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April 23, 2024, 02:41:26 PM

News:

MX Bikes beta18j available! :)


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Messages - [GH]Cody

16
Tracks / Re: Flats MX
July 26, 2019, 06:51:51 PM
Quote from: FryedroPonics on July 25, 2019, 01:54:58 PMstill planning on doing a race?

its doubtful at this point, the plan was to have a race once a week on a new track until misc things started getting in the way. as of right now the only time id be able to host would be late at night so all the Europe guys wouldnt be able to due to the time difference.
17
Tracks / Re: Flats MX
July 25, 2019, 02:03:29 AM
Quote from: Asdrael on July 24, 2019, 10:25:50 AMNice track! I like it a lot. It flows nicely and the different options are there. I alos like the lap times, I think it's great for online play. Also, what is the surface type? Feels like soft soil and sand mix?

Just a few things:
- The monster triple jump might be a tad steep (kicking the rear) at take off and on landing (not enough room for error)
- the berms on the right hander 180 atop the hill could go a bit further
- there are 2 (I think?) 90° right hander where the berm just feels like a truck unloaded dirt, but that might just be my opinion.

Fun fantasy track though!


yes, soft soil + sand + soil(in the SX portion). your right about the big triple, it setup to be tapped on a 250f with the intention of roughness/deformation making it impossible to hit in certain areas to force new lines to develop but it just compresses your suspension to much on the takeoff unfortunately
18
Tracks / Flats MX
July 22, 2019, 02:40:45 AM
Flats MX release. The finishline jump is the double right before you turn back onto the start corner. Could not get marshals to work, I messed up the inside of the tires (fixed about 1/4 of the tires) as I forgot to make faces on the inside of the tire so you cannot see through the inside. Still making objects for the track (will probably not be in this track unless i release an updated version) that will carry over into future tracks as its missing flagger stands and a finishline post plus other misc things such as more types of track markers



Download:will be updated to be on mxb-mods when i upload on there.
https://www.dropbox.com/s/uklm090poyst7jd/FlatsMX.pkz?dl=0
19
i doubt i will be able to host a race today (which is why i havent mentioned much about it) and it seems i will be inconsistent for the next few weeks. im always on and home late at night but thats to later for the majority of people, ill try to set a date in advance and announce it. the track will be released today though once i finish up things such as the race data
21
Quote from: FryedroPonics on July 18, 2019, 08:32:39 AM
Quote from: [GH]Cody on July 11, 2019, 03:59:23 AM

any word on when this will be released?
the entire scaling of the track has changed along with the shape of the faces, it will be released either saturday or sunday (sunday will probably be the day of the race)
22
thank you. decent lap times as they stand currently range between 1:25 for the faster guys and 1:30 for the decent players
23
Demo of the first round. Some things are still being worked on such as the heightmap is still being adjusted (such as bigger landing on the large tripletable) and textures are being improved. The layout will stay the same.
https://www.youtube.com/watch?v=YfpA4dg6OJg
24
Alright, so I will try to set it up for 12AM CEST time next weekend (not this coming weekend, still am working on tracks and have finals) on either saturday or sunday.

To give a reference to the time zone, it would be
10PM GMT
6PM EST
4PM MDT
25
so far the trend seems to be that alot of yall are overseas from the US. roughly 8-9pm for you guys is around 2-3pm for EST (eastern USA) and much much earlier for the middle/west of USA. may end up having to have the races around 11pm GMT so its not super late for you guys and not super early for the people on the west coast
26
General Discussion / Re: MX Bikes beta11
July 09, 2019, 06:27:42 PM
Quote from: PizzaChet on July 08, 2019, 10:35:45 PM
Quote from: Sandbiter on July 08, 2019, 04:25:39 PMIf you've downloaded all snapshots the update doesn't have anything new in it.
Hmmm. Is that right? Well, the things you discover on the internets.  ::) P.S. Incredible improvement PiBoSo! Bravo! I just ride and ride now, until it runs out of gas. Thanks!
yep, just about every actual .exe update is just a compilation of all the snapshots into an installer. even people in the sim community think its an actual update (no surprise from them)
27
I will be hosting a small series here in a week or 2 with just the MSM bikes and 1 class so any bike goes. The tracks will be released a few hours before the race and will be unique to each round. The round count will be between 3-6 races. Just a fun series, but I would like to know when you guys would prefer to have race day. What day/time(state what timezone your talking about or use EST). The server will be hosted on the east coast of USA. No collisions, but moderate deformation. Expect a chewed up track at the end. After the races are over it will just be free ride time to mess around if you wish to stay.
28
Tracks / Re: El Chuba Cabra
July 07, 2019, 12:27:24 AM
....wut
29
Tracks / El Chuba Cabra
July 06, 2019, 05:51:23 PM
This is not my heightmap, it is a slightly modified version of MXS's El Chubacabra track made by Bradclay306 so credits go to him. This was just a learning track so I could get a better understanding of layers/materials and making textures seamless (still suck at it), but since beta 11 is here it seemed like a good idea so people had some more new tracks to ride. The triple in the back is very very difficult on non OEM bikes (was made before beta 11) and the track will develop square edged breaking bumps and deep acceleration bumps on top of the roughness that is already there.



Download:
https://www.dropbox.com/s/ulbthe4zat5pyxl/El%20Chubacabra.rar?dl=0
30
Quote from: Sandbiter on May 01, 2019, 05:16:05 PM
Quote from: Snappe on April 30, 2019, 03:49:53 PMI was interested in WW Ranch, but it looks like the layout will be changed considerably
I've created it for Mx Sim before, done with the 3D scans. It shouldn't be too hard to port over for me.

If you want you can go for it, just saying that it might be a waste of time after all.
ported it over a long time ago to play on and it actually rode very very well without any alterations. alot of sim tracks do with just small adjustments here and there, and with RF/EMF making outdoor tracks smooth to work alongside JLV's erode it should be fairly easy to port over to MXB(minus the decals/object placements(never done objects so not sure how long/difficult it is))