Quote from: bearded4glory on October 04, 2014, 11:00:34 PMThe only way to get a feeling of counter steering is to use direct steering (torque or angle).
Yea, I mean something where you could have a % of hardcore mode mixed with the "stock" mode is sort of what I am looking for. There would be parameters (behind the scenes or adjustable up to dev team) that control how user input is used and when to help balance the bike. The idea is to get the feeling of counter steering the bike to bring it upright after a turn without having to balance it for a desired lean angle.
The suggestion I made after your comment (target lean rate) will not leave counter steering in your hands. However it would have the property "stick in the middle = the bike holds the current lean angle". It's definitely not "a % of hardcore mode mixed with the "stock" mode, but allows to have what you're looking for in terms of stick behaviour with the "virtual rider' taking care of the bike stability (as in the default mode).
Quote from: bearded4glory on October 04, 2014, 11:00:34 PMJust my opinion, but that's a bad approach: the difficulty in running a bike in real life is not due to the control method, it's due to the bike physics. It's like saying that riding a bike with two buttons instead of a handlebar is better because it's more challenging.
I guess my feeling (and the feeling of a lot of people who have commented elsewhere) is that it feels too "arcadey". While the behind the scenes simulation may be more complicated than other comparable games or sims the user does not experience much of that. Lots of us are looking for a more challenging sim with more user input required to make a clean lap.
Quote from: geofanatec on October 04, 2014, 11:25:12 PMThe hardcore mode (direct steer torque and angle) are the purest solutions, with direct steer torque being even purer than direct steer angle.
I just want to play the way it is meant to be played, lol. No reason to make this control like mxs......just play mxs.
So pib (or max) is the default game the intended game? Or is this hardcore mode (havent tried) a more pure solution?
However, they are not well suited to the usual input devices (joypads or even steering wheels with force feedback) and of course the fact that you miss a lot of physical feedback (not being on a real ike) makes it worse.
Historically direct steer has been introduced in GPB later on, upon request from some users (including me) but more as a curiosity than anything else.
I'd say TWIMTBP is the regular mode, not the direct steer mode. But the "target lean rate" mode could be seen as a variation of the regular mode and may make sense, at least to some.
MaX.