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December 14, 2019, 12:37:13 pm

News:

MX Bikes beta13c available! :)


Recent posts

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41
General Discussion / Re: Converting a standalone li...
Last post by motopsycho87 - December 10, 2019, 09:57:07 pm
Mine worked straight away, very impressed. Thank you!
42
Suggestions and wishlist / Re: Stiffer / slower compressi...
Last post by ryanmx25 - December 10, 2019, 08:31:19 pm
Quote from: ryanmx25 on December 10, 2019, 08:04:33 pm
Quote from: Asdrael on December 10, 2019, 07:03:12 pmYea. But there are three issues currently.

1. The shape of the dampening curve for both compression and rebound

2. The actual values.

3. The clicker range.

3 is easy to address. 1 can be done BUT it's speciality specific - enduro and Supercross basically have opposite curves. 2 is... Well, hard to get real values, speciality specific and must be eyeballed.
Is there instructions on how to change the damping curve? Or is that something that needs to be done say when creating bike physics ?Yes I'm aware damping is specific to riding type. I figure with an in game adjustment range you could come up with an almost ideal setting just from testing, trial and error. Without an easy in game adjustment it basically defeats the purpose of having different types of tracks aside from basic motocross. This would be the best method of approach imo, real life data would be helpful but not an end all be all. Yeah this is a simulator but not everything transfers over  perfectly.
43
General Discussion / Re: Daily development (MXB rel...
Last post by philiaN - December 10, 2019, 08:12:11 pm
* Tools: debugging of fbx2edf multitexturing support
44
Suggestions and wishlist / Re: Stiffer / slower compressi...
Last post by Asdrael - December 10, 2019, 07:03:12 pm
Yea. But there are three issues currently.

1. The shape of the dampening curve for both compression and rebound

2. The actual values.

3. The clicker range.

3 is easy to address. 1 can be done BUT it's speciality specific - enduro and Supercross basically have opposite curves. 2 is... Well, hard to get real values, speciality specific and must be eyeballed.
46
General Discussion / Re: Track mods won’t work
Last post by Loky91 - December 10, 2019, 04:07:17 pm
did you unzip them?
47
Track Editing / Re: "MXB" of Charlotte (2016 M...
Last post by Big Smooth one3 - December 10, 2019, 03:24:10 pm
Quote from: jirka63 on December 08, 2019, 11:50:40 am
Quote from: Big Smooth one3 on December 06, 2019, 06:22:56 pmI think I may be getting a sense for why there are so few track creators in MXB...this is incredibly frustrating!

After my last update, I wanted to work on the heightmap a bit, so I made some tweaks here and there to test out. Saved the heightmap, re-saved the mask_mud since there were some opacity changes in my layers, went through the trackED process of loading/opening/merging/re-saving the centerline, ran map.bat and trh.bat, and guess what - MXB crashes upon trying to load the track! Hooray....back to this...

Really no clue what's going on this time. All I did was tweak the heightmap and that 1 mask, and I was sure to re-merge the centerline since I'd read that not doing so would cause game crashes, but still, no dice. Any ideas as to what I could try out would be appreciated....ugh  :-\
Thank you sir, this was the issue...feel fairly dumb about it tbh lol but I guess that's part of the learning curve. I've been pretty sick for the past number of days so haven't made any real progress of late, but hopefully will pick it back up once I'm caught back up at work.

At first you should run map and trh and then use TrackEd. I am also making my first track and this is something I stuck on too. But as soon as you get the correct procedure, it is not as frustrating.
48
Suggestions and wishlist / Re: Stiffer / slower compressi...
Last post by ryanmx25 - December 10, 2019, 02:47:25 pm
Quote from: Ruubs on December 10, 2019, 02:37:51 pmShack has quite a bit of knowledge and data and is doing a fantastic job getting the suspension to work properly.
I do expect shack's suspension values to be included in the OEM pack at some point, but I don't quote me on that.
Do you mean he/we are able to adjust the values outside of what's adjustable in the garage ?
49
Tracks / Re: Velký Osek
Last post by jirka63 - December 10, 2019, 02:39:02 pm
Photo of real track from todays work. Pretty acurate to picture I put in first post.. Except for dry grass :D
50
Suggestions and wishlist / Re: Stiffer / slower compressi...
Last post by Ruubs - December 10, 2019, 02:37:51 pm
Shack has quite a bit of knowledge and data and is doing a fantastic job getting the suspension to work properly.
I do expect shack's suspension values to be included in the OEM pack at some point, but I don't quote me on that.
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