Quote from: ryanmx25 on December 10, 2019, 08:04:33 pmQuote from: Asdrael on December 10, 2019, 07:03:12 pmYea. But there are three issues currently.Is there instructions on how to change the damping curve? Or is that something that needs to be done say when creating bike physics ?Yes I'm aware damping is specific to riding type. I figure with an in game adjustment range you could come up with an almost ideal setting just from testing, trial and error. Without an easy in game adjustment it basically defeats the purpose of having different types of tracks aside from basic motocross. This would be the best method of approach imo, real life data would be helpful but not an end all be all. Yeah this is a simulator but not everything transfers over perfectly.
1. The shape of the dampening curve for both compression and rebound
2. The actual values.
3. The clicker range.
3 is easy to address. 1 can be done BUT it's speciality specific - enduro and Supercross basically have opposite curves. 2 is... Well, hard to get real values, speciality specific and must be eyeballed.
Quote from: pay2021 on December 09, 2019, 05:41:59 pmlov uQuote from: Gracek #338 on December 09, 2019, 04:14:23 pmyo why yall cant make this one :/ https://imge.to/i/vwBYhY
Quote from: jirka63 on December 08, 2019, 11:50:40 amQuote from: Big Smooth one3 on December 06, 2019, 06:22:56 pmI think I may be getting a sense for why there are so few track creators in MXB...this is incredibly frustrating!Thank you sir, this was the issue...feel fairly dumb about it tbh lol but I guess that's part of the learning curve. I've been pretty sick for the past number of days so haven't made any real progress of late, but hopefully will pick it back up once I'm caught back up at work.
After my last update, I wanted to work on the heightmap a bit, so I made some tweaks here and there to test out. Saved the heightmap, re-saved the mask_mud since there were some opacity changes in my layers, went through the trackED process of loading/opening/merging/re-saving the centerline, ran map.bat and trh.bat, and guess what - MXB crashes upon trying to load the track! Hooray....back to this...
Really no clue what's going on this time. All I did was tweak the heightmap and that 1 mask, and I was sure to re-merge the centerline since I'd read that not doing so would cause game crashes, but still, no dice. Any ideas as to what I could try out would be appreciated....ugh
At first you should run map and trh and then use TrackEd. I am also making my first track and this is something I stuck on too. But as soon as you get the correct procedure, it is not as frustrating.
Quote from: Ruubs on December 10, 2019, 02:37:51 pmShack has quite a bit of knowledge and data and is doing a fantastic job getting the suspension to work properly.Do you mean he/we are able to adjust the values outside of what's adjustable in the garage ?
I do expect shack's suspension values to be included in the OEM pack at some point, but I don't quote me on that.