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Messages - HornetMaX

436
Bikes / Re: Server doesn't recognize?
October 16, 2014, 09:04:30 AM
Quote from: Sandbiter on October 10, 2014, 03:49:51 PM
I'm not releasing it. Piboso told me not to release anything if his files are included in it. Geometry, sounds etc.
Weird. In GPB there are plenty of bike mods that use some of the default bike files (physics, engine sound, ...) and Piboso never complained.

MaX.
437
Bug Reports / Re: Low Fps
October 16, 2014, 12:12:49 AM
Quote from: Midbeck on October 15, 2014, 03:29:50 PM
Quote from: janaucarre on October 15, 2014, 01:30:13 PM
Note that 60 fps is good enough, your eyes wont see the difference if higher.
If you are under 30 fps try to update your graphic card drivers.

Having more then 60fps is only gonna make a difference if you have a 120-144hz screen. Since that will provide a much smoother picture.

That's interesting. I have a 7950 on an i5 2500K @ 4.4GHz and a 120Hz display, with FPS well above 120Hz in GPB almost always (not the case in MXB).

When I switch it to 60Hz it seems to me that even the input is not as quick as at 120Hz.
I don't know if it is something related to the perception of the input effect on the screen or not, but that's what it feels like to me.

Notice that in other games (e.g. FPS), having more than 60Hz is considered good even on a 60Hz screen: it won't look any smoother visually (of course), but if will feel smoother overall.

MaX.
438
Suggestions and wishlist / Re: Steam Greenlight
October 16, 2014, 12:07:31 AM
Quote from: uollie on April 26, 2014, 04:22:19 PM
Why do people never say why they don't like Steam? Every time it seems like it's just blanket statements. Do you guys who don't like it, not like it because you have to simply log in? The layout is confusing to you? What is it? Have any of you guys even used Steam in the last year or two?
I used steam a tiny bit and, if possible, I prefer to avoid it (but not as much as Origin, which was a real nightmare).

Reasons:

  • One extra thing to download/update/run.
  • I don't need most of its features: chat --> teamspeak/mumble, screen capture/recording --> msi afterburner, etc.
  • I hate all the advertising flying around: I don't care about "Euro Subway Simulator 3.5" or "Zombiemania United". Stop spamming me, thanks.
  • I hate all the attempts to lock you into a single system.

To be honest, I don't think it's bad at what it does, it's just that I'm not that interested in what it does.

And I prefer a small good community to a giant crappy one.

MaX.
439
Quote from: jlou5641 on October 12, 2014, 07:44:08 PM
Sorry, but you can't compare MX and road bike!! It's an amalgam! In road bike you don't move your all body on front or on back of the bike... Only on left on or right.... It's only your chest you move back or front!  And, for the countersteer...

Just few word....in off topic... In Enduro, you listen to turn without countersteer, you listen to turn by turning your shoulder, and in concequence your chest, which turn your knees and legs, which turn faster than countersteer.... That you can't doing whit streetbike.... Search lesson from peterhansel, Frétigné etc etc... So, what it be said for GPB is not totally relevant for MX.... So, i tell this, i tell nothing ( french expession ), i give you my experience from a military school of motorcycling which is internationally recognized. I was schoolrider and after, sometime unoficial teacher for those who want more...
At speed, you counter-steer even on a bicycle.

But I won't discuss this any longer (already done for GPB, wasted time more often than not).

If you want to dig into this, get some decent books about motorcycle physics and dynamics:  you may be able to see under a different light what you do when you ride.

MaX.
440
Quote from: PiBoSo on October 12, 2014, 03:42:22 PM
Another popular misconception is that gyroscopic effects are essential in bike handling: http://www2.eng.cam.ac.uk/~hemh/gyrobike.htm
Right !! They are so 'essential' that people want the lightest possible rims :)

I think I've even seen somewhere a video from a dutch research team showing the stability of a "bicycle" with no gyro effect and negative trail !

MaX.
441
Quote from: jbrandmx85 on October 12, 2014, 12:52:58 AM
In mx, you squeeze the bike with your knees. Its also with your knees that you steer the bike. You use your legs/ knees to guide the bike in any direction you need to go. Your arms don't do half the work that your legs or knees do
We've heard this a billion time sin GPB: people thinking you steer the bike with your body. That's not the way it works, unless you're talking about mid-air.

MaX.
442
Quote from: jlou5641 on October 11, 2014, 12:49:52 PM
Max, i have not inverted my rider lean.. I reassyre you... My Rider leans well forward when i take a turn, to charge the front wheel...

But I think, the problem is a choice to what is the F/B lean and is effect.. In MXS, you can considerate that the choice is LEG and dorsal, so when you lean backward, the rider lean backward and leg + arms work like suspension and the bike lean backward..... In MXbikes, the choice is ported an the arms.... So, in my schoolrider, the first thing we listen, is to tihten your bike with your legs, and we listen that your bike is more controlled by your leg and your chest.
OK, that's better.

By pure chance, I was thinking at this today and I came to a similar (not identical) conclusion: you can lean back/fwd without pushing/pulling the handlebar ...

I wouldn't go as far as saying that the arms are "only like as suspension", but I think I now see what you mean.

However, I really disagree on your other example (countersteering), but that's another topic.

Quote from: ChrisK on October 11, 2014, 04:11:54 PM
we dont push or pull our handlebar in rl , we just lean and change the center of gravity

But you still have to push on something if you want to lean. If the rider is not pushing against the handlebars, what is he pushing against ? The pegs ? The entire bike frame (as you are "one with it") ?

