Cool. I was about to send you an early version of the next reelase of theplugin just for testing, now you'll have to wait like the others
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[HUDInputs]
... ... ...
input_device={0,0,0}
[HUDJoypad]
... ... ...
input_device={1,1,1}
[HUDRumble]
... ... ...
xinput_device={0,0,0}
Quote from: GDUBMX on March 28, 2017, 06:40:16 PMOK. But I was more after a different info.
I only have Rumble and standings on, as I mentioned above even with the other elements switched off there is still a stutter. And as stated in a previous post this is not a vsync issue and I don't drop and frames. It's not a deal breaker as I don't really use that element anyway I was just testing.
Quote from: Asdrael on March 28, 2017, 01:54:42 PMWhen it happens, screenshot and short description and I can have a look.
I don't have that particular issue, however, I sometime randomly have stuff not willing to show. I have to turn the panel in question off and on again to usually fix it. I have up to date stuff to, including the redis.
Quote from: GDUBMX on March 28, 2017, 02:39:23 PMYes, video if you can (but I don't know if it will be visible in the video). As an alternative, you could use software that logs fps (MSi afterburner allows this, surely others too) and do one lap with/without the offending widget activated. You can also PM/email me your MaxHUD.ini (and MaxHUD.log, if it is created).
Yep issue still there mate, every bike, every track with or without other elements. It's definitely a micro stutters like cpu throttling, only ever so slightly. The novice/casual pc user wouldn't even notice I doubt but as an enthusiast and builder it bugs the crap out of me! Haha. Do you want a comparison video mate?
Quote from: geofanatec on March 28, 2017, 02:09:47 AMIf you check the torus radius too you'll probably find the width (in mm) to be bigger at the rear (can't check now, don't have the files at hand).Quote from: HornetMaX on March 27, 2017, 07:36:58 PM
Width is an angle in fact, half-angle of the tyre profile.
Hmm.......then why do default Rear Tyres have a width (angle) of 75 and front 85??
Seems backwards
Quote from: geofanatec on March 27, 2017, 08:01:56 PMIsn't that already doable ?
^ That and well.......we need selectable tyres as it is a pain in ass right now having to duplicate things
Quote from: Bj Slice on March 25, 2017, 09:23:45 AMJust me being honestly curious here: could you explain why ?
When I bought the game 2 days ago, I could not go back to MXS anymore.
Quote from: Asdrael on March 27, 2017, 09:02:00 AMTyre width is easy to put in game, you need to play with the parameters Radius, TorusRadius and Width. Width is an angle in fact, half-angle of the tyre profile (assumed circular).
And why shouldn't they have the rear tyre? Because of the width? I'm not sure how we can get that in the tyre file.
Quote from: Asdrael on March 20, 2017, 10:03:28 PMOn second thought, I'll make the min threshold equal to 1%. If the value if too small (or exactly 0%) then there's a higher risk to not detecting (due to sampling @50Hz).
Awesome Add a 0% in the mix (or 0.1% if you can't have a 0 in your formula) and it's perfect. Thanks a lot!
Quote from: GDUBMX on March 26, 2017, 05:11:34 PMHmm weird, never noticed something similar ... more details ?
I have a bug Max if i use the Joypad function the game micro stutters, if i turn it off it stops.