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Messages - HornetMaX

451
Plugins / Re: MaxHUD plugin
October 08, 2014, 08:41:41 AM
Quote from: ExistentialEgg on October 08, 2014, 05:49:18 AM
I'm aware of Capslock. I mean to toggle the entire plugin off and on once you have the things you want. I have only a few things but I'd still like to toggle them off or on quickly while in the game. (for when you want to go back to full immersion with no HUD)
Can you provide a concrete example on how you'd use this ?

MaX.
452
Plugins / Re: MaxHUD plugin
October 07, 2014, 09:59:20 PM
Quote from: kmracing99 on October 07, 2014, 09:53:57 PM
Thanks MaX! but is there any way to just use it with the helmet interior?
Yes there is a way. All the individual widgets can be moved and switched on/off (most of them have a bunch of other options).

Out of curiosiy, did you se that line in the top post ?

Quote from: HornetMaX on October 01, 2014, 11:02:44 PM
For install instructions, plugin configuration, changes in versions and so on, please read the .pdf file in the .zip.  PLEASE. READ. IT.

I'm starting to think all the MX riders are red-blind maybe :)

MaX.
453
Suggestions and wishlist / Re: My opinion on MX-Bikes
October 07, 2014, 11:53:30 AM
Quote from: jberryman509 on October 07, 2014, 11:17:57 AM
Quote from: Davino70 on October 01, 2014, 03:12:38 PM
-We should be able to blow up the engine (as we can in Kart Simulator)

No. No. No. We all ride limiter.
But if you ride at the limiter and downshift, then you should blow it up.

MaX.
454
Suggestions and wishlist / Re: First Person view
October 07, 2014, 08:44:17 AM
Quote from: ExistentialEgg on October 07, 2014, 03:05:31 AM
If you wanted to see the gear as a notification on screen when in first person you can use this plugin: http://simraces.com/MXB/PluginDepot
I tried it out for a bit. I REALLY like the helmet visible on the screen. The only problem though is that it stays up even in 3rd person view.
The only problem is that users do not take the time to read the plugin manual (.pdf file that comes with the plugin).

The plugin is also available here on this forum: http://forum.mx-bikes.com/index.php?topic=180.0

MaX.
455
General Discussion / Re: Questions
October 07, 2014, 08:41:09 AM
Quote from: acr21 on October 07, 2014, 01:45:46 AM
Thanks for the setup. Is it hard to turn and use the rear brake at the same time with this setup?
Well, controller setup is very personal, what works for one may not work for another.

If you fear unwanted interactions you could distribute the functions differently, e.g.

  Left stick = lean + rider f/b
  Right stick = rifer l/r + clutch/rear brake

It was just to show it is possible.

MaX.
456
General Discussion / Re: Questions
October 07, 2014, 01:42:57 AM
Quote from: acr21 on October 06, 2014, 11:12:11 PM
Can you give me a sample controller setup that demonstrates this?
Left stick horiz = lean, vert = clutch + rear brake
Right stick = rider lean fwd/back + left/right
Left/right trigger = throttle + front brake

Then put the rest where you want.

You may not even need all this.

MaX.
457
General Discussion / Re: Questions
October 06, 2014, 11:09:41 PM
No in-game option = no go. Just my opinion.

Also, with a joypad and two hands, you definitely can use an independent rear brake. Unless you're an amputee for real, which I somehow doubt :)

MaX.
458
General Discussion / Re: Questions
October 06, 2014, 10:17:27 PM
Quote from: acr21 on October 06, 2014, 09:54:50 PM
If an amputee came to a race with both his brakes on his front brake lever I don't think anyone would tell him he was cheating.
Reasoning is wrong from the start, because neither you nor me are invalid. We all use a pad (well, mostly), hence we are on par (with respect to each other).

GPB/MXB/KRP/WRS do not provide combined braking, because in reality you don't have it. A simple as that.

Then of course, you can use it and nobody will be able to detect you. No big deal to me. But still some sort of cheating in my own books.
Others' opinion can be different, of course.

MaX.

P.S.
What if I manage to script a keyboard macro to "auto-scrub" jumps ? Can I use the "amputee" argument ?

459
General Discussion / Re: Questions
October 06, 2014, 09:47:53 PM
Quote from: acr21 on October 06, 2014, 09:27:11 PM
Quote from: geofanatec on October 06, 2014, 09:05:55 PM
Quote from: HornetMaX on October 06, 2014, 08:45:50 PM
Quote from: onlyonetone on October 04, 2014, 10:59:54 PM
Quote from: KaseoDip on October 04, 2014, 10:51:21 PM
Is there a way to set your rear and front brake on the same axis?

I do this with an external program. I use xpadder. I just assign one key to the left trigger and then set that key as rear brake in game.
We have already had this discussion in GPB. My opinion, this is borderline cheating.

