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April 20, 2024, 03:18:29 PM

News:

MX Bikes beta18j available! :)


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Messages - HornetMaX

106
Plugins / Re: MaxHUD plugin
March 29, 2017, 02:56:11 PM
Cool. I was about to send you an early version of the next reelase of theplugin just for testing, now you'll have to wait like the others :)
107
Plugins / Re: MaxHUD plugin
March 29, 2017, 01:58:02 PM
Can't see a lot going on in the video but I seem to be bale to download only the 30fps version, I'll check at home.
I even asked a colleague to do a blind test (look the video and tell if there's stuttering or not, without knowing if the HUDJoypas was active or not): he detected some stutternig, but got it wrong on 2 cases out of 5 (saying there was stuttering when HUDJoypad was off)..

One thing: from your .ini I see that you have configured HUDInputs (that you don't use on-screen) to use your first joypad (index 0) while you have configured HUDJoypad to use your second joupad (index 1).

[HUDInputs]
... ... ...
input_device={0,0,0}

[HUDJoypad]
... ... ...
input_device={1,1,1}

[HUDRumble]
... ... ...
xinput_device={0,0,0}


That's weird, normally you should set the same input device for both widgets.

Also, if you use rumble then it means you have an XInput joypad, so you should set that as input device in both HUDInputs and HUDJoypad.
In the options of each widget you typically have 8 DirectInput joypads (1-8), followed by 4 XInput ones (some may be disconnected).

If you only have a XInput joypad conncted to your PC, use the 1st XInput device as input device for HUDInputs and HUDJoypad.
[You are already doing it for HUDRumble, as it can only see XInput devices and not DirectInput ones.]

You can change this from the menu (that should give "input_device={8,8,8}" in the .ini, I guess, for both HUDInputs and HUDJoypad).

Totally not granted it will make any difference but worth a try.
108
Bug Reports / Re: 450 gameplay glitch
March 29, 2017, 09:12:27 AM
@PiBoSo: bit off-topic but who knows, maybe related. When I have Visual Studio open to compile my plugin and I run your sims, the game crashes when loading a track.
If I close VS (2015) then the game starts and runs normally.

The weird thing is that the whole thing is not constant: at the moment for example, it happens with MXB but not with GPB. In the past I'm sure I've hat the opposite too (GPB crashing and MXB not).
109
Plugins / Re: MaxHUD plugin
March 28, 2017, 11:51:08 PM
Weird weird weird ... can you send me the .ini and the .log ?
110
Plugins / Re: MaxHUD plugin
March 28, 2017, 09:29:22 PM
Quote from: GDUBMX on March 28, 2017, 06:40:16 PM
I only have Rumble and standings on, as I mentioned above even with the other elements switched off there is still a stutter. And as stated in a previous post this is not a vsync issue and I don't drop and frames. It's not a deal breaker as I don't really use that element anyway I was just testing.
OK. But I was more after a different info.
You said that standings ON, joypad OFF works fine while standings ON joypad ON stutters.
Question: does it stutter with joypad OFF and any other widget/widget combo ON ?
E.g. Joypad OFF + all other widgets ON = stutter or not ? And setting Joypad ON (so all ON) ?

This is just a try to figure out if the problem is localised in the HUDJoypad widget code or not.
111
Plugins / Re: MaxHUD plugin
March 28, 2017, 05:05:06 PM
Quote from: Asdrael on March 28, 2017, 01:54:42 PM
I don't have that particular issue, however, I sometime randomly have stuff not willing to show. I have to turn the panel in question off and on again to usually fix it. I have up to date stuff to, including the redis.
When it happens, screenshot and short description and I can have a look.

Quote from: GDUBMX on March 28, 2017, 02:39:23 PM
Yep issue still there mate, every bike, every track with or without other elements. It's definitely a micro stutters like cpu throttling, only ever so slightly. The novice/casual pc user wouldn't even notice  I doubt but as an enthusiast and builder it bugs the crap out of me! Haha. Do you want a comparison video mate?
Yes, video if you can (but I don't know if it will be visible in the video). As an alternative, you could use software that logs fps (MSi afterburner allows this, surely others too) and do one lap with/without the offending widget activated. You can also PM/email me your MaxHUD.ini (and MaxHUD.log, if it is created).

