heightmap i made in MXS in 2014 that seemed like it would be fun to ride in MXB, this is nowhere near complete but its just something new to ride and dick around on

Download:
https://www.dropbox.com/s/vjuk43hgcjxgca0/gokittyChristmas.rar?dl=0

Track lap(trying out the OEM 450, much more rideable than the default):
https://www.youtube.com/watch?v=j0rlBpBWm9E&feature=youtu.be
11
heres a picture of my track folder
https://gyazo.com/53f2902d072547bfe0781d27b88c18d6

i made a little heightmap as a test and got everything setup, ran map.bat and then opened it in mapView and everything looked fine after tinkering with the scale of it a bit to where it looked rideable. setup the .tcl file just as this guide suggested
http://forum.mx-bikes.com/index.php?topic=1068.0

and im just at a loss here. about 2 years ago i remember doing this and getting a decent track setup but i cant see what im missing. i went through and followed the guide again and still with the same result.
12
well ive done this twice now, i loop out up a face and start spinning in a 360, while im in the air the bike keeps spinning faster and faster until its insain andd the game crashes. thats all i got
13
as the title asks, whats the difference? I saw piboso posted about it in the track editing section.
14
as the title says.
15
so far i can only get dirt to show, theres no grass. am i doing this properly?

num_layers = 2
layer0
{
map = dirt.tga
mask = dirt_mask.tga
repetitions = 60
}
layer1
{
map = grass.tga
mask = grass_mask.tga
repetitions = 50
}



heres my masks
grass

dirt
16
General Discussion / no sound when at very high revs
December 22, 2016, 11:08:53 PM
as the title says, im not using the stock bike im using a yamaha that was posted on the fourmes awhile back, i put all my old bikes back into the mx bikes folder and they sound fine until they get at the rev limiter area, the sound just cuts out and i hear the bike coasting and thats it lol. any thoughts? was there a change to how the sound files work
17
ok im hosting my own server, and whenever i have my dedicated server running i cant join any server, not even my own. when i click join on a server it doesnt say connecting, it just gives me the option to cancel the server like this


does anyone have a fix? when i close the server it works and im able to relaunch the game and join other servers.
18
as the title asks. thank you.
19
Track Editing / use heightmaps from mx simulator?
May 21, 2015, 07:54:32 AM
never made a track on mx bikes before, could i use my heightmaps directly from mx simulator?
20
Support / Lost my key, reformatted windows
May 18, 2015, 03:35:11 AM
i reformatted my windows without thinking about mx bikes, i lost my key and no longer have the email.