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September 25, 2020, 12:00:46 PM

News:

MX Bikes beta14e available! :)


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91
Tracks / Pacific SX
Last post by AMAX816 - September 14, 2020, 03:37:21 AM
Pacific SX

Custom SX track built using the Husky 125
Track setting inspired by Resolute Kraken's awesome pine trees. Thanks for sharing!
And as always, thanks to TFC, Mouk, Giopanda and others, for assets and tutorials.
Hope you guys like it.

In game you will find track under the name - AMAX Pacific SX

https://drive.google.com/file/d/1dUOjCrs6AkYA6Kr0dcI_SfgnTUniWmJp/view?usp=sharing


92
Track Editing / Re: Resolute MXB Track Builder...
Last post by Resolute Kraken - September 13, 2020, 11:59:15 PM
Update v1.0.11:
- Fix for material layer import
- Fix for autosave when no project loaded yet
- Portuguese language validated (thanks Paulo)
93
General Discussion / Re: Who is MX TV
Last post by BandoRider - September 13, 2020, 11:56:31 AM
350+ Hrs, never seen this guy.
94
Track Editing / Re: Resolute MXB Track Builder...
Last post by Resolute Kraken - September 12, 2020, 11:47:28 PM
Updated main post with Episode 2 video - Texture Layers
95
Tracks / Re: What is your 5 favorite tr...
Last post by Some_Doofus - September 12, 2020, 05:52:29 PM
Quote from: Some_Doofus on August 20, 2020, 12:41:58 PMI'd love to see the new Fox Raceway. Keep seeing clips on Instagram and I notice a lot of fun whip jumps  ;D
Adding to this, I'd just love a track with a bunch of good whip jumps/booters with really good trackside cameras. All the tracks with the best booters (Paleta V2, JS7) don't have great track cams and sometimes you just wanna lay down a phat line and check the replay without having to chase after yourself in free cam. Really I wish all tracks came with decent track cams but idk how hard it is to set them up so that might be why so few have good cams
96
Media / Mx Bikes - Helpful Things For ...
Last post by Gin - September 12, 2020, 11:53:14 AM
97
General Discussion / Re: MX Bikes beta15 WIP
Last post by CBM Racing - September 12, 2020, 12:15:36 AM
Quote from: PiBoSo on September 10, 2020, 11:29:04 AM
Quote from: CBM Racing on August 31, 2020, 03:39:37 AMIf the first Left SHIFT+C "Seat H" moves the Riders default position and weight forwards and backwards on the seat then what does the 2nd Left SHIFT+C "Seat V" option do? I get how it makes the views change but not the physics of the bike? Can you explain any further if you get some free time I am sure we would all like to know and we can add it to the WIKI Page. Thanks for all your hard work I am sure I speak not only for myself but for many others also when I say we absolutely love the game and all the latest improvements!
Cheers

Sorry, there was a misunderstanding. The onboard views adjustments are visual only and have no effect on the physics.
Thanks for the clarification thats what i thought originally which is why i brought it up.
98
Paints / rv2 2011 kx UPDATED
Last post by hooter - September 11, 2020, 06:24:23 PM
heres rv2's kx from 2011 that won him the title. this took me awhile to make because i kept holding it off. i have one photo of it and i took it on my phone but uh yea. so hope you enjoy


link:http://www.mediafire.com/file/oitu2u97t96l7s2/Ryan+Villopoto+2011+v2.zip/file
99
General Discussion / Re: MX Bikes beta15 WIP
Last post by PiBoSo - September 11, 2020, 06:22:33 PM
Quote from: Cyanide on September 11, 2020, 04:12:41 AMNot too sure if this has been touched on before, but in the "Chest Cam" Style first person camera (Not sure about the rider pov cam) When you hit a steep berm or a deep rut the camera seems to pan down a heck of a lot to the floor? just wondering if its supposed to be like this as it makes visibility and control coming out of the turns rather difficult, Also the camera shake in these cameras on a pretty deformed track is insane, had one on Forest the other day that gave me motion sickness ;D Not sure if these are easily fixable, but if they are it would be great to see

The first onboard view moves with the g-forces acting on the bike.
It is possible to tune the effect, manually editing the "profile.ini" file to add the following lines to the "view" section:
shiftmul_lat = 1
shiftmul_vert = 1
shiftmul_long = 1

The default value is 1. Lower values decrease the effect; 0 to disable it.
100
General Discussion / CBMX Trindade*
Last post by jtrs_61 - September 11, 2020, 05:47:15 PM
so, after seeing the CBMX servers running it, I finally seent it up on MXB-mods https://mxb-mods.com/cbmx-trindade/ and spun a few laps...  Man, its a super cool track with tons of potential!  The layout is awesome and unique in and of itself... very fun.  Although, the track texture makes it hard to tell where lines are and kinda masks how muffed up some jump faces are and if you're gonna dig the bars on a wonky berm...

Which makes me wonder... what other cool content are the CBMX guys holdin' out on and could community input improve upon what they may have?

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