MaX.

Well....I'd have to agree just on the simple fact that on a bike in RL you don't have them on 1 control ;D

If I could rig up my real life bike so that both brakes were on 1 control would you consider it cheating?

Yes if the real life rules state that it's illegal.

Combined brakes AFAIK do not exist in races (neither road/track, nor mx).

They do exist in road bikes though (Honda CBS).

In the context of the game/simulator, if it was Piboso intention to provide combined braking, you'd have an option in the input settings.

Just my 2.5x10^0 cents.

MaX.
460
Physics / Re: Dyno charts
October 06, 2014, 08:50:12 PM
Quote from: ChrisK on October 06, 2014, 06:34:37 PM
Quote from: Sandbiter on October 05, 2014, 04:36:01 PM

Edit---
I've a little problem though. There are a lot of dyno charts which aren't starting at RPM 1000, they start at (for example..) 4000RPM, how do I know what to do in the engine file now, since when I start it at 4000RPM the bike won't start. Has anyone from GP-Bikes an idea?

push
You figure it out, in some sensible manner .

By the way, in the .engn file there are two torque data sets ("graphs"): first is throttle ON (motor torque), second is throttle OFF (braking torque).
Normally, if you change one you have to adapt the other too.

Golden rule #1 (and #2): always look at what Piboso has already done. Twice.

MaX.
461
General Discussion / Re: Questions
October 06, 2014, 08:45:50 PM
Quote from: onlyonetone on October 04, 2014, 10:59:54 PM
Quote from: KaseoDip on October 04, 2014, 10:51:21 PM
Is there a way to set your rear and front brake on the same axis?

I do this with an external program. I use xpadder. I just assign one key to the left trigger and then set that key as rear brake in game.
We have already had this discussion in GPB. My opinion, this is borderline cheating.

MaX.
462
Bug Reports / Re: Physics
October 05, 2014, 01:46:19 PM
There's no real point in commenting on whipping in MXB right now: as admitted by Piboso/Snappe, in-air control of the bike is a known point to be improved.

Personally I'd be fairly happy even if whip were not possible at all (but if in-air control was good).

MaX.

463
General Discussion / Re: So... Thoughts so far?
October 05, 2014, 10:57:35 AM
Quote from: geofanatec on October 05, 2014, 01:21:17 AM
Ya mxb is challenging. Prob more than gpb (easier to keep on ground than air 😃)
Even on the ground, MXB is more challenging due to the terrain-tire interaction, non-flat terrain surface, terrain deformation ...

Quote from: geofanatec on October 05, 2014, 01:21:17 AM
So u use direct lean? Thought that was only for steering wheels?
I think Piboso originally meant Direct Lean for (quote) "high precision input devices" (i.e. proper joysticks and wheels) and I know that in his definition a joypad (even a good one) does not fall under that category (he once stated he plays with direct lean off).

What bothers me with direct lean off is that your input is strongly filtered, especially in the release phase. Do this (easier with GPB): bike vertical, pull fully to the right: the bike will lean right pretty quickly, that's fine. Now with the bike leant right, move your stick to the middle: the bike will go vertical, but very slowly. So slowly that normally to pick the bike up you need to pull the stick left. This thing just annoys me. But again, the vast majority of GPB players (and for sure practically all the fast ones) use direct lean off.

Quote from: onlyonetone on October 05, 2014, 03:31:28 AM
Hey max did you say you have a setting to keep the ride from automatically centering? You said stick in middle position holds the current lean angle. Definitely need to know how to do this.

At the moment it's not possible, it was only a suggestion to answer what bearded4glory was requesting.
Piboso commented that if the thing has an interest, he may introduce it in beta2.

MaX.
464
General Discussion / Re: So... Thoughts so far?
October 05, 2014, 01:04:22 AM
Quote from: geofanatec on October 05, 2014, 12:19:35 AM
Ok ,.....im stupid. Twimtbp?
The Way It's Meant To Be Played :)

A silly nvidia marketing gimmick of a while ago, not sure the original poster was aware of it.

Quote from: geofanatec on October 05, 2014, 12:19:35 AM
Edit: what do u play max? Regular? Just curious.....or do u play? I know gp is where your heart is 8)
I play a little MXB (still have to put together a lap without falling). In MXB as in GPB, I'm a regular (no direct steer) with direct lean on (which is not so usual for GPB), on an xbox pad (one, but also have a 360). But I'm by no mean a reference player (neither in GPB nor in MXB), for sure. I do like to chit-chat about physics and tech stuff however.

I'm mostly curious as MXB is technically way more challenging than GPB for Piboso.

MaX.
465
Plugins / Re: MaxHUD plugin
October 05, 2014, 12:13:45 AM
v1.9.3 out:

  • Bug fixed: MXB has only 2 sector times, not 3. Doh !

MaX.