In the beginning of 2012 I got into make graphics for Mx Simulator, always working on different kits to expand my skills with graphic design for roughly a year. I never had a name or brand to put my work under, so I sat at my computer trying out different names and different logo's until a friend recommend Prospect. After that skype call, Prospect Designs was formed. After a year of doing strictly MXS stuff, I decided to take graphic design into the real world, forming my company Prospect Designs. I've made countless real life graphics, even more MXS related stuff, and ran a Prospect Designs MXS team for years. After stepping away from graphic design for a little bit, and leaving MX Simulator all together, I got the itch to make content again, to make things for all of you to enjoy. I'm happy to say I'm officially bringing my company into MX Bikes.
With that being said, I'd like to introduce the official Prospect Designs lineup for the 2020 outdoor season.
I want to say a big thank you to Ponza for hooking us up with the gear. I'm looking forward to representing him and his work for seasons to come. Thank you to Frosty122 for helping me with the aftermarket parts, came out amazing! Thank you to ruubs for the KXF model, iNsane, asdreal and everyone who worked on the OEM pack! Thank you to Stonerider for making the Astar helmet and boots Whoever made the oakley airbrakes (I'm so sorry I can't remember who you are. Please let me know who made them so they get the credit they deserve)
I proudly present to you: YET ANOTHER WORDPRESS PAGE
The User Created MX Bikes Wiki
You might ask yourself, "why do we need another MX Bikes Wiki"? The official Wiki is definitely a good first starting point, but due to the massive amount of stuff Pibs has to take care of, a lot of partially important stuff can get lost (everyone knows it!) and no one has a direct answer. Asking in the discord is helpful, too, but it gets lost very fast, and discord is most of the time very confusing and filled with unimportant stuff, but hey, that's in first place a chat tool.
Here comes my part. After creating MXB-Mods.com and continously improving it and bringing it to a state where I would say it's on a stable level, I came across the idea to create a database regarding MX Bikes tutorials, tips, tricks, advanced explanation of stuff, and especially: user created help on one big and growing page.
Hard facts: MXB-Wiki.com is SSL encrypted to provide the security standards nowadays The official PiBoSo Wiki is implemented into the page, too! The pages are embedded into single posts and are getting refreshed each day Login through Discord to skip the hassle with verificating via E-Mail, that's so oldschool! New posts will automatically be posted into the MX Bikes Discord #mxb-wiki channel Post your walkthroughs, tutorials, tips or explanations on one easy-to-use page Comment below posts and start discussions, ask the authors for help if something is not clear enough Edit your profile, tell us something about you, provide users with your Discord#0000 tag and you might get personal help that way! Loads of plugins and post-formatting to make your walktrough stand out! Edit your post after initially posting it if you want to make some changes to it, or remove it permanently. It's up to you!
I hope this page is, once it's getting filled, helpful for someone and I also hope people try to provide the community with some helpful posts, too. So, if you know something others don't know and it hasn't already been posted, what are you waiting for?
For #1, yes, please. I also suggested in another thread that the terrain and the object draw distance be separated - so that the terrain could be drawn fully - like Erzberg, which didn't seem to affect FPS at all. Then have the draw distance for scene objects tuneable by user to fit their system performance, while still having the whole terrain drawn.
#5 is really needed.
I would also like to suggest adding new material layer "mud" so that we can have that on an otherwise dry track or environment but a section is muddy. While not using the Rain weather.
I would like to request a couple of things for track making that I think could be quite useful.. So these are purely my current wish list and in NO WAY would I like this to get in the way of multiplayer and netcode updates. So in no order I would love to see:
1. A prefix that excludes an object from draw distance. Sometimes you want things to be 'in the world' rather than 'in the background' that are affected by draw distance.
2. A small bit of movement through the 'background' model. Maybe something like 10% of the on track movement, so for every 100 metres you move in the world (on track), you could move 10 metres through the background world. This would give people the chance to really use the background model for large scenes which wouldn't feel like wallpapers. Ratio might need experimenting with.
3. The ability to add rotating objects to the background model. I'm not sure if this would need to be included in FBX2EDF when compiling your background model, or if it could just be a variable in the SCR that a rotating object is part of the background rather than the track itself. This would allow for some really cool background scenes.
4. The ability to add or remove weather conditions. It would be great to 1) be able to add custom conditions with new sun positions like 'morning' or 'dusk' or 'night' and name these for in game use. At the same time it would be awesome to be able to restrict these conditions like removing 'rainy' if you just don't want to include a wet version.
5. Some semi solid surface, something that you can get caught in but be able to ride through without crashing. This could have multiple uses, like Tuff Blocks (Bales) that don't act like they're made of concrete, plastic fences, the same material could even be used for water and other enduro obstacles.
6. The ability to be able to use different scenes and SCR's with different conditions.