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Messages - HornetMaX

General Discussion / Re: So... Thoughts so far?
October 02, 2014, 11:23:00 PM
Quote from: PiBoSo on October 02, 2014, 11:02:48 PM
Quote from: bearded4glory on October 02, 2014, 09:43:06 PM
If non realistic outside forces make the game feel more realistic then it would be silly not to use them.

No way.
Hehe ... these MX guys are not yet familiar with the Piboso attitude toward simulation :)

Get used to it guys, it's not gonna change. And that's a good thing.

General Discussion / Re: So... Thoughts so far?
October 02, 2014, 10:23:12 PM
Quote from: bearded4glory on October 02, 2014, 09:43:06 PM
Does this work in MXB?  I may have to try it.
I haven't seen it mentioned in the doc, so either it doesn't work either it has been kept hidden (likely for a good reason).

Quote from: bearded4glory on October 02, 2014, 09:43:06 PM
I sort of saw this coming, since there are 2 groups of people coming from different games/sims and converging on this one there are going to be fundamental disagreements on what people prefer in how the game feels.
In such cases, the golden rule has always been one (for GPB at least): trust Piboso's team :)

Quote from: bearded4glory on October 02, 2014, 09:43:06 PM
IMO the way MX Bikes is now is more similar to how MX Sim is with arcade mode enabled.  As it sits the bike is doing too much steering without my input.  When I notice that I am drifting left I steer right but it is doing its own thing and messes up what I have already done.  To be a Sim IMO it needs to rely more on user input and less on targeting a lean angle.  I don't really care how that happens I just need to take back more of the control from the computer. 
That's all good, until you try direct steer in GPB (track bikes on very flat surfaces) and realize that with no feedback it's just pure masochism (in GPB there's one single player that uses direct steer and by his own admission he does it for the sake of the challenge. After months and months, he still struggle to put a few laps together and his laptimes are like the ones of a 125cc vs a motogp at monza). In MXB, with a very uneven surface and much lower speed, it would be just impossible.

But if Piboso will provide the option in MXB (direct steer), you'll be able to see by yourself :)

Bug Reports / Re: Physics
October 02, 2014, 10:22:27 PM
Quote from: MXK_cdub85 on October 02, 2014, 10:15:11 PM
I'm not as well versed in physics as id like, though i like to pretend i am lol. I got caught up in the novel i wrote and forgot i had already mentioned gyro. Tried my best to get the thoughts out. Thanks for pointing that out.
For an experienced rider, your understanding of physics is surely above the average I'd say.

Now let's talk abut my riding skills (which are close to zero for road bikes, never even tried a cross bike) :)

Bug Reports / Re: Physics
October 02, 2014, 09:06:55 PM
Quote from: MXK_cdub85 on October 02, 2014, 05:41:09 PM
The main factors  in initiating and controlling the whip are leg grip and the natural gyro of the wheels and motor rotating. The legs are mostly applying force near the ankle, where your boots are contacting the frame. Then you also are using the gyro effect of the rear wheel to your advantage. When initiating your basic whip, the take off angle, speed, body position all have a huge  effect on how the bike will respond in the air. Another force to consider is the rotational inertia of the motor components. If you approach a jump while in an incorrect gear with it producing too many rpms, the whip will behave more erratically and may do the dreaded "double whip" motion. Not good. . Now, that's typical, every whip requires something unique that comes second nature unfortunately. I tried explaining the best I could. My experience comes from 23 years riding/racing 9 of those in the A classes. Still goin strong in 25+ A and 450 A  ;D

Hmmm .. I don't see what you mean with "Another force to consider is the rotational inertia of the motor components".
As far as I can see, the rotating engine components (mainly the crankshaft) have two impacts: 1, the gyro effect (just like the wheels, assuming the crankshaft is forward rotating, which should be the case for mx bikes I guess) and 2, the torque reaction (a forward rotating crankshaft helps wheelies, a backward one counter them). I'd tend to think only the 1st is relevant in our discussion.

So yes, the rotating inertia counts, but only because it affects the gyro effect, not because there's another effect on top of it.