Maybe it even depends if you're sitting or standing: sitting, you're "one with the bike frame", so to pull you have to lean forward to have the bike pitch backward. Standing you could pull with the arms while pushing on the pegs (i.e lean backward) and the bike would lean backward.

Looks a bit complex, I gladly leave this to Piboso and Snappe to think on :)

MaX.
443
General Discussion / Re: Question | Bike sound file.
October 11, 2014, 12:12:16 AM
In GPB, the answer is no: the sound files that come with the game are encrypted (to prevent ripping).

MaX.
444
Quote from: jlou5641 on October 10, 2014, 10:35:47 PM
Mfff... It's difficult to understand... But like i tell it, your arms works like rubberband or suspension... It's not what you do whit it first... It's the inertia you create first with your body you transmite to your bike... Like if you have an input lag between your body and your bike.... But i see no body inertia in air in mxbike... It's the inertia wich move your bike... not the force
Newton is likely puking half-digested apple bites in his grave right now ;D

For me it's the opposite: most jumps I have to lean back to avoid landing on my nose (lean back = push the handlebar).

@jlou5641: are you sure you have not inverted your rider lean fwd/back input setting ? Check in the input settings because it's  very common mistake

@Piboso/Snappe: in the controller setup screen the function is called (rider) F/B lean , but when you assign it, you're requested to push backward first (instead than fwd first). I've read about plenty of people falling in this pitfall here. Much less in GPB, but GPB people are notoriously smarter, so that's not a big news :) Anyay, it'd probably be better to swap that (i.e. ask to push the stick for lean FWD first)

MaX.
445
Quote from: BlizzardDUCK on October 09, 2014, 04:47:26 AM
And the bike feels like it has no side to side gyro when in air, but forward to back gyro feels pretty good.
There's no such a thing as "forward to back gyro". What do you mean ?

Quote from: onlyonetone on October 09, 2014, 06:51:13 AM
Ah that would make sense. I actually like direct lean a little more. I just had to get use to holding the stick in position (a lot different than my settings in MXS where the rider stays when you let go of the stick) But the direct lean helps coming out of corners immensely by straightening up faster.
Interesting, as I'd tend to think that MXS players (with your MXS settings) should find direct lean OFF more natural.

MaX.
446
Plugins / Re: MaxHUD plugin
October 08, 2014, 11:56:31 PM
Quote from: BOBR6 84 on October 08, 2014, 10:56:40 PM
Does your telemetry work for mxbikes?
It's not hard to make it work for MXB, but I was wondering if there's a real audience for that. Already in GPB it has few users, here in MXB it's likely to have even less. And to be honest I don't even know if you have telemetry on real MX bikes.

MaX.
447
Quote from: onlyonetone on October 08, 2014, 10:28:21 PM
The only thing is really like to see is an option to turn off the rider from auto centering the bike.

also piboso what's the lean aid in profile ini? Its not in game and when I turn it off it makes the auto centering crazy.
leanhelp in profile.in is in fact direct lean in-game. leanhelp = 1 --> direct lean = OFF.

There's no autocentering: with your stick you dictate the target lean angle. If you center the stick, the bike will center (slowly if direct lean is off, quickly if it is on).

If you want to keep the bike leant, you have to hold your stick to the right (or left), not to release it to the middle.

MaX.
448
Plugins / Re: MaxHUD plugin
October 08, 2014, 10:43:17 PM
Quote from: BOBR6 84 on October 08, 2014, 09:55:28 PM
Yeah its a pretty good idea actually.. Being able to toggle on/off each widget quickly.. Especially online!
The problem is that you'd need a bunch of keys for that (and possibly keys that do not interfere with keys typically used for MXB/GPB/WRS/KRP).

MaX.
449
Plugins / Re: MaxHUD plugin
October 08, 2014, 09:03:24 PM
Quote from: ExistentialEgg on October 08, 2014, 04:04:24 PM
Anytime I switch to 3rd person (in lieu of the helmet issue I mentioned). Caps Lock feels more like the configuration screen so it wouldn't be ideal if you merely wanted to disable the things you had chosen to be on the screen quickly. I was just curious if it would be possible to push Scroll Lock (as an example) and it toggles off and on the widgets you had configured via Caps Lock.

Or sometimes I want to know where I am on the track as far as the finish line but I don't want all that info on the screen the whole time because I enjoy the full immersion of an empty hud. So, I could tap Scroll Lock to get a quick peek at the track map.

And also if I wanted to take a quick screenshot. Instead of needing to go in and toggle each element off I could hit one key that hides my plugin layout.

I guess I'm the only person who would like that feature, idk. If possible I would definitely love if there was a way for the helmet to not show up in 3rd person (not sure if that info gets passed to the plugin).
Well, switching view (rider view --> 3rd person) is not something you're supposed to do frequently, so I don't see the justification there (and no, the plugin does not know if you're using rider view as the info is not passed).

The other use case (quick glance at some info) may make more sense, but I may have to figure out something smarter than the "scroll lock" trick.
I note this down somewhere in my todo list, in case.

MaX.
450
Plugins / Re: MaxHUD plugin
October 08, 2014, 09:42:57 AM
Quote from: kmracing99 on October 08, 2014, 09:35:58 AM
I was wearing concrete sunglasses at the time, sorry!  :-[
;D

MaX.