Random questions:

  • Which widgets do you normaly have ON ?
  • Does the micro stuttering happen with other widgets (e.g. HUDMap surely eats up more than HUDJoypad) ? Or is it only HUDJoypad ?

P.S.
Normally I'm pretty sensitive to stuttering: I have a 120Hz screen and literally hate wild fps variations.
112
Plugins / Re: MaxHUD plugin
March 28, 2017, 01:30:26 PM
@GDUBMX: any news ? Issue still there ? Can anybody else confirm ?
113
Bikes / Re: General OEM feedback
March 28, 2017, 08:32:39 AM
Quote from: geofanatec on March 28, 2017, 02:09:47 AM
Quote from: HornetMaX on March 27, 2017, 07:36:58 PM
Width is an angle in fact, half-angle of the tyre profile.

Hmm.......then why do default Rear Tyres have a width (angle) of 75 and front 85??

Seems backwards :o
If you check the torus radius too you'll probably find the width (in mm) to be bigger at the rear (can't check now, don't have the files at hand).

Width[mm] = TorusRadius[mm] * 2 * sin(Width[angle])
114
Bikes / Re: General OEM feedback
March 27, 2017, 08:07:30 PM
Quote from: geofanatec on March 27, 2017, 08:01:56 PM
^ That and well.......we need selectable tyres as it is a pain in ass right now having to duplicate things
Isn't that already doable ?
It would be enough to add all Piboso's standard tyres to your tyre set and name them accordingly (like Pib soft, Pib med, ... Geo Soft, Geo med, ...).

So in geo_p_mx.cfg you can probably refrence PiBoSo's tyres and you're done.

Not tried and not ideal, but it should work no?
115
General Discussion / Re: Newbie from MX Sim.
March 27, 2017, 07:45:17 PM
Quote from: Bj Slice on March 25, 2017, 09:23:45 AM
When I bought the game 2 days ago, I could not go back to MXS anymore.
Just me being honestly curious here: could you explain why ?
116
Bikes / Re: General OEM feedback
March 27, 2017, 07:36:58 PM
Quote from: Asdrael on March 27, 2017, 09:02:00 AM
And why shouldn't they have the rear tyre? Because of the width? I'm not sure how we can get that in the tyre file.
Tyre width is easy to put in game, you need to play with the parameters Radius, TorusRadius and Width. Width is an angle in fact, half-angle of the tyre profile (assumed circular).



For the rest (tyre properties difference between 250 and 450) you're on your own :)

P.S.
Not sure, maybe you were all already ware of that I'm being Cpt.Obvious here ... but I'll take the risk :)
117
Plugins / Re: MaxHUD plugin
March 26, 2017, 10:34:02 PM
Quote from: Asdrael on March 20, 2017, 10:03:28 PM
Awesome :) Add a 0% in the mix (or 0.1% if you can't have a 0 in your formula) and it's perfect. Thanks a lot!
On second thought, I'll make the min threshold equal to 1%. If the value if too small (or exactly 0%) then there's a higher risk to not detecting (due to sampling @50Hz).
118
Plugins / Re: MaxHUD plugin
March 26, 2017, 10:06:39 PM
Weird, just tried here (v2.0.7b) no issue.

Also, the code of HUDJoystick hasn't changed in a while, so it's a bit surprising ... at least v2.0.6 had exactly the same code.

Only thing I can try is to send you some sort of beta of the next version and you tell me if the problem is still there (in the next version there are some minor changes to HUDJoystick but they are just cosmetic ones, I don't expect them to make any difference).
119
Plugins / Re: MaxHUD plugin
March 26, 2017, 06:14:35 PM
Quote from: GDUBMX on March 26, 2017, 05:11:34 PM
I have a bug Max if i use the Joypad function the game micro stutters, if i turn it off it stops.
Hmm weird, never noticed something similar ... more details ?
120
Plugins / Re: MaxHUD plugin
March 20, 2017, 10:07:02 PM
Done. Will be in next release.