General Discussion / Re: So... Thoughts so far?
October 02, 2014, 03:25:32 PM
Quote from: al167 on October 02, 2014, 02:34:25 PM
but with the steering id like to change the "leaning" to steering. I want full control of that steering!!
direct steering the bars instead of "leaning"  is where I think it needs to be. in gp bikes leaning works great because you only need to steer slightly. but on a dirtbike you are doing such tight turns and using the steering in the air to control the bike. even when on "direct" steering the steering is over ridden by something and feels unnatural. having full control I believe will fix most steering problems including control in air!
That's very very unlikely.

In GPB it is possible to have direct steering (there are even two different flavors of it), it's a option buried in a .ini file (http://forum.piboso.com/index.php?topic=28.0).
But it's extremely hard to use. For start, you should have a force feedback device (like a g27 wheel), otherwise it makes little sense (at least in one of the two variants).
Then, at low speed it's a nightmare,as the bike is very unstable and sensitive to what you do with the handlebars.

General Discussion / Re: So... Thoughts so far?
October 02, 2014, 10:08:42 AM
Quote from: bearded4glory on October 02, 2014, 09:32:58 AM
IDK if you have played MX Simulator, seems like you have come from the GP bikes side.
Gave it a try (demo) a long ago. No thanks :) But I'm not that much into cross, to be honest. GPB is what I eat, drink and breathe.

Quote from: bearded4glory on October 02, 2014, 09:32:58 AM
In MXS if you want to turn right you move the stick to the right until you are leaned over enough then let it return to center.  Then it will stay like that until you move the stick left of center (the leveling amount does bring it up on its own but you virtually always have to correct it).  I feel like Direct Lean is dictating the bike lean angle with the stick vs. the fork angle that is a completely different thing.  I did try it and in some cases I liked it better and in some I thought it was horrible (mostly jumping).

The bike standing up just seems erratic to me and sometimes it works perfect and sometimes it over or under corrects and it takes too long to make the correction manually so I end up in the grass or one of the fences.  I think this feel works well in GP Bikes (I got that a while back and it is very good) it just doesn't feel right on a lighter bike at lower speeds.  In comparison a dirt bike should be much faster to change directions and more nimble.
In GPB and MXB the stick associated to the "lean" input (bike lean, not rider lean) dictates the lean (doh !). So yes, it's not what MXS does.
With or without direct lean, if you don't want your bike to stand up, then leave the stick where it is, do not allow it to go back to middle.

The discussion is very interesting, you should create a separate topic.

Bug Reports / Re: Physics
October 02, 2014, 09:04:05 AM
Quote from: gdubmx on October 02, 2014, 08:21:57 AM
Force feedback is controller vibration mate.
No, force feedback is ... well, force feedback. If you have a wheel (like a g25/27) you can have force feedback.

On a joypad, at most you have the rumble (vibration) but MXB does not support this.

General Discussion / Re: So... Thoughts so far?
October 02, 2014, 08:56:18 AM
Quote from: MXK_cdub85 on October 02, 2014, 06:41:05 AM
2. The automatic centering of the bike after making any turning movement on the joystick is completely unnecessary. In fact I may consider this to be the #1 issue, and may be why the cameras feel odd in the first place, but I digress. It feels as though you may have boosted the gyro effect or added some form of stabilizing effect which completely takes proper fine control away from the player.  (I'm guessing not, but something isn't right here). It makes turning feel delayed to your input and hard to correct and judge. The in air controls may be affected by this strange auto centering force as well. I know it's stupid to compare, but the way Mx simulator handles the bike leaning is the way to aim for. You should be the one to bring the bike back up for the most part, not the game.
There's a "Direct lean" option in the input settings, this will avoid the "delay effect" and what you call the "self centering" (which is in fact not a self-centering, but just a slow response to your stick going back to middle).

The leaning will become much more twitchy (you may want to use smooth and play with linearity). After years and years of GPB, i still don't get how people can play without "direct lean" set to ON. Notice however that in GPB the vast majority of the players use Direct lean OFF (unchecked).

