• Welcome to MX Bikes Official Forum. Please login or sign up.
 
August 09, 2020, 09:57:48 PM

News:

MX Bikes beta14e available! :)


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - [GH]Cody

16
Tracks / El Chuba Cabra
July 06, 2019, 05:51:23 PM
This is not my heightmap, it is a slightly modified version of MXS's El Chubacabra track made by Bradclay306 so credits go to him. This was just a learning track so I could get a better understanding of layers/materials and making textures seamless (still suck at it), but since beta 11 is here it seemed like a good idea so people had some more new tracks to ride. The triple in the back is very very difficult on non OEM bikes (was made before beta 11) and the track will develop square edged breaking bumps and deep acceleration bumps on top of the roughness that is already there.



Download:
https://www.dropbox.com/s/ulbthe4zat5pyxl/El%20Chubacabra.rar?dl=0
17
Quote from: Sandbiter on May 01, 2019, 05:16:05 PM
Quote from: Snappe on April 30, 2019, 03:49:53 PMI was interested in WW Ranch, but it looks like the layout will be changed considerably
I've created it for Mx Sim before, done with the 3D scans. It shouldn't be too hard to port over for me.

If you want you can go for it, just saying that it might be a waste of time after all.
ported it over a long time ago to play on and it actually rode very very well without any alterations. alot of sim tracks do with just small adjustments here and there, and with RF/EMF making outdoor tracks smooth to work alongside JLV's erode it should be fairly easy to port over to MXB(minus the decals/object placements(never done objects so not sure how long/difficult it is))
18
Plugins / Re: rpm vibration feedback
April 27, 2019, 07:47:17 PM
Quote from: iNsane | WeekendWarriors on April 27, 2019, 10:13:55 AM

Seems like dropbox is not liking that.
If you want to, I can upload it into my massive MXB OneDrive folder.
if you want(since its a little dick around plug in for fun). if you could link me to that giant onedrive folder that would be awesome as well lol, thank you.
19
Plugins / Re: rpm vibration feedback
April 27, 2019, 06:25:05 AM
Quote from: teeds on April 25, 2019, 09:32:00 AMNice, can this still work if you don't actually use the XBox device to control the bike?
if you have a playstation controller you can use DS4Windows and it will. i used XInput and im not sure how compatible it is with things others than xbox controller :/
20
Plugins / rpm vibration feedback
April 25, 2019, 06:30:45 AM
got bored, makes your xbox controller vibrate according to the rpm's, low rpms = low vibration, the higher the rpm's the more intense the vibration cause why not
https://www.dropbox.com/s/its5scd1h8e55o3/RpmFeedback.dlo?dl=0
21
port over alot of tracks from sim. ive been bringing over tracks like dreamland, ride365, black mesa and a few of my own into MXB with just quick crappy textures drawn. a few small mini series races, maybe a race once a week for 3 weeks or so for fun, each on random tracks that get ported over or made for it.
22
Plugins / question about drawing(via output)
April 19, 2019, 12:44:06 AM
Yesterday i was tinkering around with making an output plugin along with UDP and everything went smoothly. im curious about the drawing functions and what they would generally be used for and how to use them. is it something that would perhaps have a second window(such as if you did allocconsole with an injected .dll into a program) to where i could draw with winapi or opengl? or is it better just to stick with udp and draw via a separate program?
23
Other / Re: What is FBX2EDF and how to get it
April 17, 2019, 12:37:19 AM
24
Suggestions and wishlist / Re: Dark Mode forum?
April 12, 2019, 05:35:26 AM
Quote from: Snappe on April 11, 2019, 06:38:58 PMI've made a dark mode, you can activate it in your forum profile.
Let me know if you find any problems!
thank you for this, it makes browsing the forums much more pleasant at night.
25
Quote from: geo on April 02, 2019, 07:18:06 PMThere was absolutely no feedback from anyone, very low views, and now that it's gone it is all the sudden a big deal?

I won't be finishing the series, so didn't want to leave it out there unfinished and hence why I removed.
while it is your choice whether or not to keep videos up that help people, your head is not really in the right place. you dont make tutorials for a small community for praise and views, you do it to help the people looking to learn. heck i have 12.2 hours worth of tutorials up on my channel, very few have over 300 views and several dont even have 100. i didnt stop making them because i didnt get a thank you or high view counts, and i sure as heck didnt remove them over the same reason(which is quite ignorant to do imo). all removing them would do is prevent someone from having a good source of information and possibly make them give up altogether on whatever it is their trying to do. heres a thought, get over any pettiness you have and make the videos public so others can learn from them and contribute to the community and possibly help it grow. if you had videos with such low views, why would you even care about having an unfinished series up?

just to show im not kidding about the amount of work for the small view count
https://www.youtube.com/channel/UCYcDJPGvIUFxBTmXOZWFswQ/videos?view_as=subscriber
26
General Discussion / MX Bikes folder creator
March 18, 2019, 12:50:02 AM
Im not quite sure where this thread belongs since its just a simple tool, but this was created just to save some annoyance for myself/friends who are new to the game so they dont have to manually create the folders. If you already have some of the folders then it will not replace them or the contents inside.

