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August 15, 2020, 09:49:13 PM


MX Bikes beta14e available! :)

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Messages - HornetMaX

v1.3 out:

  • Now compatible with GPB beta12
  • Not compatible with MXB beta6: keep on using v1.2 for that
Plugins / Re: MaxHUD plugin
June 19, 2017, 11:35:07 PM
v2.0.8 out (2017/06/19):

  • HUDSuspensions: warning sign when suspension is bottoming out + configurable threshold (not for KRP of course).
  • HUDMap: cosmetic changes (lines for finish/trap/split points, plus arrow for track direction).
  • HUDJoypad: cosmetic changes.
  • HUDRadar: cosmetic changes (flying markers are now triangular).
  • HUDHelmet: rotation factor has now finer settings (10deg steps). You'll need to redo all the settings of this widget.
v1.16 (2017/06/19) out:

  • Updatetd for GPB beta11, MXB beta6, KRP beta16 and WRS beta11.
  • Fix a bug in timings panel (happening "only" for MXB, KRP and WRS).
Quote from: Bj Slice on May 29, 2017, 08:48:09 AM
Does this work with beta6? I tried this app but it didn't work. This is a great tool. I use telemetry in iracing to tune my setup and it worked great for me.
No it doesn't. I need to update it to the latest plugin interface.
v1.6b out:

  • Fix a monster of a bug i cannot even understand how I missed it. Thx to Loopateli for reporting.
If it is like GPB, anything above 512 (MB) will be capped to 512, so you can put 1,000,000 and that would still be 512.
General Discussion / Re: Newbie MX Bikes Demo player
April 13, 2017, 09:27:53 PM
Quote from: PizzaChet on April 13, 2017, 08:37:43 PM
If you can't do a backflip, it ain't a simulator. Stamp it!
Press B for backflip, job done :)
General Discussion / Re: GPU Question, Failing PSU?
April 11, 2017, 08:47:47 AM
There are variou sstability test around in order to stress-test your CPU, GPU and even both at the same time (which of course will also stress-test your PSU).

Prime95 for the CPU, furmark fr the GPU is the popular combo.

General Discussion / Re: LAA and loading big tracks
April 11, 2017, 01:00:30 AM
Quote from: NorCal 986 on April 11, 2017, 12:58:27 AM
Do you need to start LAA each time bfore you start the game? Or just once?
Just once as it changes the exe.

Put the LAA tool in "Intermediate mode", add one (or more) .exe and it will tell its current state and original value.
General Discussion / Re: LAA and loading big tracks
April 10, 2017, 11:17:10 PM
Yeah, I was surprised that still allows to connect online, but maybe that doesn't mean that there's no other check done on the .exe.

Don't think it will have much of an impact on server but who knows.

Have to admit I was sceptical when I first heard of this, but as recently I was having all sort of issues in GPB with large tracks, I gave it a try and the result is very clear for me. Mind, it may be specific to my setup, hw etc etc. And it may have side effects. Anyway, it's ultra-easy to undo the change so ...
General Discussion / Re: LAA and loading big tracks
April 10, 2017, 10:58:23 PM
Quote from: GDUBMX on April 10, 2017, 10:46:28 PM
What's laa mate?
Read the post ?

Just for me to avoid typing the whole thing twice :)
Bug Reports / Re: beta6 bug list
April 06, 2017, 08:39:04 PM
Quote from: Asdrael on April 06, 2017, 03:29:15 PM
Quote from: geofanatec on April 06, 2017, 03:14:33 PMNow, there is only 1 item in the "magic formula" that I have not messed with yet. It is q_sy1 and is the only value in the formula that changes from hard to soft. So I don't know if this has anything to do with knob spacing or what? Would love to know, but thre could be something there.

If PiBoSo follows the Matlab package implementation names, Qsy1 is the Rolling resistance torque.
Very likely, that's what's in Pacejka's book (Tire and Vehicle Dynamics, 2nd edition, there's a 3rd out now) which PiBoSo follows AFAIK.

It's not a torque by itself, more of a coefficient, a % if you want. The book says it's "typically 1-2%", but at the same time the book mostly deals with cars' tyres and I can't grant this translates well to bike's tyre (or even less to mx tyres). At any rate, if you have it at 0.5 (50%) that would make my eyebrow rise :)

Personally that's not the 1st parameter I'd play with, especially if we don't know how it relates to soil type.
Bug Reports / Re: beta6 bug list
April 06, 2017, 09:47:14 AM
Quote from: NorCal 986 on April 06, 2017, 02:24:01 AM
Quote from: Asdrael on April 06, 2017, 12:28:00 AM
Quote from: NorCal 986 on April 06, 2017, 12:17:27 AM
Most people do not understand is that when you hit the break/ throttle in the air, you are actually effecting the front wheel very little. Hitting the rear break in the air does not bring the front end down, it bring the rear end up, and the opposite goes for the throttle.

"So if I hit rear break then front brake then rear brake I'll reach the moon? No, hitting the rear brakes makes the front end go down."
Can you use actual physics to explain your theory? From studying physics, and learning about torque, angular momentum, and Newton's Second Law, I'm just having a hard time understanding how torque and angular momentum around the center of gravity of spinning mass would effect another object (front wheel) instead of altering the angular momentum of the object which is creating the energy.  ??? Unless it is some sort of theoretical Quantum effect that I just don't understand.
No quantum effect, it's called angular momentum conservation.

Idealized situation (to keep it very simple): bike flying forward at constant speed, perfectly horizontal, rear wheel spinning.

The angular momentum of the entire bike (relative to the rear wheel axle) is given by the rear wheel inertia (along its rotation axis) times its angular speed, as the rest of the bike is not rotating relatively to the rear wheel axle.
When you hit the rear brake, the angular speed of the rear wheel will go down, so its angular momentum too. For the total angular momentum to stay constant, something else must start rotating and the only option is that the bike starts rotating around the rear wheel axle. Its rotation speed depends on the initial total angular momentum, on how much the rear wheel slows down and on the "bike minus rear wheel" inertia around the rear wheel axle.

The heavier the rear wheel the more the effect is noticeable. The heavier the bike (minus rear wheel) the less the effect is noticeable.

If you want an easier way to visualize this (guess Asdrael will call this the TL/DR version :) ): when you hit the brake the pads squeeze the disc and that generates friction, i.e. a force that tries to slow down the wheel. By reaction, an equal and opposite force will try to "accelerate" the brake caliper, to drag it along with the disc rotation. As the caliper is tied to the swingarm (itself tied to the bike frame), the bike will start rotating around the rear wheel axle, as in the air the bike is not supported by anything.
Plugins / Re: MaxHUD plugin
April 02, 2017, 11:03:53 AM
Quote from: GDUBMX on April 01, 2017, 09:04:31 PM
anyway to change font colour of the standings element max?
Look in the MaxHUD.ini file, the _color_* stuff.

If you find a nice combo let me know :)