Plugins / Re: MaxHUD plugin
October 01, 2014, 11:22:58 PM
Quote from: onlyonetone on October 01, 2014, 11:07:03 PM
Yesssssss. I was waiting for this.
Not waited for too long I'd say :)

Quote from: onlyonetone on October 01, 2014, 11:07:03 PM
Also, do you know of any way to have an icon of some sort pop up on screen when you're sitting? I started to code one and just couldn't get it to work.
As far as I can see, MXB does not pass this info to the plugin, so I can't display it. Same goes for other inputs (like rider lean l/r and f/b, lean).

Plugins / MaxHUD plugin
October 01, 2014, 11:02:44 PM
Hi all,
this plugin allows to put on screen a variety of widgets as show in the below images.


For install instructions, plugin configuration, changes in versions and so on, please read the .pdf file in the .zip.  PLEASE. READ. IT.

      DOWNLOAD v2.2.0:  <<-- THIS if for GPB beta17, WRS beta14, KRP rel11 and MXB beta14

Love this stuff and you want to show that ? Have too much money at hand and don't knowe what to do with it ? Donations are welcome  8)
PM me when donations are done, so that I can keep a donors list HERE.

IMPORTANT: If you get a warning/error about missing dlls, or if nothing shows up once on track, install:
Off Topic / Re: New Computer.
August 06, 2014, 10:00:29 AM
Quote from: bearded4glory on August 06, 2014, 09:00:11 AM
Could have probably used a air cooler and saved a little money but water looks so much better.
Except you don't look that often inside your PC, especially when playing :)

+1 for air cooling: cheaper, almost same performances (unless you overclock heavily) and much quieter.
Not to mention that if in 3yrs from now an air cooler breaks down it's no big deal, while if a water cooler leaks ...

Off Topic / Re: New Computer.
June 05, 2014, 09:30:48 PM
Quote from: moto28 on June 05, 2014, 08:11:03 PM
I'm hearing a range of different answers and suggestions on which way to go about this. Can we all just get along and make 1 good way to do it? :D

Uhmm, no, we can't.

General rules: if it's for gaming only, an i7 is overshoot (except for some rare games that are CPU limited).
Do you plan to overclock ? If no you can save some money on the CPU (getting a non-K one) and maybe on the mobo (but I wouldn't).
I wouldn't go AMD for the CPU, but it's certainly doable for a gaming rig: it's just not worth IMO.

SSD: 128GB is a very minimum if you plan to spend 1000+ $. I'd go 256GB for sure.

Motherboard: avoid the "gaming" stuff, it's only marketing most of the time. Same for RAM: get 8GB (16 if you can) no frills with non-hardcore timings (timings make a very very tiny difference, especially for gaming).

Graphics card: after years of AMD (4850, 6850, 2x6850, now 7950) I can tell you my next one will be an NVidia for sure. AMD tends to have worse support for openGL, which is used by all Piboso's games (but nothing else essentially, game-wise). 760 is sweet-spot right now (MSI seems to have the best ones).

Tom's hardware has some nice recap of CPUs,  GPUs and SSDs (updated monthly or something):


Personal advice: investing in a 120/144Hz monitor is something you'll never ever regret. And you'll never ever go back to 60Hz ones, IPS or not.

Off Topic / Re: New Computer.
June 05, 2014, 01:00:03 AM
Quote from: MotoRogers499 on June 04, 2014, 01:46:26 PM
256GB is a bit much for an SSD. Rely more on the HDD and get like a 128GB SSD, thats plenty. Unless you plan on running like everything from it. Heck, I have a 24GB SSD haha
At today's prices, I'd definitely get a 256GB SSD, even if you have to get a non-top-notch one : the difference between an HDD and an SSD is huge, but the difference between an average SSD and an excellent SSD is little.

Off Topic / Re: New Computer.
June 03, 2014, 02:08:58 PM
Spending 1200+ $ on a PC with no SSD is just unacceptable today.

I would throw an SSD even in a 600$ PC.

General Discussion / Re: Questions
May 13, 2014, 10:52:30 AM
Quote from: PiBoSo on May 11, 2014, 10:45:23 PM
Approved !!