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December 07, 2019, 10:52:22 am

News:

MX Bikes beta13c available! :)


Recent posts

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1
Paints / Re: Retro YZ125 (RacerX Build ...
Last post by McOuille191 - Today at 10:03:41 am
Nice skin
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Paints / Re: Retro YZ125 (RacerX Build ...
Last post by 𝖙𝖋𝖈 - Today at 07:11:59 am
Oh.. well solid white should be the most reflective. I've made rim paint in the past that I've been able to make very shiny and I was sure I'd done it like that but maybe its changed now.
3
Paints / Re: Retro YZ125 (RacerX Build ...
Last post by CoreyLahey - December 06, 2019, 11:27:03 pm
Quote from: 𝖙𝖋𝖈 on December 06, 2019, 11:02:14 pmGreat job on the paint! If you want the rims to be reflective you need to add a reflection map to your paint for the wheels. I think it's 'wheels_r.tga'.. Make the areas you want reflective full white, then adjusting the opacity of that white adjusts the reflectiveness. Don't add anything else, no texture, nothing, just white.

It occupies the same space as the texture (so only paint the rims bit if you want the rims reflective)

I tried that, but it didn't seem to make a difference. There's actually a reflective map in the .pnt files as well as a spec map that are both full white. Not sure if I'm missing something. Does decreasing the opacity make it more reflective or less?
Appreciate the help.
4
Paints / Re: Retro YZ125 (RacerX Build ...
Last post by 𝖙𝖋𝖈 - December 06, 2019, 11:02:14 pm
Great job on the paint! If you want the rims to be reflective you need to add a reflection map to your paint for the wheels. I think it's 'wheels_r.tga'.. Make the areas you want reflective full white, then adjusting the opacity of that white adjusts the reflectiveness. Don't add anything else, no texture, nothing, just white.

It occupies the same space as the texture (so only paint the rims bit if you want the rims reflective)
5
Paints / Re: Retro YZ125 (RacerX Build ...
Last post by PizzaChet - December 06, 2019, 10:52:37 pm
I know it's too late, but you can do "electroless nickel" plating on aluminum and it's mirror finish. Then you can get gold plating on that for surprisingly cheap. It's a common coating in industry.
6
Paints / Re: Retro YZ125 (RacerX Build ...
Last post by Ponza - December 06, 2019, 09:02:31 pm
clean job dude,thanks!
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Paints / Re: Retro YZ125 (RacerX Build ...
Last post by Docfumi - December 06, 2019, 07:04:59 pm
NOICE!!!! would you be interested in doing a skin for me as I suck at it?
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Paints / Retro YZ125 (RacerX Build Repl...
Last post by CoreyLahey - December 06, 2019, 06:30:26 pm
Put this together over the past couple of days. I tried getting the rims to be more reflective, to look more like real gold rims, but couldn't figure it out.
Comes with no numbers, and mine.

https://www.mediafire.com/file/asesmmbyjivubjo/Retro_YZ125.rar/file




9
Track Editing / Re: "MXB" of Charlotte (2016 M...
Last post by Big Smooth one3 - December 06, 2019, 06:22:56 pm
I think I may be getting a sense for why there are so few track creators in MXB...this is incredibly frustrating!

After my last update, I wanted to work on the heightmap a bit, so I made some tweaks here and there to test out. Saved the heightmap, re-saved the mask_mud since there were some opacity changes in my layers, went through the trackED process of loading/opening/merging/re-saving the centerline, ran map.bat and trh.bat, and guess what - MXB crashes upon trying to load the track! Hooray....back to this...

Really no clue what's going on this time. All I did was tweak the heightmap and that 1 mask, and I was sure to re-merge the centerline since I'd read that not doing so would cause game crashes, but still, no dice. Any ideas as to what I could try out would be appreciated....ugh  :-\
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General Discussion / Re: Track mods won’t work
Last post by alange39 - December 06, 2019, 01:44:27 pm
I have the full version
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