This will create the necessary sub directories for your bikes/rider(Sub folders)/tracks in your MX Bikes directory.
Creates:

bikes

rider
rider\boots
rider\fonts
rider\gloves
rider\goggles
rider\helmets
rider\paints
rider\protections
rider\protections\full
rider\protections\neck

tracks
tracks\enduro
tracks\motocross
tracks\supercross
tracks\supermoto


Download:
https://www.dropbox.com/s/8hq3v27d45gedrp/MX%20Bikes%20Folder%20Creator.exe?dl=0

Video Example:
https://www.youtube.com/watch?v=lqN6uJRf17k&feature=youtu.be

Source if anyones curious(a bit sloppy but this was just a quick whip up :) ):

public MainWindow()
{
InitializeComponent();
this.ResizeMode = ResizeMode.CanMinimize;
SetDefaultPossiblePath();
}

private void SetDefaultPossiblePath()
{
string Path = Environment.GetFolderPath(Environment.SpecialFolder.ProgramFilesX86) + @"\MX Bikes\";
if (Directory.Exists(Path))
{
TBFolderPath.Text = Path;
}
else
{
TBFolderPath.Text = "Could NOT find default path. Manually select it ->";
}
}

private void Button_Click(object sender, RoutedEventArgs e)
{
var FileBrowser = new Microsoft.Win32.OpenFileDialog();
FileBrowser.Title = "Select ANY file in your MX Bikes folder directory";
FileBrowser.InitialDirectory = Environment.GetFolderPath(Environment.SpecialFolder.ProgramFilesX86);

Nullable<bool> Result = FileBrowser.ShowDialog();
if (Result == true)
{
TBFolderPath.Text = FileBrowser.FileName.Replace(FileBrowser.SafeFileName, "");
}
}

private void CreateRiderSubDirectories(string Path)
{
string RiderPath = Path + @"rider\";
string[] RiderSubFolders = { @"boots\", @"fonts\", @"gloves\", @"goggles\", @"helmets\", @"paints\", @"protections\" };

string ProtectionPath = RiderPath + @"protections\";
string[] ProtectionsSubFolders = { @"full\", @"neck\" };
foreach (string Sub in RiderSubFolders)
{
string NewPath = RiderPath + Sub;
if (Directory.Exists(NewPath))
{
continue;
}
else
{
Directory.CreateDirectory(NewPath);
}
}

foreach (string Sub in ProtectionsSubFolders)
{
string NewPath = ProtectionPath + Sub;
if (Directory.Exists(NewPath))
{
continue;
}
else
{
Directory.CreateDirectory(NewPath);
}
}
}

private void CreateTrackSubDirectories(string Path)
{
string TrackPath = Path + @"tracks\";
string[] TrackSubFolders = { @"motocross\", @"supercross\", @"supermoto\", @"enduro\" };

foreach (string Sub in TrackSubFolders)
{
string NewPath = TrackPath + Sub;
if (Directory.Exists(NewPath))
{
continue;
}
else
{
Directory.CreateDirectory(NewPath);
}
}
}

private void CreateBaseSubDirectories(string Path)
{
string[] BaseSubFolders = { @"bikes\", @"tracks\" };
foreach (string Sub in BaseSubFolders)
{
string NewPath = Path + Sub;
if (Directory.Exists(NewPath))
{
continue;
}
else
{
Directory.CreateDirectory(NewPath);
}
}

}
private void Button_Click_1(object sender, RoutedEventArgs e)
{
string Path = TBFolderPath.Text;

if (Directory.Exists(Path))
{
CreateBaseSubDirectories(Path);
CreateRiderSubDirectories(Path);
CreateTrackSubDirectories(Path);
System.Windows.MessageBox.Show("Sub directories created");
}
else
{
System.Windows.MessageBox.Show(Path + " Does NOT Exist");
}
}
27
Tracks / Re: Hill Country Freeride
December 06, 2018, 12:17:22 AM
scottland?
28
General Discussion / Re: "bike mismatch"
November 08, 2018, 05:23:17 AM
hey dumba** your first thread about this got moved to the support board for a reason
29
then make it
30
Track Editing / Re: Drone scanned Tracks for MX Bikes ?
October 14, 2018, 09:09:07 PM
Quote from: Clutch_Luck on October 14, 2018, 06:04:22 PM
I'm not bashing you at all.. And dont take anything I say personally because its never personal with me..

What I'm trying to understand is why  in the MX gaming community files are kept so secret and secure from the public.. I understand that if you spend money on something that you would want to secure it(which I didn't know you did with the drone scans until now BTW). But let's talk about on more general terms. Guys do private releases for content. As a creator its their content and its up to them but this community is so small as it is and from what I have seen there is always solid feedback and for the most part guys are responsible enough to not jack someone's hard work without asking them so why not release the hard work to the public? I mean even if you charged per download that would be better than only releasing to 4 people privately or just leaving the files on a HDD to never be seen again.

I can understand stopping guys from working on a completed mod and modifying it further even though I personally wouldn't mind with proper credit. That could be a big issue though when you paid for your data.

But as Gdub said I'm just excited to see new content and its kinda deflating when the mods start to stagnate.

I look at other modding communities and they are true communities. Creators share their mods, work on mods together, give modding challenges to each other and they don't(for the most part) really mind other people changing their mods as long as they give the proper credit because at the end of the day they know its only to make the game that they love better and more enjoyable.. *end rant*
please go back and reread what he was talking about. i stated i was the one who ported it over to MXB to test it and see how it rode, then someone asked me to release it publicly. Sandbiter was against me releasing HIS work. Its not mine at all. hopefully that cleared it up a bit.